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General Tabletop Discussion
*Pathfinder & Starfinder
Healing issues, and multiclassing in 2e?
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<blockquote data-quote="Lojaan" data-source="post: 9040840" data-attributes="member: 71784"><p>I think the issue here isn't healing. The issue is the encounter - putting a whole lot of creatures that poison against a party without any reliable way of dealing with poison is going to cause problems. Same in 5e as PF2. </p><p></p><p>Sure, long term there may also be issues but again that is the same as 5e - play without a healer and you will have trouble unless the GM specifically designs the world around that being ok (easier encounters, healing potions everywhere etc...). </p><p></p><p>If your inventor bumps up their medicine skill and takes medicine feats you'll be fine.</p><p></p><p>Also, just take it easy on yourself. You're learning a new system. It's going to take a while. Maybe set some ground rules with your players where you can 'do over' or 'retcon' sessions or encounters while you are all learning. Or start an alternate "expendable" party that everyone practices with so it doesn't matter if they all TPK. And they get to try out different classes etc...</p><p></p><p>I also want to say that the only problem here is that you thought it would be an easy encounter and it turned out to be almost deadly. The actual experience sounds thrilling! Everyone gathered around the rogue, trying to keep them alive, the inventors checks failing ("damnit I can't find a vein!"), the champion crit healing to bring them back from the brink of death... Sounds like a brilliant session to me.</p></blockquote><p></p>
[QUOTE="Lojaan, post: 9040840, member: 71784"] I think the issue here isn't healing. The issue is the encounter - putting a whole lot of creatures that poison against a party without any reliable way of dealing with poison is going to cause problems. Same in 5e as PF2. Sure, long term there may also be issues but again that is the same as 5e - play without a healer and you will have trouble unless the GM specifically designs the world around that being ok (easier encounters, healing potions everywhere etc...). If your inventor bumps up their medicine skill and takes medicine feats you'll be fine. Also, just take it easy on yourself. You're learning a new system. It's going to take a while. Maybe set some ground rules with your players where you can 'do over' or 'retcon' sessions or encounters while you are all learning. Or start an alternate "expendable" party that everyone practices with so it doesn't matter if they all TPK. And they get to try out different classes etc... I also want to say that the only problem here is that you thought it would be an easy encounter and it turned out to be almost deadly. The actual experience sounds thrilling! Everyone gathered around the rogue, trying to keep them alive, the inventors checks failing ("damnit I can't find a vein!"), the champion crit healing to bring them back from the brink of death... Sounds like a brilliant session to me. [/QUOTE]
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Healing issues, and multiclassing in 2e?
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