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General Tabletop Discussion
*Dungeons & Dragons
House rule for in combat healing and yoyo at 0 HP
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<blockquote data-quote="Ruin Explorer" data-source="post: 9192700" data-attributes="member: 18"><p>This is a more thoughtful solution than most because it recognises the key issue with healing in combat in 5E, which is that aside from yoyoing it is generally incredibly weak and wasteful as an action.</p><p></p><p>The vast majority of solutions to this are short-sighted - including some in this thread - because they don't understand that this is a two-part problem, not just "punish the PCs more for being down". 5E was designed with the awareness of yoyoing. No-one at WotC doesn't know yoyoing happens. Combat healing is weak because WotC intends that the majority of healing is either out of combat or yoyo stuff.</p><p></p><p>By giving THP you make it so in-combat healing makes sense, but out-of-combat healing isn't doubled in power. It's very good work.</p><p></p><p>That's not a good solution, because it's implausible for a lot of enemies to do that (untrained combatants, mindless undead, many animals/monsters), and further, it totally fails to recognise that his players are completely correct - in-combat healing in 5E is very wasteful in terms of both action economy and in terms of spell slots. It's dreadful - but that's an intentional from WotC - they think yoyoing is fine. Giving THP actually accounts for this, which your plan does not.</p><p></p><p>EDIT - your less extreme solutions still fail to recognise that this is a two-part problem stemming from WotC's intentional design. In combat healing in 5E isn't weak by accident or because people "don't try", it's weak because WotC want you to heal out of combat. If you want to make being downed more extreme to encourage combat healing, you also need to look at making combat healing worthwhile, and making it give additional THP is ideal.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9192700, member: 18"] This is a more thoughtful solution than most because it recognises the key issue with healing in combat in 5E, which is that aside from yoyoing it is generally incredibly weak and wasteful as an action. The vast majority of solutions to this are short-sighted - including some in this thread - because they don't understand that this is a two-part problem, not just "punish the PCs more for being down". 5E was designed with the awareness of yoyoing. No-one at WotC doesn't know yoyoing happens. Combat healing is weak because WotC intends that the majority of healing is either out of combat or yoyo stuff. By giving THP you make it so in-combat healing makes sense, but out-of-combat healing isn't doubled in power. It's very good work. That's not a good solution, because it's implausible for a lot of enemies to do that (untrained combatants, mindless undead, many animals/monsters), and further, it totally fails to recognise that his players are completely correct - in-combat healing in 5E is very wasteful in terms of both action economy and in terms of spell slots. It's dreadful - but that's an intentional from WotC - they think yoyoing is fine. Giving THP actually accounts for this, which your plan does not. EDIT - your less extreme solutions still fail to recognise that this is a two-part problem stemming from WotC's intentional design. In combat healing in 5E isn't weak by accident or because people "don't try", it's weak because WotC want you to heal out of combat. If you want to make being downed more extreme to encourage combat healing, you also need to look at making combat healing worthwhile, and making it give additional THP is ideal. [/QUOTE]
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House rule for in combat healing and yoyo at 0 HP
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