Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grappling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Junkheap" data-source="post: 219929" data-attributes="member: 768"><p>So i got it right and the players got it wrong. I brought up the stalemate rule as jack has said, but the pc's argued that it shouldn't come to that point.</p><p></p><p>All this argument was brought up by one player btw, and later the others joined in. </p><p></p><p>That player sited escape artist as a prime example why a tie would go to the defender. He also states that diarming and trip attacks work the same way.</p><p></p><p>Either way to clarify on the escape artist, can the defender against a grapple use it when someone is trying to grapple him?</p><p>I think it states it requires a standard action to do so, so technically he cannot right?</p><p></p><p>I ask this because under escape artist(from my head btw)it states that you can use it to escape a grapple. Does it mean already grappled or in the process of grappling?</p><p></p><p>under grappler phb pg68(escape artist): You can make an escape artist check opposed by your enemy's grapple check to get out of a grapple or get out of a pinned condition(so that you are just being grappled). Doing so is a standard action, so if you can escape the grapple you can move in the same round(see wriggle fre.....bla bla)</p><p></p><p>Thanks for your help so far guys. I am playing tonight so i hopefully can get this clarified. (Most people are leaning towards my ruling that was overruled by the players so far).</p></blockquote><p></p>
[QUOTE="Junkheap, post: 219929, member: 768"] So i got it right and the players got it wrong. I brought up the stalemate rule as jack has said, but the pc's argued that it shouldn't come to that point. All this argument was brought up by one player btw, and later the others joined in. That player sited escape artist as a prime example why a tie would go to the defender. He also states that diarming and trip attacks work the same way. Either way to clarify on the escape artist, can the defender against a grapple use it when someone is trying to grapple him? I think it states it requires a standard action to do so, so technically he cannot right? I ask this because under escape artist(from my head btw)it states that you can use it to escape a grapple. Does it mean already grappled or in the process of grappling? under grappler phb pg68(escape artist): You can make an escape artist check opposed by your enemy's grapple check to get out of a grapple or get out of a pinned condition(so that you are just being grappled). Doing so is a standard action, so if you can escape the grapple you can move in the same round(see wriggle fre.....bla bla) Thanks for your help so far guys. I am playing tonight so i hopefully can get this clarified. (Most people are leaning towards my ruling that was overruled by the players so far). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grappling
Top