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Help me grok mega-dungeons
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<blockquote data-quote="ExploderWizard" data-source="post: 7123800" data-attributes="member: 66434"><p>A mega-dungeon is an expansive yet contained environment. The original purpose of such construction may be long forgotten by the current inhabitants but often there are clues within waiting to be discovered that can lead to finding out the origins of the place. </p><p></p><p>Keep in mind that aside from the original purpose of of the place, the mega-dungeon is a setting and not a scenario, much like an island or a castle. The mega-dungeon, being so expansive, allows for the playing out of many scenarios and the placement of multiple factions of dwellers each with their separate agendas. </p><p></p><p>These factions, along with some other non-aligned residents, struggle with each other over territory, treasure, food, and other resources. The whole place will have its own status quo and ecosystem. This then gets upended when groups of surface dwellers come looking for fortune & glory or with another purpose. The mega-dungeon is a living, breathing self contained ecosystem ready to be explored. This in itself does not negate the possible presence of plots. With many power groups all competing for dominance and resources how could there not be! </p><p></p><p>The large volume of "empty" rooms in a maga dungeon seem to have no purpose but these areas could be used for treasure storage by the inhabitants. The main purpose I have for such unused areas are to provide some separation between factions. The existence of these places is also a a great gift to the PCS. There are areas with unique features than be used by a clever party to prepare kill zones or to simply rest.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 7123800, member: 66434"] A mega-dungeon is an expansive yet contained environment. The original purpose of such construction may be long forgotten by the current inhabitants but often there are clues within waiting to be discovered that can lead to finding out the origins of the place. Keep in mind that aside from the original purpose of of the place, the mega-dungeon is a setting and not a scenario, much like an island or a castle. The mega-dungeon, being so expansive, allows for the playing out of many scenarios and the placement of multiple factions of dwellers each with their separate agendas. These factions, along with some other non-aligned residents, struggle with each other over territory, treasure, food, and other resources. The whole place will have its own status quo and ecosystem. This then gets upended when groups of surface dwellers come looking for fortune & glory or with another purpose. The mega-dungeon is a living, breathing self contained ecosystem ready to be explored. This in itself does not negate the possible presence of plots. With many power groups all competing for dominance and resources how could there not be! The large volume of "empty" rooms in a maga dungeon seem to have no purpose but these areas could be used for treasure storage by the inhabitants. The main purpose I have for such unused areas are to provide some separation between factions. The existence of these places is also a a great gift to the PCS. There are areas with unique features than be used by a clever party to prepare kill zones or to simply rest. [/QUOTE]
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