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<blockquote data-quote="Azurewraith" data-source="post: 7553575" data-attributes="member: 6798581"><p>Here would be the mechanical skeleton once approved ill polish up character bits and wack it in RG</p><p></p><p></p><p>Gormok</p><p>Barbarian-Ancesteral Guardian</p><p>Variant Human</p><p>Hermit</p><p>HP45</p><p>Ac15</p><p>Prof +2</p><p><strong>Stats</strong></p><p>Str17+3</p><p>Dex14+2</p><p>Con16+3</p><p>Wis12+1</p><p>Int8-1</p><p>Cha8-1</p><p></p><p><strong>Saves</strong></p><p>Str 5</p><p>Dex 2</p><p>Con 5</p><p>Wis 1</p><p>Int -1</p><p>Cha -1</p><p></p><p><strong>Attack</strong></p><p>Halberd +5 1d0+3/1d4</p><p></p><p><strong>Skills</strong></p><p><strong>Str</strong> +3</p><p>Athletics</p><p></p><p><strong>Dex</strong>+2</p><p>Acrobatics</p><p>Sleight of Hand</p><p>Stealth</p><p></p><p><strong>Int</strong>-1</p><p>Arcana</p><p>History</p><p>Nature</p><p>Investigation</p><p>Nature</p><p>Relgion*</p><p></p><p><strong>Wis</strong>+1</p><p>Animal handling</p><p>Insight</p><p>Medicine*</p><p>Perception*</p><p>Survival*</p><p></p><p><strong>Cha</strong>-1</p><p>Deception</p><p>Intimidation</p><p>Performance</p><p>Persuasion</p><p>Tools and Prof</p><p>Herbalist kit</p><p>Light.medium armour</p><p>Shields</p><p>Simple,martial weapons</p><p></p><p><strong>Languages</strong></p><p>Common</p><p>Elven</p><p>Dwarven</p><p></p><p>Items</p><p>Halberd</p><p>Two hand axes</p><p>4 Javlin</p><p>Herblism kit</p><p>Scroll case stuffed with notes</p><p>Winter blanket</p><p>Common cloths</p><p>Backpack</p><p>Bedroll</p><p>Mess kit</p><p>Tinderbox</p><p>10 torches</p><p>10days rations</p><p>Waterskin</p><p>50ft hemp rope</p><p>5gp</p><p></p><p></p><p><strong>Abilities</strong></p><p><strong>Rage</strong></p><p>While raging, you gain the following benefits ifyou aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws.</p><p>When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain leveis as a barbarian, as shown in the Rage Damage column of the Barbarian table.</p><p>You have resistance to bludgeoning, piercing, and slashing damage.</p><p>Unarmoured Defence</p><p>While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. Vou can use a shield and still gain this benefit.</p><p></p><p><strong>Danger sense</strong></p><p>You have advantage on Dexterity saving throws against effects that you can see, sue h as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.</p><p></p><p><strong>Ancesteral Guardians</strong></p><p>While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early ifyour rage ends</p><p><strong>Feats</strong></p><p><strong>Pole arm Master</strong></p><p>When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage. While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack</p><p>from you when they enter your reach.</p><p>ASI</p><p>Str +1 Dex +1</p></blockquote><p></p>
[QUOTE="Azurewraith, post: 7553575, member: 6798581"] Here would be the mechanical skeleton once approved ill polish up character bits and wack it in RG Gormok Barbarian-Ancesteral Guardian Variant Human Hermit HP45 Ac15 Prof +2 [B]Stats[/B] Str17+3 Dex14+2 Con16+3 Wis12+1 Int8-1 Cha8-1 [B]Saves[/B] Str 5 Dex 2 Con 5 Wis 1 Int -1 Cha -1 [B]Attack[/B] Halberd +5 1d0+3/1d4 [B]Skills[/B] [B]Str[/B] +3 Athletics [B]Dex[/B]+2 Acrobatics Sleight of Hand Stealth [B]Int[/B]-1 Arcana History Nature Investigation Nature Relgion* [B]Wis[/B]+1 Animal handling Insight Medicine* Perception* Survival* [B]Cha[/B]-1 Deception Intimidation Performance Persuasion Tools and Prof Herbalist kit Light.medium armour Shields Simple,martial weapons [B]Languages[/B] Common Elven Dwarven Items Halberd Two hand axes 4 Javlin Herblism kit Scroll case stuffed with notes Winter blanket Common cloths Backpack Bedroll Mess kit Tinderbox 10 torches 10days rations Waterskin 50ft hemp rope 5gp [B]Abilities Rage[/B] While raging, you gain the following benefits ifyou aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain leveis as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. Unarmoured Defence While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. Vou can use a shield and still gain this benefit. [B]Danger sense[/B] You have advantage on Dexterity saving throws against effects that you can see, sue h as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. [B]Ancesteral Guardians[/B] While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early ifyour rage ends [B]Feats Pole arm Master[/B] When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage. While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. ASI Str +1 Dex +1 [/QUOTE]
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