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How early is too early for planar adventures?
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<blockquote data-quote="wingsandsword" data-source="post: 7962438" data-attributes="member: 14159"><p>Never too early.</p><p></p><p>After all, Planar adventures at 1st level are how a typical Planescape campaign begins.</p><p></p><p>Low-level planar adventures would probably stick to Sigil, the safer gate towns, maybe some of the less-hostile demiplanes, and maybe some upper planes or other planar cities like the City of Brass and City of Brass. They're going to be travelling by portals, and maybe the River Oceanus, Yggdrasil, or the Infinite Staircase. . .not by Plane Shift or Gate spells, and the River Styx is probably not advised.</p><p></p><p>A character with good knowledge of the planes (in whatever skill system the edition you're using has) is probably highly advised so characters have a good chance to figure out if they've stumbled into a place they might not be ready for.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 7962438, member: 14159"] Never too early. After all, Planar adventures at 1st level are how a typical Planescape campaign begins. Low-level planar adventures would probably stick to Sigil, the safer gate towns, maybe some of the less-hostile demiplanes, and maybe some upper planes or other planar cities like the City of Brass and City of Brass. They're going to be travelling by portals, and maybe the River Oceanus, Yggdrasil, or the Infinite Staircase. . .not by Plane Shift or Gate spells, and the River Styx is probably not advised. A character with good knowledge of the planes (in whatever skill system the edition you're using has) is probably highly advised so characters have a good chance to figure out if they've stumbled into a place they might not be ready for. [/QUOTE]
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Community
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How early is too early for planar adventures?
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