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D&D (2024) Greyhawk Confirmed. Tell Me Why.

It will be interesting if they consider the history of Greyhawk and use it as an example of how you can take a baseline, human-centric, lowish magic (with pockets of high magic) setting, and then find ways to adapt that to 5e rules where almost all modern groups will be magic-using non-humans.
Player character exceptionalism was a baseline assumption of early D&D, and hence Greyhawk. The general population makeup was never expected to resemble an adventuring party.
 

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