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Green Ronin Announces 'Cthulhu Awakens' RPG
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<blockquote data-quote="MGibster" data-source="post: 8521679" data-attributes="member: 4534"><p>Yeah. One of the great things about Stephen King's <em>The Shining</em> is that we understand what motivates Jack to stay at the Overlook. Before the snow covered the pass, members of the Torrance's experienced odd occurrences, feelings of dread, and Jack considered just packing his family into the car and getting the hell out of Dodge. But he didn't. Jack is a recovering alcoholic whose friend got him the job as caretaker of the Overlook. This same friend might be able to get him his teaching position back as well. If Jack leaves the Overlook, it makes his friend look bad and screws up his chances of getting his teaching job back. And also, Jack is worried that if he leaves the Overlook he might not be able to get another job and might end up standing in the welfare line. Staying at the Overlook wasn't a good idea, but at least we understand why he chose to stay. </p><p></p><p>One of the biggest hurdles I run into with horror games, Cthulhu especially, is players who create characters who aren't motivated to engage the scenario. This is often the type of person who tries to "win" or outsmart the scenario rather than play through it. You know, the player whose character tries to have their character burn down the haunted house rather than investigate it and refuses to read anything for fear they might lose some Sanity. (And this isn't just a problem in horror games of course.) </p><p></p><p>I ran into that in the <em>Alien </em>rpg when running a scenario with premade characters. The captain of the ship's motivation for the first act was the follow company protocol when investigating a distress call because failing to do so would result in him and his crew forfeiting all pay. The player and I had a little disagreement over the captain's motivation with her thinking he was heartless bastard who only cared about profit over the safety of his crew and me thinking how devastating it would be for him or anyone on his crew to lose 6-12 months of their pay.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8521679, member: 4534"] Yeah. One of the great things about Stephen King's [I]The Shining[/I] is that we understand what motivates Jack to stay at the Overlook. Before the snow covered the pass, members of the Torrance's experienced odd occurrences, feelings of dread, and Jack considered just packing his family into the car and getting the hell out of Dodge. But he didn't. Jack is a recovering alcoholic whose friend got him the job as caretaker of the Overlook. This same friend might be able to get him his teaching position back as well. If Jack leaves the Overlook, it makes his friend look bad and screws up his chances of getting his teaching job back. And also, Jack is worried that if he leaves the Overlook he might not be able to get another job and might end up standing in the welfare line. Staying at the Overlook wasn't a good idea, but at least we understand why he chose to stay. One of the biggest hurdles I run into with horror games, Cthulhu especially, is players who create characters who aren't motivated to engage the scenario. This is often the type of person who tries to "win" or outsmart the scenario rather than play through it. You know, the player whose character tries to have their character burn down the haunted house rather than investigate it and refuses to read anything for fear they might lose some Sanity. (And this isn't just a problem in horror games of course.) I ran into that in the [I]Alien [/I]rpg when running a scenario with premade characters. The captain of the ship's motivation for the first act was the follow company protocol when investigating a distress call because failing to do so would result in him and his crew forfeiting all pay. The player and I had a little disagreement over the captain's motivation with her thinking he was heartless bastard who only cared about profit over the safety of his crew and me thinking how devastating it would be for him or anyone on his crew to lose 6-12 months of their pay. [/QUOTE]
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Green Ronin Announces 'Cthulhu Awakens' RPG
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