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House rule for in combat healing and yoyo at 0 HP
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<blockquote data-quote="Ruin Explorer" data-source="post: 9192898" data-attributes="member: 18"><p>Absolutely. My experience with players that are playing without much rules-awareness (again, not a critique!), just using tactics that make sort of in-universe sense (which don't necessarily line up well with the rules in D&D, particularly not in 3.XE, but also not entirely in 5E) are really quick and efficient at making decisions, and don't dither much. They might not be making a highly optimal decision - but they are making a decision, and the game is moving forwards.</p><p></p><p>So yeah, even if on a per-round effectiveness basis, they're less efficient that another group, it may well be that, on a per-combat basis, less real-world-time is actually taken up by the combat. It may even make some encounters more fun or thrilling because they're really engaging with the fiction, and 5E's rules (particularly prior to MotM and similar improvements in monster design) aren't hugely engaging as a rules-set (hence BG3 adding a lot to them, particularly for martials).</p><p></p><p>This is actually an interesting angle generally. Kind of wishing I could play that way lol.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9192898, member: 18"] Absolutely. My experience with players that are playing without much rules-awareness (again, not a critique!), just using tactics that make sort of in-universe sense (which don't necessarily line up well with the rules in D&D, particularly not in 3.XE, but also not entirely in 5E) are really quick and efficient at making decisions, and don't dither much. They might not be making a highly optimal decision - but they are making a decision, and the game is moving forwards. So yeah, even if on a per-round effectiveness basis, they're less efficient that another group, it may well be that, on a per-combat basis, less real-world-time is actually taken up by the combat. It may even make some encounters more fun or thrilling because they're really engaging with the fiction, and 5E's rules (particularly prior to MotM and similar improvements in monster design) aren't hugely engaging as a rules-set (hence BG3 adding a lot to them, particularly for martials). This is actually an interesting angle generally. Kind of wishing I could play that way lol. [/QUOTE]
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House rule for in combat healing and yoyo at 0 HP
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