D&D 5E Free 'Descent into the Lost Caverns of Tsojcanth' Adventure on D&D Beyond

Abridged version of the full adventure, which appears in Quests from the Infinite Staircase.

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Descent into the Lost Caverns of Tsojcanth is an abridged version of the full adventure, which appears in Quests from the Infinite Staircase. You can access it for free on D&D Beyond.

Deep in the Yatil Mountains lie the Lost Caverns of Tsojcanth, formerly occupied by the legendary archmage Iggwilv the Witch Queen. Though Iggwilv is long gone, her lair is anything but empty. Demons, giants, and other formidable creatures haunt the perilous caverns, and the archmage’s magical defenses remain intact. The rewards for braving these threats defy imagination. Iggwilv is rumored to have amassed a magical hoard of unsurpassed value, a trove of such fame that scores of adventurers have perished in search of it.

This supplement is part of a yearlong celebration of Dungeons & Dragons and its 50th anniversary. The adventure presented herein is an abridged, quick-play version of “The Lost Caverns of Tsojcanth,” which appears in Quests from the Infinite Staircase. See that book for the full adventure.

“Descent into the Lost Caverns of Tsojcanth” is designed for four to six 9th-level characters.
 

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Audiomancer

Adventurer
I'm importing the pre-made characters into Foundry VTT and I notice each character has one magic item.

They decided the dwarf monk gets a rope of climbing.

The dungeon is flat.
PC is carrying a magic item, but literally never encounters a situation where the item would be useful? That absolutely checks out.

I’m remembering a campaign where I got a Rod of Lordly Might at like Level 5… then never had a use for it.
 

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Hatmatter

Laws of Mordenkainen, Elminster, & Fistandantilus
All 4e adventures and very many 3e adventures contained the monsters statblocks you needed to run the adventure.
Shame on 5e for not doing that.
An adventure isn't just something we market to people. This is a game aid meant to save the poor DM time. Not require the DM to go look things up in another book, or copy/paste from X to Y, just to have it all in one place.
By not reprinting monster and NPC stats from the MM, magic items from the DMG, etc., Wizards of the Coast wisely set itself up to be able to revise these elements in revised core books without having to revise the adventures (and campaign supplements). When DMing, I barely find it an inconvenience to look up the stats of something in the MM. The backward compatibility is much more worth it to me.
 

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