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<blockquote data-quote="Randomthoughts" data-source="post: 8811246" data-attributes="member: 6681248"><p>As you probably know, there was a SF game by White Wolf. It's OOP but I know I snagged hard copies of some old supplements (the core rules may be difficult to get). However, WW had remnants of that in <a href="https://www.drivethrurpg.com/product/103359/Shards-of-the-Exalted-Dream" target="_blank">Shards of the Exalted Dream</a> for Exalted and <a href="https://www.drivethrurpg.com/product/343/World-of-Darkness-Combat?manufacturers_id=1" target="_blank">World of Darkness: Combat</a>.</p><p></p><p>For Highlander, I'm familiar with the Immortals homebrew (haven't played it) but there is also the <a href="https://www.evilgeniusgames.com/highlander" target="_blank">Highlander</a> Cinematic Adventure from Evil Genius games (I kickstarted it). EDIT: It's not out yet. There are also other fighting games like <a href="https://www.drivethrurpg.com/product/307634/Fight-2nd-Edition" target="_blank">Fight!</a></p><p></p><p>As for running these types of games, [USER=63]@RangerWickett[/USER] describes much of what I have done with SF. For "tournament-style" sessions, I have run matches with each PC against a NPC simultaneously (but in game time, they were at distinct times). As fighters are eliminated, it ends up with PvP (which the players enjoy) or use the bystander method (a player runs the the NPC against a PC who survived elimination).</p><p></p><p> I sprinkle in mook combats and 1:1 with one PC while others are elsewhere, say infiltrating a hide out, investigating a mystery or doing a "training montage" that involves decisions and rolls by the player. The key is variety.</p><p></p><p>My other suggestion is to limit the # of players so downtime is a minimum. I tend to go with 2-4 players max.</p></blockquote><p></p>
[QUOTE="Randomthoughts, post: 8811246, member: 6681248"] As you probably know, there was a SF game by White Wolf. It's OOP but I know I snagged hard copies of some old supplements (the core rules may be difficult to get). However, WW had remnants of that in [URL='https://www.drivethrurpg.com/product/103359/Shards-of-the-Exalted-Dream']Shards of the Exalted Dream[/URL] for Exalted and [URL='https://www.drivethrurpg.com/product/343/World-of-Darkness-Combat?manufacturers_id=1']World of Darkness: Combat[/URL]. For Highlander, I'm familiar with the Immortals homebrew (haven't played it) but there is also the [URL='https://www.evilgeniusgames.com/highlander']Highlander[/URL] Cinematic Adventure from Evil Genius games (I kickstarted it). EDIT: It's not out yet. There are also other fighting games like [URL='https://www.drivethrurpg.com/product/307634/Fight-2nd-Edition']Fight![/URL] As for running these types of games, [USER=63]@RangerWickett[/USER] describes much of what I have done with SF. For "tournament-style" sessions, I have run matches with each PC against a NPC simultaneously (but in game time, they were at distinct times). As fighters are eliminated, it ends up with PvP (which the players enjoy) or use the bystander method (a player runs the the NPC against a PC who survived elimination). I sprinkle in mook combats and 1:1 with one PC while others are elsewhere, say infiltrating a hide out, investigating a mystery or doing a "training montage" that involves decisions and rolls by the player. The key is variety. My other suggestion is to limit the # of players so downtime is a minimum. I tend to go with 2-4 players max. [/QUOTE]
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