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Exhaustion for old 1e undead level drain
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<blockquote data-quote="Lyxen" data-source="post: 8505712" data-attributes="member: 7032025"><p>Since I've always provided justification for my position, as well as asking questions, you should have your answer by now...</p><p></p><p></p><p></p><p>In a sense, yes, but as you can see below, not so much in the end,</p><p></p><p></p><p></p><p>This is exactly my point, that is at least 50% of the time where the PCs choose their formation, meaning that they will protect their casters at start (and see below for how things develop).</p><p></p><p></p><p></p><p>Why ?</p><p></p><p></p><p></p><p>Again, why ? You are assuming that PCs are always surprised by the encounter, but there is no reason for this. And it's not entirely up to the DM, how the PCs use scouts is important as well, and if I was a PC in a campaign where the DM constantly ignores all my precautions to spring surprises on me from the rear, I would be very frustrated.</p><p></p><p>Once more, in these cases, there is no more reason for the PCs to initiate than the monsters, and nothing says that even random encounters have to be encountered in a fight. If they are detected early enough by a scout, they could (and certainly should, in at least some cases) be avoided.</p><p></p><p></p><p></p><p>Again, you are assuming that the fact that the PCs have the initiative will mean that the enemy can always counterattack from the rear. Why ? And you seem to be under the constant assumption that the enemy outnumbers the PCs, which is certainly not the case all the time.</p><p></p><p></p><p></p><p>Again, why should the enemy have more numbers. In 5e, in particular, the encounters are often evenly matched or even in the PC's favours because of action economy impact.</p><p></p><p></p><p></p><p>Again, why are you systematically using small CR monsters ? Nothing implies that anywhere in the rules.</p><p></p><p></p><p></p><p>Again, not necessarily.</p><p></p><p></p><p></p><p>And that is your choice as a DM, but nothing either in the rules or in the published adventures make it so that all the encounters or even the majority are built like that. Actually, looking at published encounters, these are by far the minority.</p><p></p><p></p><p></p><p>The problem is that you are assuming that monsters are always intelligent, always have superior numbers, and that the PCs are globally stupid and don't take into account the monsters tactic, who can always outflank and take them from the rear.</p><p></p><p>These are encounters from Rime of the Frostmaiden:</p><p></p><p></p><p></p><p>There are quite a few with unintellignet beasts, in most of the cases the PCs outnumber their adversaries, and nothing says that one party will surprise the other or have a tactical advantage that allows him to outflank/surround the other. It entirely depends on the circumstances. And there are few cases of "boss + minions".</p><p></p><p>I understand that's your favourite style, and I'm fine with it for some encounters, but again it's not the general case, and as a player I would be very frustrated if all the encounters turned out into a DM vs. Players situation where the DM is basically there to explain to the players that he can outthink them tactically using monsters designed for this.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8505712, member: 7032025"] Since I've always provided justification for my position, as well as asking questions, you should have your answer by now... In a sense, yes, but as you can see below, not so much in the end, This is exactly my point, that is at least 50% of the time where the PCs choose their formation, meaning that they will protect their casters at start (and see below for how things develop). Why ? Again, why ? You are assuming that PCs are always surprised by the encounter, but there is no reason for this. And it's not entirely up to the DM, how the PCs use scouts is important as well, and if I was a PC in a campaign where the DM constantly ignores all my precautions to spring surprises on me from the rear, I would be very frustrated. Once more, in these cases, there is no more reason for the PCs to initiate than the monsters, and nothing says that even random encounters have to be encountered in a fight. If they are detected early enough by a scout, they could (and certainly should, in at least some cases) be avoided. Again, you are assuming that the fact that the PCs have the initiative will mean that the enemy can always counterattack from the rear. Why ? And you seem to be under the constant assumption that the enemy outnumbers the PCs, which is certainly not the case all the time. Again, why should the enemy have more numbers. In 5e, in particular, the encounters are often evenly matched or even in the PC's favours because of action economy impact. Again, why are you systematically using small CR monsters ? Nothing implies that anywhere in the rules. Again, not necessarily. And that is your choice as a DM, but nothing either in the rules or in the published adventures make it so that all the encounters or even the majority are built like that. Actually, looking at published encounters, these are by far the minority. The problem is that you are assuming that monsters are always intelligent, always have superior numbers, and that the PCs are globally stupid and don't take into account the monsters tactic, who can always outflank and take them from the rear. These are encounters from Rime of the Frostmaiden: There are quite a few with unintellignet beasts, in most of the cases the PCs outnumber their adversaries, and nothing says that one party will surprise the other or have a tactical advantage that allows him to outflank/surround the other. It entirely depends on the circumstances. And there are few cases of "boss + minions". I understand that's your favourite style, and I'm fine with it for some encounters, but again it's not the general case, and as a player I would be very frustrated if all the encounters turned out into a DM vs. Players situation where the DM is basically there to explain to the players that he can outthink them tactically using monsters designed for this. [/QUOTE]
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