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<blockquote data-quote="FitzTheRuke" data-source="post: 7799903" data-attributes="member: 59816"><p><strong><span style="font-size: 18px">Hiromi Kitsune</span></strong></p><p>Female Versatile Human (Tian) Entertainer Rogue Thief Level <strong>1</strong></p><p><strong></strong></p><p><strong>Alignment</strong> Chaotic Good</p><p><strong>Perception</strong> (Ex) +6</p><p><strong>Languages</strong> Common, Elven, & Goblin</p><p></p><p><strong>AC</strong> 17 (Leather); (Nimble Dodge AC 19)</p><p><strong>HP</strong> 17/17</p><p><strong>Speed</strong> 25 feet</p><p></p><p><strong>STR</strong> 10 (+0), <strong>DEX</strong> 18 (+4),<strong>CON</strong> 12 (+1), <strong>INT</strong> 12 (+1), <strong>WIS</strong> 12 (+1), <strong>CHA</strong> 14 (+2)</p><p></p><p><strong>SAVES</strong> Fort (Tr) +4; Ref (Ex) +9; Will (Ex) +4</p><p></p><p><strong>ACTIONS</strong></p><p><strong>Dagger</strong> +7; 1d4+4p (agile; finesse; thrown 10'; versatile S) 4/4</p><p><strong>Rapier</strong> +7; 1d6+4p (deadly d8; disarm; finesse)</p><p><strong>Sap</strong> +3; 1d6b (agile; nonleathal)</p><p><strong>Short Bow</strong> +7; 1d6p (range 60'; deadly d10) 20/20 Arrows</p><p></p><p><strong>REACTIONS</strong></p><p><strong>Nimble Dodge</strong> Trigger: You are targeted with a melee or ranged attack by an attacker that you see. Effect: You gain a +2 circumstance bonus to your AC against the triggering attack.</p><p></p><p>[spoiler="Skill Training"]</p><p><strong>Skills</strong></p><p>Acrobatics (Dex) (Tr) +7</p><p>Arcana (Int) (Un) +2</p><p>Athletics (Str) (Tr) +3 (Assurance 13)</p><p>Crafting (Int) (Tr) +4</p><p>Deception (Cha) (Tr) +5</p><p>Diplomacy (Cha) (Tr) +5</p><p>Intimidation (Cha) (Un) +3</p><p>Lore (Theatre) (Int) (Tr) +4</p><p>Medicine (Wis) (Tr) +4</p><p>Nature (Wis) (Un) +2</p><p>Occultism (Int) (Un) +3</p><p>Performance (Cha) (Tr) +5</p><p>Religion (Wis) (Un) +2</p><p>Society (Int) (Tr) +4</p><p>Stealth (Dex) (Tr) +7</p><p>Survival (Wis) (Un) +2</p><p>Thievery (Dex) (Tr) +7</p><p></p><p><strong>Armour & Weapons Training</strong></p><p>Trained in light armour & unarmed defense, all simple weapons, plus the rapier, sap, shortbow, and shortsword, unarmed attacks</p><p>[/spoiler]</p><p>[spoiler="Class Features & Feats"]</p><p><strong>Rogue Features</strong></p><p><strong>Thief</strong> When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage instead of your Strength modifier.</p><p><strong>Sneak Attack</strong> If you Strike a flat-footed creature with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. Higher Levels - An additional 1d6 damage at 5th, 11th, and 17th levels.</p><p><strong>Surprise Attack</strong> On the first round of combat, if you roll Deception or Stealth for Initiative, creatures that haven’t acted are flat-footed to you.</p><p></p><p><strong>Feats</strong></p><p><strong>Versatile Human</strong> (Heritage): You gain a level 1 general feat (took Assurance)</p><p><strong>Natural Ambition</strong> (Ancestry 1): You gain a level 1 class feat (took Twin Feint)</p><p><strong>Fascinating Performance</strong> (Entertainer BG): When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perfom Action gains the incapacitation trait. You must choose which creature you're trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you are expert in performance, you can fascinate up to 4 observers. Master 10, Legendary, any number watching.</p><p><strong>Assurance</strong> (Athletics) (Feat 1) You can forgo rolling Athletics to instead receive a final result of 11 (10+ Proficiency Bonus).</p><p><strong>Nimble Dodge</strong> (Rogue 1) Reaction (You are targeted with an attack an you can see the attacker) You gain a +2 circumstance bonus to your AC against the triggering attack.</p><p><strong>Catfall</strong> (Skill (Acrobatics) 1) Treat falls as 10 feet shorter. Expert 25 feet shorter; Master 50 feet shorter; If you're Legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall.</p><p><strong>Twin Feint</strong> (Rogue 1) 2 Actions: You are weilding two melee weaopns, each in a different hand. Make one Strike wich each of your two melee weapons, both against the same target. The Target is automatically flat-footed against the second attack. Apply MAP normally.</p><p>[/spoiler]</p><p>[spoiler="Equipment"]</p><p><strong>Armour & Weapons</strong></p><p>Leather Armour (AC+1; 20sp; 1 bulk)</p><p>4x Daggers (1d4p; 8sp; 4L bulk; agile; finesse; thrown 10'; versatile S)</p><p>Rapier (1d6p; 20sp; 1 bulk; deadly d8; disarm; finesse)</p><p>Sap (1d6b; 1sp; L bulk; agile; nonleathal)</p><p>Short Bow (1d6p; 30sp; 1 bulk; range 60'; deadly d10)</p><p>20x Arrows (2sp; 2L bulk)</p><p><strong>Gear</strong></p><p>Backpack (1sp; no bulk (holds 4 bulk))</p><p>Bedroll (1cp; L bulk)</p><p>2x Beltpouch (8cp; no bulk)</p><p>3x Caltrops (9sp; 3L bulk)</p><p>Clothes, Ordinary (1sp; L bulk)</p><p>Mirror (10sp; no bulk)</p><p>14/14 Days Rations (4sp; L bulk)</p><p>Thieves Tools (30sp; L bulk)</p><p>Waterskin (Full) (5cp; 1 bulk)</p><p></p><p><strong>Total</strong> 137sp, 4cp; Bulk 5.3/5</p><p></p><p><strong>Money</strong> 12sp, 6cp</p><p>[/spoiler]</p><p>[spoiler="Backstory"]</p><p><strong>Background</strong> Entertainer</p><p>Hiromi is primarily a street performer, a dancer, who has ambitions of becoming a famous adventurer. She is tired of leering men and of ruffians trying to recruit her to their gangs. Sure, she's stolen a coin or two in her time, when she needed to eat, but she's never considered herself much of a thief. That said, she learned how to do it from a master - a goblin named Slippery Moe - who taught her all the tricks of the trade (and the goblin tongue). But she'd rather use those tricks as a Pathfinder and get out of the life and on to glory.</p><p>[/spoiler]</p><p></p><p>[ATTACH=full]113641[/ATTACH]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7799903, member: 59816"] [B][SIZE=5]Hiromi Kitsune[/SIZE][/B] Female Versatile Human (Tian) Entertainer Rogue Thief Level [B]1 Alignment[/B] Chaotic Good [B]Perception[/B] (Ex) +6 [B]Languages[/B] Common, Elven, & Goblin [B]AC[/B] 17 (Leather); (Nimble Dodge AC 19) [B]HP[/B] 17/17 [B]Speed[/B] 25 feet [B]STR[/B] 10 (+0), [B]DEX[/B] 18 (+4),[B]CON[/B] 12 (+1), [B]INT[/B] 12 (+1), [B]WIS[/B] 12 (+1), [B]CHA[/B] 14 (+2) [B]SAVES[/B] Fort (Tr) +4; Ref (Ex) +9; Will (Ex) +4 [B]ACTIONS Dagger[/B] +7; 1d4+4p (agile; finesse; thrown 10'; versatile S) 4/4 [B]Rapier[/B] +7; 1d6+4p (deadly d8; disarm; finesse) [B]Sap[/B] +3; 1d6b (agile; nonleathal) [B]Short Bow[/B] +7; 1d6p (range 60'; deadly d10) 20/20 Arrows [B]REACTIONS Nimble Dodge[/B] Trigger: You are targeted with a melee or ranged attack by an attacker that you see. Effect: You gain a +2 circumstance bonus to your AC against the triggering attack. [spoiler="Skill Training"] [B]Skills[/B] Acrobatics (Dex) (Tr) +7 Arcana (Int) (Un) +2 Athletics (Str) (Tr) +3 (Assurance 13) Crafting (Int) (Tr) +4 Deception (Cha) (Tr) +5 Diplomacy (Cha) (Tr) +5 Intimidation (Cha) (Un) +3 Lore (Theatre) (Int) (Tr) +4 Medicine (Wis) (Tr) +4 Nature (Wis) (Un) +2 Occultism (Int) (Un) +3 Performance (Cha) (Tr) +5 Religion (Wis) (Un) +2 Society (Int) (Tr) +4 Stealth (Dex) (Tr) +7 Survival (Wis) (Un) +2 Thievery (Dex) (Tr) +7 [B]Armour & Weapons Training[/B] Trained in light armour & unarmed defense, all simple weapons, plus the rapier, sap, shortbow, and shortsword, unarmed attacks [/spoiler] [spoiler="Class Features & Feats"] [B]Rogue Features Thief[/B] When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage instead of your Strength modifier. [B]Sneak Attack[/B] If you Strike a flat-footed creature with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. Higher Levels - An additional 1d6 damage at 5th, 11th, and 17th levels. [B]Surprise Attack[/B] On the first round of combat, if you roll Deception or Stealth for Initiative, creatures that haven’t acted are flat-footed to you. [B]Feats Versatile Human[/B] (Heritage): You gain a level 1 general feat (took Assurance) [B]Natural Ambition[/B] (Ancestry 1): You gain a level 1 class feat (took Twin Feint) [B]Fascinating Performance[/B] (Entertainer BG): When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perfom Action gains the incapacitation trait. You must choose which creature you're trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you are expert in performance, you can fascinate up to 4 observers. Master 10, Legendary, any number watching. [B]Assurance[/B] (Athletics) (Feat 1) You can forgo rolling Athletics to instead receive a final result of 11 (10+ Proficiency Bonus). [B]Nimble Dodge[/B] (Rogue 1) Reaction (You are targeted with an attack an you can see the attacker) You gain a +2 circumstance bonus to your AC against the triggering attack. [B]Catfall[/B] (Skill (Acrobatics) 1) Treat falls as 10 feet shorter. Expert 25 feet shorter; Master 50 feet shorter; If you're Legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall. [B]Twin Feint[/B] (Rogue 1) 2 Actions: You are weilding two melee weaopns, each in a different hand. Make one Strike wich each of your two melee weapons, both against the same target. The Target is automatically flat-footed against the second attack. Apply MAP normally. [/spoiler] [spoiler="Equipment"] [B]Armour & Weapons[/B] Leather Armour (AC+1; 20sp; 1 bulk) 4x Daggers (1d4p; 8sp; 4L bulk; agile; finesse; thrown 10'; versatile S) Rapier (1d6p; 20sp; 1 bulk; deadly d8; disarm; finesse) Sap (1d6b; 1sp; L bulk; agile; nonleathal) Short Bow (1d6p; 30sp; 1 bulk; range 60'; deadly d10) 20x Arrows (2sp; 2L bulk) [B]Gear[/B] Backpack (1sp; no bulk (holds 4 bulk)) Bedroll (1cp; L bulk) 2x Beltpouch (8cp; no bulk) 3x Caltrops (9sp; 3L bulk) Clothes, Ordinary (1sp; L bulk) Mirror (10sp; no bulk) 14/14 Days Rations (4sp; L bulk) Thieves Tools (30sp; L bulk) Waterskin (Full) (5cp; 1 bulk) [B]Total[/B] 137sp, 4cp; Bulk 5.3/5 [B]Money[/B] 12sp, 6cp [/spoiler] [spoiler="Backstory"] [B]Background[/B] Entertainer Hiromi is primarily a street performer, a dancer, who has ambitions of becoming a famous adventurer. She is tired of leering men and of ruffians trying to recruit her to their gangs. Sure, she's stolen a coin or two in her time, when she needed to eat, but she's never considered herself much of a thief. That said, she learned how to do it from a master - a goblin named Slippery Moe - who taught her all the tricks of the trade (and the goblin tongue). But she'd rather use those tricks as a Pathfinder and get out of the life and on to glory. [/spoiler] [ATTACH type="full" alt="Hiromi.png"]113641[/ATTACH] [/QUOTE]
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