It’s not irresistible normal damage, it’s untyped magical damage. “Ethereal damage” would probably be a more accurate name, but since when has D&D nomenclature ever prioritized accuracy?Force damage as irresistible normal damage gets super weird because of vulnerabilities and secondary effects.
It's like if you explode on contact with regular fire but not super hot magical fire.
If there was a time, it was probably 4e. That was the time when WotC tried to consolidate and provide greater coherence to the lore.It’s not irresistible normal damage, it’s untyped magical damage. “Ethereal damage” would probably be a more accurate name, but since when has D&D nomenclature ever prioritized accuracy?
Requesting a clarification. Couldn't it just be that you hit something SO HARD that even magical defenses can't stand against it? After all, immunity to this damage is immunity to this damage FROM WEAPONS usually. If you hit so hard it's like a boulder, I can see it overcoming that. After all, if you push a paralyzed vampire off a cliff, it still takes fall damage.Force damage as irresistible normal damage gets super weird because of vulnerabilities and secondary effects.
It's like if you explode on contact with regular fire but not super hot magical fire.
Not in my game it won't. I know that that's the official ruling, but as the man said:Requesting a clarification. Couldn't it just be that you hit something SO HARD that even magical defenses can't stand against it? After all, immunity to this damage is immunity to this damage FROM WEAPONS usually. If you hit so hard it's like a boulder, I can see it overcoming that. After all, if you push a paralyzed vampire off a cliff, it still takes fall damage.