Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Good Modern Systems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9310583" data-attributes="member: 6779310"><p> <ol> <li data-xf-list-type="ol">The change in corporate approach to settings<ol> <li data-xf-list-type="ol">GURPS originally had licensed supplements altering costs to fit the setting</li> <li data-xf-list-type="ol">Somewhere around the release of GURPS 2E, it started to go to changing the settings to fit GURPS.</li> <li data-xf-list-type="ol">the rationale is that it allows easier crossover/combinations, but then a 500 point super vs a 500 point fantasy mage is almost always going to go to the mage. And yes, I've run games in the 500 point range. and in the 50 point range.</li> </ol></li> <li data-xf-list-type="ol">the excessiive optimization that breaks concepts as a dominant subcultural feature amongst GURPS fans in the places I encounted them in the 90's - WWIVnet subs and Anchorage gamers.</li> <li data-xf-list-type="ol">The ranged combat rules don't feel right to me.</li> <li data-xf-list-type="ol">Blindness and clairvoyance can make for sufficient range to be urban combat effective AND see through walls.</li> <li data-xf-list-type="ol">While realistic, the beating upon each other often needed in melee is unfun.<ol> <li data-xf-list-type="ol">GURPS Special Ops has a rule that makes both melee and ranged combats more realistic by involuntary time delays... and that is, IME, MUCH more realistic, even for sparring, but it's also fiddly and unfun.</li> </ol></li> <li data-xf-list-type="ol">TOO DAMNED MANY SKILLS. (over 200 when accounting for the 3 to 5 TL range in most settings, as in, Modern is TL 5 to 8, depending upon where you are, with some places being as low as TL 3 for most purposes.)</li> <li data-xf-list-type="ol">After about 1994, I found that I didn't like any of the new worldbooks I got. And most of my old ones were stolen during a move.</li> </ol><p>Plus, in the 90's, I used Hero and d6 System; in the late 90's, I found CORPS and later playtested EABA. In the late 00's, Cortex Plus. And I finally got Savage Worlds to table last and this year.</p><p>I can't think of any setting I would pick GURPS for instead of one of those. And there are many that won't be in any of those, either.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9310583, member: 6779310"] [LIST=1] [*]The change in corporate approach to settings [LIST=1] [*]GURPS originally had licensed supplements altering costs to fit the setting [*]Somewhere around the release of GURPS 2E, it started to go to changing the settings to fit GURPS. [*]the rationale is that it allows easier crossover/combinations, but then a 500 point super vs a 500 point fantasy mage is almost always going to go to the mage. And yes, I've run games in the 500 point range. and in the 50 point range. [/LIST] [*]the excessiive optimization that breaks concepts as a dominant subcultural feature amongst GURPS fans in the places I encounted them in the 90's - WWIVnet subs and Anchorage gamers. [*]The ranged combat rules don't feel right to me. [*]Blindness and clairvoyance can make for sufficient range to be urban combat effective AND see through walls. [*]While realistic, the beating upon each other often needed in melee is unfun. [LIST=1] [*]GURPS Special Ops has a rule that makes both melee and ranged combats more realistic by involuntary time delays... and that is, IME, MUCH more realistic, even for sparring, but it's also fiddly and unfun. [/LIST] [*]TOO DAMNED MANY SKILLS. (over 200 when accounting for the 3 to 5 TL range in most settings, as in, Modern is TL 5 to 8, depending upon where you are, with some places being as low as TL 3 for most purposes.) [*]After about 1994, I found that I didn't like any of the new worldbooks I got. And most of my old ones were stolen during a move. [/LIST] Plus, in the 90's, I used Hero and d6 System; in the late 90's, I found CORPS and later playtested EABA. In the late 00's, Cortex Plus. And I finally got Savage Worlds to table last and this year. I can't think of any setting I would pick GURPS for instead of one of those. And there are many that won't be in any of those, either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Modern Systems
Top