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Evil Genius Games Sues Netflix Over 'Rebel Moon' Roleplaying Game
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<blockquote data-quote="sigfried" data-source="post: 9222141" data-attributes="member: 1798"><p>Sounds about right.</p><p></p><p>Whenever a good game designer sets out to make a licensed product, they should do their best to become enthusiastic about the source material and effectively become a fan of it. For me, that doesn't mean I have to like everything about it, but I at least need to find parts of it I can connect with, and understand what others love about it.</p><p></p><p>So everyone on that team put a lot of heart into trying to make a great game based on the vision for Rebel Moon and to contribute their own ideas and passion towards the world building behind it. And while the team felt spurned by Netflix, they really enjoyed working with Snyder and the creative people he worked with. So it's defiantly a mixed feeling because on one hand, we have some resentment towards Netflix for putting our work on ice, but love for Rebel Moon as a world to play in.</p><p></p><p>One think I learned doing our Cinematic Adventures is that the connection between a movie and a licensed game has unique dimensions to it. Some aspects of a film, especially its dialog and plot, don't really come across into a game. Game designers care about the world building, lore, and tone of the story, basically all the background stuff because that is what a GM is going to use to set their game and the tools the players will use to make their unique characters and stories. The things critics will care most about, storytelling, acting, dialog... are not things that move from the film into a game adaptation. </p><p></p><p>As a movie watcher, I my favorite part of almost all Zack Snyder movies are the visuals. They are usually cool looking films and that really inspires me creatively. The melodrama style he tends to write in is not so much to my taste. Ultimately, Zack was super fun to work with and treated our team of game writers like equal colleagues in a creative process. He wanted to be hands on and connected to the game we were making and that is incredibly rare so we all have a soft spot in our hearts for the man and his work.</p></blockquote><p></p>
[QUOTE="sigfried, post: 9222141, member: 1798"] Sounds about right. Whenever a good game designer sets out to make a licensed product, they should do their best to become enthusiastic about the source material and effectively become a fan of it. For me, that doesn't mean I have to like everything about it, but I at least need to find parts of it I can connect with, and understand what others love about it. So everyone on that team put a lot of heart into trying to make a great game based on the vision for Rebel Moon and to contribute their own ideas and passion towards the world building behind it. And while the team felt spurned by Netflix, they really enjoyed working with Snyder and the creative people he worked with. So it's defiantly a mixed feeling because on one hand, we have some resentment towards Netflix for putting our work on ice, but love for Rebel Moon as a world to play in. One think I learned doing our Cinematic Adventures is that the connection between a movie and a licensed game has unique dimensions to it. Some aspects of a film, especially its dialog and plot, don't really come across into a game. Game designers care about the world building, lore, and tone of the story, basically all the background stuff because that is what a GM is going to use to set their game and the tools the players will use to make their unique characters and stories. The things critics will care most about, storytelling, acting, dialog... are not things that move from the film into a game adaptation. As a movie watcher, I my favorite part of almost all Zack Snyder movies are the visuals. They are usually cool looking films and that really inspires me creatively. The melodrama style he tends to write in is not so much to my taste. Ultimately, Zack was super fun to work with and treated our team of game writers like equal colleagues in a creative process. He wanted to be hands on and connected to the game we were making and that is incredibly rare so we all have a soft spot in our hearts for the man and his work. [/QUOTE]
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Evil Genius Games Sues Netflix Over 'Rebel Moon' Roleplaying Game
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