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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="James Gasik" data-source="post: 8860021" data-attributes="member: 6877472"><p>Yes, when an effect occurs without a specified save, you were supposed to go down the list and use whichever one applied. Although at first glance, knowing when one should make a save versus Rods/Staves/Wands (magic from an unusual source) did trip up some people.</p><p></p><p>Or if a spell that inflicts poison should be a poison save or a spell save (it's poison, by the way) or why one doesn't make a save versus Breath Weapons against a <em>fireball</em> ("this save can be used in situations where a combination of physical stamina and Dexterity are critical factors in survival"). Like so many things in AD&D, if you knew it, you knew it, and if you didn't, well...guess we're not adding defensive adjustment to saves vs. <em>lightning bolt</em> and most saves are against spells. </p><p></p><p>I really liked Fortitude, Reflex, and Will myself. In most cases, fairly easy to figure out which category to use. But anything is better than the current system, where the reason one is saving with Charisma instead of Wisdom can be very unclear (as an example).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8860021, member: 6877472"] Yes, when an effect occurs without a specified save, you were supposed to go down the list and use whichever one applied. Although at first glance, knowing when one should make a save versus Rods/Staves/Wands (magic from an unusual source) did trip up some people. Or if a spell that inflicts poison should be a poison save or a spell save (it's poison, by the way) or why one doesn't make a save versus Breath Weapons against a [I]fireball[/I] ("this save can be used in situations where a combination of physical stamina and Dexterity are critical factors in survival"). Like so many things in AD&D, if you knew it, you knew it, and if you didn't, well...guess we're not adding defensive adjustment to saves vs. [I]lightning bolt[/I] and most saves are against spells. I really liked Fortitude, Reflex, and Will myself. In most cases, fairly easy to figure out which category to use. But anything is better than the current system, where the reason one is saving with Charisma instead of Wisdom can be very unclear (as an example). [/QUOTE]
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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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