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GMing with Joy: How to Run a Year Long Campaign
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<blockquote data-quote="Lanefan" data-source="post: 9233196" data-attributes="member: 29398"><p>Although if it has a hard-coded ending it isn't really a true sandbox, is it?</p><p></p><p>That's not the end. That's one of those "pools" I talked about, where they've splashed off the end of one waterslide and can now take a bit of downtime before jumping on to the start of a choice of new slides:</p><p>--- they could become defenders of the empire, maybe even working as/with a navy against the same pirates they once called allies</p><p>--- they could become diplomats, helping negotiate the new empire's place in things be it by word or by force</p><p>--- they could go off and seek fame and fortune elsewhere, while leaving the new empire to its own devices</p><p>--- or they could just go back to being pirates, doing what they know and do best.</p><p></p><p>"The end" is never the end provided people want to keep playing and the GM wants to keep going.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9233196, member: 29398"] Although if it has a hard-coded ending it isn't really a true sandbox, is it? That's not the end. That's one of those "pools" I talked about, where they've splashed off the end of one waterslide and can now take a bit of downtime before jumping on to the start of a choice of new slides: --- they could become defenders of the empire, maybe even working as/with a navy against the same pirates they once called allies --- they could become diplomats, helping negotiate the new empire's place in things be it by word or by force --- they could go off and seek fame and fortune elsewhere, while leaving the new empire to its own devices --- or they could just go back to being pirates, doing what they know and do best. "The end" is never the end provided people want to keep playing and the GM wants to keep going. [/QUOTE]
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GMing with Joy: How to Run a Year Long Campaign
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