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Get Some Cards for Your Spokes: A Kids on Bikes Review
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<blockquote data-quote="Bagpuss" data-source="post: 7767720" data-attributes="member: 3987"><p>I think the book really needed to include a couple of powered characters as examples. It had loads to support building players and the world but very little GM support, by comparison. There is actually more support in the <a href="https://docs.wixstatic.com/ugd/ca73bb_b58d4305c20d4fbfa35e4f7c6fb37ceb.pdf" target="_blank">Free RPG Day PDF</a>, they put out, why these four pages (covering sample locations, NPCs, adventure hooks, threats and powered characters) weren't included in the actual book is a mystery (worthy of some kids investigating?).</p><p></p><p>Other sections are also light on guidance for the GM.</p><p></p><p><strong>Combat Encounters</strong> section for example, kids often get into scraps but according the book - </p><p></p><p>"Remember, there are no safe fights in this game. Any time physical conflict occurs, a character might die. Once players decide to attack each other, amisplaced blow could hit a temple or a throat. There are no “pulled punches” or “called shots.” Every fight could be fatal."</p><p></p><p>Then the very next sentence says - </p><p></p><p>"That said, of course the GM should allow a playful (or even somewhat aggressive) shove or a nuggie — or even somewhat hostile wrestling — without risk of anything serious." </p><p></p><p>Well which is it? Because if you roll 10 more than the opponent, then they are dead according to the rules, the Brutish Jock (d20 in Brawn) stands a good chance of killing someone every time they throw their weight around. </p><p></p><p>Although not that the Jock is ever likely to be able to do that with another player's character because </p><p></p><p>"For combat between two player characters, the GM must confirm that both players are comfortable with their characters combating each other. Because of the possible consequences of in-game physical violence, if both players do not agree to it, the story will need to take a different direction."</p><p></p><p>who's likely to agree if they stand a high chance of just being shoved could mean they stumble and crack their head open on the sidewalk?</p><p></p><p>I think considering how much disputes within the group that often lead to kids fighting is part of the genre, and how the relationship questions set up some conflicts, this is a weak part of the system, and could have done with more guidance.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 7767720, member: 3987"] I think the book really needed to include a couple of powered characters as examples. It had loads to support building players and the world but very little GM support, by comparison. There is actually more support in the [URL="https://docs.wixstatic.com/ugd/ca73bb_b58d4305c20d4fbfa35e4f7c6fb37ceb.pdf"]Free RPG Day PDF[/URL], they put out, why these four pages (covering sample locations, NPCs, adventure hooks, threats and powered characters) weren't included in the actual book is a mystery (worthy of some kids investigating?). Other sections are also light on guidance for the GM. [B]Combat Encounters[/B] section for example, kids often get into scraps but according the book - "Remember, there are no safe fights in this game. Any time physical conflict occurs, a character might die. Once players decide to attack each other, amisplaced blow could hit a temple or a throat. There are no “pulled punches” or “called shots.” Every fight could be fatal." Then the very next sentence says - "That said, of course the GM should allow a playful (or even somewhat aggressive) shove or a nuggie — or even somewhat hostile wrestling — without risk of anything serious." Well which is it? Because if you roll 10 more than the opponent, then they are dead according to the rules, the Brutish Jock (d20 in Brawn) stands a good chance of killing someone every time they throw their weight around. Although not that the Jock is ever likely to be able to do that with another player's character because "For combat between two player characters, the GM must confirm that both players are comfortable with their characters combating each other. Because of the possible consequences of in-game physical violence, if both players do not agree to it, the story will need to take a different direction." who's likely to agree if they stand a high chance of just being shoved could mean they stumble and crack their head open on the sidewalk? I think considering how much disputes within the group that often lead to kids fighting is part of the genre, and how the relationship questions set up some conflicts, this is a weak part of the system, and could have done with more guidance. [/QUOTE]
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