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How often do you enforce laws in your games?
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<blockquote data-quote="tetrasodium" data-source="post: 8240919" data-attributes="member: 93670"><p>I use he <em>threat </em>of laws that<em> could </em>be enforced pretty often, but they are often "enforced" by extremely corrupt law enforcement types beholden to some other politically or economically powerful possibly corrupt person who is not the PCs. Actually needing to "enforce" laws is rare unless doing so is something that adds interesting elements to the plot. If the players do something that goes far enough beyond the pale, wanted posters & NPCs reacting to having seen said posters is often better than some kind of heavy handed response. If the players just do something <em>stupid</em> like try to rob a store in a well off part of town after being warned it's easier to just skip ahead to the sentencing</p><p></p><p>edit: Ironically I find that lilly white "lawful/neutral/chaotic good" players & parties are much more likely to be subjected to this kinda stuff than the sadistic evil ones with the good sense to roll out the plastic in a remote location before crossing the line civilized people would shake their heads and gasp at</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8240919, member: 93670"] I use he [I]threat [/I]of laws that[I] could [/I]be enforced pretty often, but they are often "enforced" by extremely corrupt law enforcement types beholden to some other politically or economically powerful possibly corrupt person who is not the PCs. Actually needing to "enforce" laws is rare unless doing so is something that adds interesting elements to the plot. If the players do something that goes far enough beyond the pale, wanted posters & NPCs reacting to having seen said posters is often better than some kind of heavy handed response. If the players just do something [I]stupid[/I] like try to rob a store in a well off part of town after being warned it's easier to just skip ahead to the sentencing edit: Ironically I find that lilly white "lawful/neutral/chaotic good" players & parties are much more likely to be subjected to this kinda stuff than the sadistic evil ones with the good sense to roll out the plastic in a remote location before crossing the line civilized people would shake their heads and gasp at [/QUOTE]
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How often do you enforce laws in your games?
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