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How important are and RPG's aesthetics to you?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9290422" data-attributes="member: 7044704"><p>I happened to read one of the earlier books in the Daedalus series the salaman was pulled from last month, and had been thinking about tracking down the rest so Barlowe's art book was bubbling around in the upper layer of my brain stew. Always kind of wondered why it was wearing a leaf for a hat in the illustration, didn't you? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>On topic, there's something to be said for having a consistent, unified style for an entire product range of products, at least if that style is appealing. I would probably have bought much less Planescape stuff back in the day if it weren't for DiTerlizzi's art defining the line so heavily, for ex.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9290422, member: 7044704"] I happened to read one of the earlier books in the Daedalus series the salaman was pulled from last month, and had been thinking about tracking down the rest so Barlowe's art book was bubbling around in the upper layer of my brain stew. Always kind of wondered why it was wearing a leaf for a hat in the illustration, didn't you? :) On topic, there's something to be said for having a consistent, unified style for an entire product range of products, at least if that style is appealing. I would probably have bought much less Planescape stuff back in the day if it weren't for DiTerlizzi's art defining the line so heavily, for ex. [/QUOTE]
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Community
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How important are and RPG's aesthetics to you?
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