Paul Farquhar
Legend
Player character exceptionalism was a baseline assumption of early D&D, and hence Greyhawk. The general population makeup was never expected to resemble an adventuring party.It will be interesting if they consider the history of Greyhawk and use it as an example of how you can take a baseline, human-centric, lowish magic (with pockets of high magic) setting, and then find ways to adapt that to 5e rules where almost all modern groups will be magic-using non-humans.