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General Tabletop Discussion
*Pathfinder & Starfinder
Healing in PF2
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<blockquote data-quote="!DWolf" data-source="post: 9029941" data-attributes="member: 7026314"><p>Mechanically, each party I have GMed for has used different methods. <ul> <li data-xf-list-type="ul">Party one hired a doctor to travel with them and had a cleric for in combat healing. This party was most often in overland encounters and struggled a bit when facing dungeon type situations.</li> <li data-xf-list-type="ul">Party two relies on healing spells and abilities from the divine sorcerer and Druid with the occasion treat wounds check. They are actually pretty effective in dungeons since they don’t really depend on cooldowns and can get up to near full very fast.</li> <li data-xf-list-type="ul">Party three is my Abominable Vaults party and they have a dedicated medic (medic archetype plus skill feats), a good champion, a monk with wholeness of body, and a wizard with an alchemist dedication. They have to retreat a lot because they don’t have a lot of very fast healing. But with a safe place to recover they can go all day. Usually what stops them is the wizard running out of resources or it getting so late in the day they risk fatigue. </li> </ul></blockquote><p></p>
[QUOTE="!DWolf, post: 9029941, member: 7026314"] Mechanically, each party I have GMed for has used different methods.[list] [*]Party one hired a doctor to travel with them and had a cleric for in combat healing. This party was most often in overland encounters and struggled a bit when facing dungeon type situations. [*]Party two relies on healing spells and abilities from the divine sorcerer and Druid with the occasion treat wounds check. They are actually pretty effective in dungeons since they don’t really depend on cooldowns and can get up to near full very fast. [*]Party three is my Abominable Vaults party and they have a dedicated medic (medic archetype plus skill feats), a good champion, a monk with wholeness of body, and a wizard with an alchemist dedication. They have to retreat a lot because they don’t have a lot of very fast healing. But with a safe place to recover they can go all day. Usually what stops them is the wizard running out of resources or it getting so late in the day they risk fatigue. [/list] [/QUOTE]
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