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<blockquote data-quote="Kannik" data-source="post: 6493883" data-attributes="member: 984"><p>In that case, you get to be creative. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Continuing our favoured Dragonborn example, if you were a rogue or fighter, you could have it be a special talent you acquired while being a fire-juggling busker in your youth, using oil and other sundries. Or perhaps it could be a stash of alchemist's fire you bring along. I could also see it being an effect of your father's special sword: a magic heirloom to start the game off. It may also make sense given your RP race -- an Eladrin fighter may well have learned their fire flower ability while growing up in a magic rich society (rather in the same way that the Eladrin mechanics race gets their teleport).</p><p></p><p>The DM certainly maintains final yea or nay anything you come up with, should it be too outlandish or doesn't fit the flavour of the game world...</p><p></p><p>Certain of the above examples could be subject to "real world" limitations that a dragonbreath might not be, such as being taken away or "out of supply", and the player could agree to those with the gentleman's agreement that the DM won't use it too often except to make things more interesting (and shouldn't -- since the player could just as easily play a "real" dragonborn, there's nothing unbalanced by having the RP race be different) which can also make for more interesting gaming situations. (Although, in a lot of cases, like being taken prisoner, any guards worth their salt would bind the mouth of a dragonborn shut so they couldn't breathe, which would be equivalent to having the guards take away your oil/special sword/etc, so it's pretty much similar and that dissuades feeling of being unfairly limited.) </p><p></p><p>The example the DM used when introducing us to this Mechanics/RP race concept was: if you're using the mechanics race of a Minotaur, you'd better explain real well what you're doing on your "goring charge" attack. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>Perfect!</p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 6493883, member: 984"] In that case, you get to be creative. :) Continuing our favoured Dragonborn example, if you were a rogue or fighter, you could have it be a special talent you acquired while being a fire-juggling busker in your youth, using oil and other sundries. Or perhaps it could be a stash of alchemist's fire you bring along. I could also see it being an effect of your father's special sword: a magic heirloom to start the game off. It may also make sense given your RP race -- an Eladrin fighter may well have learned their fire flower ability while growing up in a magic rich society (rather in the same way that the Eladrin mechanics race gets their teleport). The DM certainly maintains final yea or nay anything you come up with, should it be too outlandish or doesn't fit the flavour of the game world... Certain of the above examples could be subject to "real world" limitations that a dragonbreath might not be, such as being taken away or "out of supply", and the player could agree to those with the gentleman's agreement that the DM won't use it too often except to make things more interesting (and shouldn't -- since the player could just as easily play a "real" dragonborn, there's nothing unbalanced by having the RP race be different) which can also make for more interesting gaming situations. (Although, in a lot of cases, like being taken prisoner, any guards worth their salt would bind the mouth of a dragonborn shut so they couldn't breathe, which would be equivalent to having the guards take away your oil/special sword/etc, so it's pretty much similar and that dissuades feeling of being unfairly limited.) The example the DM used when introducing us to this Mechanics/RP race concept was: if you're using the mechanics race of a Minotaur, you'd better explain real well what you're doing on your "goring charge" attack. :D Perfect! peace, Kannik [/QUOTE]
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