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How 'Hope' and 'Fear' Work In Critical Role's Daggerheart
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<blockquote data-quote="Fifth Element" data-source="post: 9303591" data-attributes="member: 48135"><p>The example you provided in the very same post was only being able to do a roundhouse kick three times a day. Suggesting that it was someone else (me) who associated your post with x/day powers is disingenuous. Literally just used the example you provided yourself.</p><p></p><p>Cooldown periods are not the same as x/day. With x/day you could use the ability x consecutive times without waiting in between. Cooldown is a very different mechanic, and is less arbitrary because it represents needing to gather up enough energy to do a big move again.</p><p></p><p>So once again, video games are LESS arbitrary per your own examples. Which is why using the term videogamey is not only unhelpful but misleading in this case. It's pulled right from the edition wars where mechanics people didn't like are labeled videogamey (as an insult) even when it makes no sense to call them that.</p></blockquote><p></p>
[QUOTE="Fifth Element, post: 9303591, member: 48135"] The example you provided in the very same post was only being able to do a roundhouse kick three times a day. Suggesting that it was someone else (me) who associated your post with x/day powers is disingenuous. Literally just used the example you provided yourself. Cooldown periods are not the same as x/day. With x/day you could use the ability x consecutive times without waiting in between. Cooldown is a very different mechanic, and is less arbitrary because it represents needing to gather up enough energy to do a big move again. So once again, video games are LESS arbitrary per your own examples. Which is why using the term videogamey is not only unhelpful but misleading in this case. It's pulled right from the edition wars where mechanics people didn't like are labeled videogamey (as an insult) even when it makes no sense to call them that. [/QUOTE]
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How 'Hope' and 'Fear' Work In Critical Role's Daggerheart
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