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How to handle adventuring loot outside of a strong economy?
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<blockquote data-quote="Lackofname" data-source="post: 8126746" data-attributes="member: 87598"><p>I'm hitting a snag with an upcoming campaign.</p><p></p><p>The setup is very similar to the pre-Colonial period of the USA. The PCs are part of the first settlers on a new continent full of natives on a similar technological level to the Native Americans.</p><p></p><p>Part of the result though is that it's probably a barter system instead of a strong currency; "Will give sheep for wood" is nothing that can be translated to GP.</p><p></p><p>This presents a problem giving out treasure. Characters expect magical items and I want to give magical items. If they get an item they don't want, they should be able to sell it for something--and use that to get something they want. But even before the magical items, there's still the matter of finding something that is worth x gold, and having nothing to do with that gold.</p><p></p><p><em>Sure</em>, I know about inherent bonuses, providing alternative rewards, story-awards ("You can have my daughter's hand in marriage" "How do we split that among the party?"), those are already baked in.</p><p></p><p>What do I do beyond that?</p><p></p><p>And going back to the issue of the natives not having currency, say the PCs want an item created, or something as simple as healing potions. What do the locals charge?</p></blockquote><p></p>
[QUOTE="Lackofname, post: 8126746, member: 87598"] I'm hitting a snag with an upcoming campaign. The setup is very similar to the pre-Colonial period of the USA. The PCs are part of the first settlers on a new continent full of natives on a similar technological level to the Native Americans. Part of the result though is that it's probably a barter system instead of a strong currency; "Will give sheep for wood" is nothing that can be translated to GP. This presents a problem giving out treasure. Characters expect magical items and I want to give magical items. If they get an item they don't want, they should be able to sell it for something--and use that to get something they want. But even before the magical items, there's still the matter of finding something that is worth x gold, and having nothing to do with that gold. [I]Sure[/I], I know about inherent bonuses, providing alternative rewards, story-awards ("You can have my daughter's hand in marriage" "How do we split that among the party?"), those are already baked in. What do I do beyond that? And going back to the issue of the natives not having currency, say the PCs want an item created, or something as simple as healing potions. What do the locals charge? [/QUOTE]
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