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How 'Hope' and 'Fear' Work In Critical Role's Daggerheart
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<blockquote data-quote="aramis erak" data-source="post: 9303038" data-attributes="member: 6779310"><p>Basing this upon Cortex Plus (Firefly and MHRP), Talisman Adventures, and 2d20 (STA & Dune)... all of which have similar point spend issues...</p><p>Some nights, the dice absolutely «bleep»ing HATE the players.</p><p>In one session of STA, the first, basically throwaway roll to let players build some temporary traits (Scanning the system before arrival with LR sensors), 4p, so 4 starting threat, 6 more for them throwing 5d20 on that, the TN was 15/5 for the PC, 13/3 for the ship die... and they rolled 5×20 and a 19... I spent two on the sensors being misaligned, then banked 8 more threat.</p><p>So one roll down and I'm 18 threat... they go to fix it, generate 6 more for the 3rd to 5th dice, and fail, despite 17/5 on the repair... with another 3 20's... so I spend 2 of the 6 just made on "Sensors down for repair"... so I"m now at 22, their sensors are offline, they've gotten no data, built no mission specific information traits... Every NPC rolled 5d20... but I still ended session with a mission failure AND over 20 threat. If I'd spent more, I could have simply killed one per shot due to the massive pile... but that WOULD be a huge «bleep»-move asinine approach. </p><p>The biggest failing of STA is the amount of damage one can add with threat. It wasn't limited. I hope 2e does. Otherwise, the GM ending with double digit threat makes my players feel like they succeeded because I wasn't spending... but also, several characters would have been taken out before they could act.</p><p></p><p>In TA, had a session where I was at max dark fate because my NPCs didn't live long enough to use it. And I was imposing penalties aplenty ... but still ended at max pool size.</p><p></p><p>But not always is it hate the player...</p><p>Then there was the night, running MHRP, the doom pool was up to 8d12...</p><p>And the night where the doom pool was, of need, spent down to literally nothing... at which point they've basically won the adventure's environmental elements. The exact opposite snowball.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9303038, member: 6779310"] Basing this upon Cortex Plus (Firefly and MHRP), Talisman Adventures, and 2d20 (STA & Dune)... all of which have similar point spend issues... Some nights, the dice absolutely «bleep»ing HATE the players. In one session of STA, the first, basically throwaway roll to let players build some temporary traits (Scanning the system before arrival with LR sensors), 4p, so 4 starting threat, 6 more for them throwing 5d20 on that, the TN was 15/5 for the PC, 13/3 for the ship die... and they rolled 5×20 and a 19... I spent two on the sensors being misaligned, then banked 8 more threat. So one roll down and I'm 18 threat... they go to fix it, generate 6 more for the 3rd to 5th dice, and fail, despite 17/5 on the repair... with another 3 20's... so I spend 2 of the 6 just made on "Sensors down for repair"... so I"m now at 22, their sensors are offline, they've gotten no data, built no mission specific information traits... Every NPC rolled 5d20... but I still ended session with a mission failure AND over 20 threat. If I'd spent more, I could have simply killed one per shot due to the massive pile... but that WOULD be a huge «bleep»-move asinine approach. The biggest failing of STA is the amount of damage one can add with threat. It wasn't limited. I hope 2e does. Otherwise, the GM ending with double digit threat makes my players feel like they succeeded because I wasn't spending... but also, several characters would have been taken out before they could act. In TA, had a session where I was at max dark fate because my NPCs didn't live long enough to use it. And I was imposing penalties aplenty ... but still ended at max pool size. But not always is it hate the player... Then there was the night, running MHRP, the doom pool was up to 8d12... And the night where the doom pool was, of need, spent down to literally nothing... at which point they've basically won the adventure's environmental elements. The exact opposite snowball. [/QUOTE]
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