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Horror Western - two players only
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<blockquote data-quote="silentspace" data-source="post: 2121538" data-attributes="member: 14316"><p>----------</p><p></p><p>The Priest</p><p></p><p>Dressed in a black leather, the Priest scowls as he passes. On his weapons belt are two pistols, a longsword and 5 grenades. Slung over his shoulder is a bag (with three sticks of TNT). </p><p></p><p>The Priest is hunting. This is his element, he is more at ease out here than in civilization. When he needs to interact with the civilized living, he'll conceal some of his smaller weapons under his long coat, and stash the rest of his weapons in his bag, which he always carries with him. </p><p></p><p>----------</p><p></p><p>Everything here is just a general guideline. </p><p></p><p>Some notes:</p><p>- Still need to work on background and description.</p><p>- Not sure what pistols to use, I picked two six-shooter revolvers that look like they're from the old West. </p><p>- I thought about getting speed loaders, but that didn't seem to fit with the Western campaign. </p><p>- I added a hatchet so he can fight with two weapons, if that's alright. </p><p>- Switched some skills around to get ride. </p><p>- Added franks and beans, coffee, and some Western style stuff just for fun.</p><p>- Used d&d weights for trail rations (heavier) - this world is sort of like the Wild West, right?</p><p>- Combined a leather jacket and over coat for +1 armor, weight 7 lbs if that's ok. otherwise they're two separate items.</p><p></p><p>Edit: Edited skills - took ride as permanent class skill instead of intimidate. Intimidate is a shadow slayer skill. Maxed ranks in intimidate, reduced ranks in bluff.</p><p>Edit: Switched some feats, lost defensive martial arts and power attack, gained combat martial arts and improved initiative</p><p></p><p>----------</p><p></p><p>Priest</p><p>Strong Hero 3/Shadow Slayer 2</p><p>Str 14 [6 pt.]</p><p>Dex 14 [6 pt.]</p><p>Con 12 [4 pt.]</p><p>Int 10 [2 pt.]</p><p>Wis 14 [6 pt.]</p><p>Cha 16 [8 pt. +1 level]</p><p></p><p>Init +6</p><p>BAB +5 [+3 Strong Hero, +2 Shadow Slayer]</p><p>Grapple +7</p><p>Fort +8 [+2 Strong Hero, +2 Shadow Slayer, +1 Con, +3 Cha]</p><p>Ref +8 [+1 Strong Hero, +2 Shadow Slayer, +2 Dex, +3 Cha]</p><p>Will +8 [+1 Strong Hero, +2 Shadow Slayer, +2 Wis, +3 Cha]</p><p>Defense 16, Touch 15 [10 +2 Dex, +2 Strong Hero, +1 Shadow Slayer, +1 armor]</p><p>Reputation +0 [+0 Strong Hero, +0 Shadow Slayer]</p><p>Action Points: 16</p><p></p><p>Attack:</p><p>+8 melee (1d8+5/19-20, Longsword)</p><p>+8 ranged (2d8, S&W M29)</p><p>+8 ranged (4d6, Fragmentation grenade)</p><p></p><p>Full Attack:</p><p>+6 melee (1d8+4/19-20, Longsword) and +6 melee (1d6+3, Hatchet)</p><p>+6 melee (1d4+4, Unarmed) and +6 melee (1d4+3, Unarmed)</p><p>+6 ranged (2d8, S&W M29) and +6 ranged (2d6, Ruger Service-Six)</p><p>+6/+6 ranged (4d6, Fragmentation grenade)</p><p></p><p>HD 5d8+5</p><p>HP 31 [assuming max at 1st, avg after that]</p><p></p><p>Skills Ranks: 3x8=24</p><p></p><p>Skills:</p><p>Bluff +7 [4 ranks +3 Cha]</p><p>Intimidate +11 [8 ranks +3 Cha]</p><p>Jump +4 [2 ranks +2 Str]</p><p>Listen +4 [2 ranks +2 Wis]</p><p>Ride +8 [6 ranks +2 Dex]</p><p>Sense Motive +4 [2 ranks +2 Wis]</p><p>Spot +4 [2 ranks +2 Wis]</p><p></p><p>Feats: Archaic Weapons Proficiency, Combat Martial Arts, Improved Initiative, Personal Firearms Proficiency, Quick Draw, Simple Weapons Proficiency, Two-Weapon Fighting</p><p></p><p>Abilities:</p><p>Melee Smash (+1 melee damage)</p><p>Improved Melee Smash (+1 melee damage)</p><p>Detect Shadow</p><p>Shadow Immunity 1 [1/2 Shadow Slayer level]</p><p></p><p>Paladin Abilities (as 5th level Paladin): Aura of good, detect evil (undead and demons), divine grace, lay on hands, aura of courage, divine health, turn undead, smite evil 2/day. special mount, Archaic Weapon Proficiency, Armor Proficiency, (although there isn't any armor around). Also does additional damage against undead equivalent to character level. </p><p></p><p>Height: 6'2"</p><p>Weight: 200 lb</p><p></p><p>Posessions:</p><p>Longsword [4 lb]</p><p>Hatchet [4 lb]</p><p>S&W M29 (.44 magnum revolver) [3 lb]</p><p>Ruger Service-Six (.38S revolver) [2 lb]</p><p>Ammo (.44 caliber) (50) [1 lb]</p><p>Ammo (.38 special) (50) [1 lb]</p><p>Fragmentation grenade (5) [5 lb]</p><p>Oversized Range pack, slung over shoulder [3 lb]</p><p>- Dynamite (3) [3 lb]</p><p>- Bible (big leather-bound) [3 lb]</p><p>Hip Holsters (2) [2 lb]</p><p>Priest's Outfit</p><p>Leather Overcoat [7 lb]</p><p></p><p>Weight: 38 lb</p><p>Max Weight: 58/116/175</p><p></p><p>On Hammer</p><p>Bit and bridle [1 lb]</p><p>Saddle [25 lb]</p><p>Saddlebags [8 lb]</p><p>- Rope (150 ft) [12 lb]</p><p>- Sleeping bag [4 lb]</p><p>- Tent [20 lb]</p><p>- Trail rations (jerky) (7 days) [7 lb]</p><p>- Canteen [4 lb]</p><p>- Portable stove [1 lb]</p><p>- Mess kit [1 lb]</p><p>- Franks and beans and coffee! [5 lb]</p><p>- Flint and Steel [- lb]</p><p>- Matches (tindertwigs) x10 [- lb]</p><p>- Hooded lantern [3 lb]</p><p>- Oil x3 [3 lb]</p><p>The Priest [200 lb]</p><p>Priest's Gear [38 lb]</p><p></p><p>Weight: 333 lb</p><p>Max Weight: 350/700/1050</p><p></p><p></p><p>Hammer, Heavy War Horse Mount: Large Animal; HD 6d8+18; hp 45; Init +1; Spd 50 ft.; AC 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17; BAB +4; Grp +12; Atk +7 melee (1d6+4, hoof); Full Atk +7 melee (1d6+4, 2 hooves) and +2 melee (1d4+2, bite); Face: 10 ft.; SQ Empathic link, improved evasion, low-light vision, scent, share spells, share saving throws; AL N; SV Fort +8, Ref +6, Will +4; Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6.</p><p>Skills: Listen +6, Spot +5</p><p>Feats: Endurance, Fleet of Foot, Run.</p><p></p><p>----------</p><p></p><p>1. Level 1: Improved Initiative, Two-Weapon Fighting</p><p>Occupation Adventurer: Personal Firearms Proficiency, Permanent class skills: Bluff, Ride. Wealth Bonus Increase +1</p><p>Strong Hero 1: Simple Weapons Proficiency, Melee Smash (+1 melee damage)</p><p>2. Strong Hero 2: Combat Martial Arts</p><p>3. Level 3: Quick Draw</p><p>Strong Hero 3: Improved Melee Smash (+1 melee damage)</p><p>4. Shadow Slayer 1: Detect Shadow</p><p>5. Shadow Slayer 2: Shadow Immunity 1 [1/2 Shadow Slayer level]</p></blockquote><p></p>
[QUOTE="silentspace, post: 2121538, member: 14316"] ---------- The Priest Dressed in a black leather, the Priest scowls as he passes. On his weapons belt are two pistols, a longsword and 5 grenades. Slung over his shoulder is a bag (with three sticks of TNT). The Priest is hunting. This is his element, he is more at ease out here than in civilization. When he needs to interact with the civilized living, he'll conceal some of his smaller weapons under his long coat, and stash the rest of his weapons in his bag, which he always carries with him. ---------- Everything here is just a general guideline. Some notes: - Still need to work on background and description. - Not sure what pistols to use, I picked two six-shooter revolvers that look like they're from the old West. - I thought about getting speed loaders, but that didn't seem to fit with the Western campaign. - I added a hatchet so he can fight with two weapons, if that's alright. - Switched some skills around to get ride. - Added franks and beans, coffee, and some Western style stuff just for fun. - Used d&d weights for trail rations (heavier) - this world is sort of like the Wild West, right? - Combined a leather jacket and over coat for +1 armor, weight 7 lbs if that's ok. otherwise they're two separate items. Edit: Edited skills - took ride as permanent class skill instead of intimidate. Intimidate is a shadow slayer skill. Maxed ranks in intimidate, reduced ranks in bluff. Edit: Switched some feats, lost defensive martial arts and power attack, gained combat martial arts and improved initiative ---------- Priest Strong Hero 3/Shadow Slayer 2 Str 14 [6 pt.] Dex 14 [6 pt.] Con 12 [4 pt.] Int 10 [2 pt.] Wis 14 [6 pt.] Cha 16 [8 pt. +1 level] Init +6 BAB +5 [+3 Strong Hero, +2 Shadow Slayer] Grapple +7 Fort +8 [+2 Strong Hero, +2 Shadow Slayer, +1 Con, +3 Cha] Ref +8 [+1 Strong Hero, +2 Shadow Slayer, +2 Dex, +3 Cha] Will +8 [+1 Strong Hero, +2 Shadow Slayer, +2 Wis, +3 Cha] Defense 16, Touch 15 [10 +2 Dex, +2 Strong Hero, +1 Shadow Slayer, +1 armor] Reputation +0 [+0 Strong Hero, +0 Shadow Slayer] Action Points: 16 Attack: +8 melee (1d8+5/19-20, Longsword) +8 ranged (2d8, S&W M29) +8 ranged (4d6, Fragmentation grenade) Full Attack: +6 melee (1d8+4/19-20, Longsword) and +6 melee (1d6+3, Hatchet) +6 melee (1d4+4, Unarmed) and +6 melee (1d4+3, Unarmed) +6 ranged (2d8, S&W M29) and +6 ranged (2d6, Ruger Service-Six) +6/+6 ranged (4d6, Fragmentation grenade) HD 5d8+5 HP 31 [assuming max at 1st, avg after that] Skills Ranks: 3x8=24 Skills: Bluff +7 [4 ranks +3 Cha] Intimidate +11 [8 ranks +3 Cha] Jump +4 [2 ranks +2 Str] Listen +4 [2 ranks +2 Wis] Ride +8 [6 ranks +2 Dex] Sense Motive +4 [2 ranks +2 Wis] Spot +4 [2 ranks +2 Wis] Feats: Archaic Weapons Proficiency, Combat Martial Arts, Improved Initiative, Personal Firearms Proficiency, Quick Draw, Simple Weapons Proficiency, Two-Weapon Fighting Abilities: Melee Smash (+1 melee damage) Improved Melee Smash (+1 melee damage) Detect Shadow Shadow Immunity 1 [1/2 Shadow Slayer level] Paladin Abilities (as 5th level Paladin): Aura of good, detect evil (undead and demons), divine grace, lay on hands, aura of courage, divine health, turn undead, smite evil 2/day. special mount, Archaic Weapon Proficiency, Armor Proficiency, (although there isn't any armor around). Also does additional damage against undead equivalent to character level. Height: 6'2" Weight: 200 lb Posessions: Longsword [4 lb] Hatchet [4 lb] S&W M29 (.44 magnum revolver) [3 lb] Ruger Service-Six (.38S revolver) [2 lb] Ammo (.44 caliber) (50) [1 lb] Ammo (.38 special) (50) [1 lb] Fragmentation grenade (5) [5 lb] Oversized Range pack, slung over shoulder [3 lb] - Dynamite (3) [3 lb] - Bible (big leather-bound) [3 lb] Hip Holsters (2) [2 lb] Priest's Outfit Leather Overcoat [7 lb] Weight: 38 lb Max Weight: 58/116/175 On Hammer Bit and bridle [1 lb] Saddle [25 lb] Saddlebags [8 lb] - Rope (150 ft) [12 lb] - Sleeping bag [4 lb] - Tent [20 lb] - Trail rations (jerky) (7 days) [7 lb] - Canteen [4 lb] - Portable stove [1 lb] - Mess kit [1 lb] - Franks and beans and coffee! [5 lb] - Flint and Steel [- lb] - Matches (tindertwigs) x10 [- lb] - Hooded lantern [3 lb] - Oil x3 [3 lb] The Priest [200 lb] Priest's Gear [38 lb] Weight: 333 lb Max Weight: 350/700/1050 Hammer, Heavy War Horse Mount: Large Animal; HD 6d8+18; hp 45; Init +1; Spd 50 ft.; AC 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17; BAB +4; Grp +12; Atk +7 melee (1d6+4, hoof); Full Atk +7 melee (1d6+4, 2 hooves) and +2 melee (1d4+2, bite); Face: 10 ft.; SQ Empathic link, improved evasion, low-light vision, scent, share spells, share saving throws; AL N; SV Fort +8, Ref +6, Will +4; Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6. Skills: Listen +6, Spot +5 Feats: Endurance, Fleet of Foot, Run. ---------- 1. Level 1: Improved Initiative, Two-Weapon Fighting Occupation Adventurer: Personal Firearms Proficiency, Permanent class skills: Bluff, Ride. Wealth Bonus Increase +1 Strong Hero 1: Simple Weapons Proficiency, Melee Smash (+1 melee damage) 2. Strong Hero 2: Combat Martial Arts 3. Level 3: Quick Draw Strong Hero 3: Improved Melee Smash (+1 melee damage) 4. Shadow Slayer 1: Detect Shadow 5. Shadow Slayer 2: Shadow Immunity 1 [1/2 Shadow Slayer level] [/QUOTE]
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