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Erkonin (Campaign #2) [Session 45: Rajalmin's Agent]
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<blockquote data-quote="prabe" data-source="post: 8080441" data-attributes="member: 7016699"><p><span style="font-size: 15px"> Session 8: Through the Circle</span></p><p></p><p></p><p>Dramatis Personae:</p><p></p><p>Aldalómiel - Wood Elf Ranger (Hunter Conclave)</p><p>Elama “Lamie” Galanodel- Wood Elf Cleric (Tempest)</p><p>Vinya Anar - Wood Elf Monk (Way of the Sun Soul)</p><p>Elderon - High Elf Wizard (Loremaster)</p><p>Marxine Deepfoot - Dwarf Fighter (Champion)</p><p>Mia - Firbolg Druid (Circle of the Land (Forest))</p><p></p><p>GM - Everyone Else</p><p></p><p></p><p>15 Marroin 749 (Campaign day 16) (immediately after)</p><p></p><p>We were looking out of the big room with the scrap metal in it down the hall and saw a nasty-looking thing (a star spawn mangler) skittering up behind the hall. We could also hear some grues as well, their gibbering echoing into the room.</p><p></p><p>The mangler was far enough down the hall that we couldn’t immediately engage them, which was probably for the best.</p><p></p><p>Mia cast a faerie fire on the mangler, but it was more nimble than it seemed like it should be and avoided the effect. As it was dodging away a bunch of grues (5 of them) boiled out of the doorway behind the mangler. One of them ran up to Aldalomiel, who’d moved up into the hallway and was dodging, and bit in her general direction.</p><p></p><p>Elderron shot that one with a firebolt. Lamie cast sacred flame on the mangler, but it again saved against it. Vinya shot a bolt of sunlight from the palm of her hand at the grue on Aldalomiel. Marxine moved forward as far as she could, trying to get into combat.</p><p></p><p>The mangler slithered and slimed its way to Aldalomiel, unfolded and extruded a lot of bladed tentacles and arms and attacked her many times, missing with all of them -- some because she dodged the blows, some because it was swinging wildly. In return, she attacked the mangler with her two swords, hitting with both of them.</p><p></p><p>Mia cast a Thunderwave on the mangler and two of the grues -- all of them took some damage from the thunderous noise, and one grue was pushed away from the party.</p><p></p><p>The grues continued boiling forward, two of them attacking Vinya and one more going to Aldalomiel (since they were furthest forward in the party). Both of the grues hit Vinya.</p><p></p><p>Elderron shot some magic missiles into the mangler. Elama cast bane on the mangler and two of the grues. Vinya used her quarterstaff and a punch on the grues on her, hitting the one that had been faerie fired.</p><p></p><p>Marxine chugged past Vinya, putting a healing potion into Vinya’s hand as she went, then attacked the mangler on Aldalomiel. It turned around and attacked her with its six bladed tentacle/arms and hit her a couple of times.</p><p></p><p>Aldalomiel attacked the mangler with her two swords again and again hit both times doing really a lot of damage. Which softened it up so that when Mia cast another thunderwave, it dropped, collapsing into itself. Two grues were pushed away from us and another one died in the thunder’s roar as well.</p><p></p><p>The two that were pushed away ran back to Aldalomiel and attacked her, getting a hit. Elderron cast a sleep spell on the 4 remaining grues and the mangler, which we believed to be dead but weren’t totally sure. Two of the grues fell asleep. Elama dropped one of the grues that was still awake and Vinya killed the other one. Then we dispatched summarily the two sleepers.</p><p></p><p>Vinya drank a healing potion and Elama cast cure wounds on Aldalomiel. We went back to the large room with all the scrap metal and found an exit on the other side of the room symmetrical to the entrance we were in. Aldalomiel, Vinya, and Elderron took a short rest while Marxine and Mia looked around at the room. The stone ceiling of the room looked unnaturally aged and weathered and showed signs of metal bands having been across the ceiling. Those bands were gone. The scrap metal in the room did not appear to be unnaturally aged or aging -- it’s just scrap.</p><p></p><p>Elderron: How did the metal get here?</p><p></p><p>The scrape marks on the floor that we’ve been following went through both doorways to this large room and we were not able to tell whether they were marks from the metal being dragged in or out.</p><p></p><p>After our rest and exploration in the scrap metal room, we left by the other door and explored in that direction. This complex appears to be entirely symmetrical, which struck us all as strange for a chaos-infected place. The whole area had some very old elven-seeming decor -- it was non-representational but something like, but not exactly elven, lines and motifs. Marxine recognized it as not elven, but Fey. There was no furniture -- the only things we’d found in the complex were the pile of rubble (under the hole in the floor we’d come down through) and the scrap metal.</p><p></p><p>In our explorations we found a door that couldn’t go anywhere but to the scrap metal room, in a place where there was no door in the scrap metal room. Elderron examined the door and found no traps or anything on it, so with most of us standing well back he used his mage hand to open it.</p><p></p><p>Through the door was a 20’ square room (that would have to be IN the scrap metal room) made from an entirely different kind of stone than where we are.</p><p></p><p>Vinya threw a rock into the room -- it just landed with an entirely predictable clatter. Then she held onto Marxine’s belt so that Marxine could lean into the room and touch the rocks. They were rocks.</p><p></p><p>We took ten minutes for Elderron to cast detect magic and he detected potent conjuration magic at the doorway. He figured that this was a gateway or portal. Because of the Fey carvings and decorations on the door, we guess that it would be a portal to the Feywild.</p><p></p><p>There was no indication that the Cultists of the Hunger Between Worlds were interested at all in this room, so we saved this doorway for later and went to another doorway we’d found and not yet explored while Elderron still had the detect magic going. In all we found three magical doors all radiating powerful conjuration magic (presumably portals to the Feywild), each with different decorations on them. Elderron spotted the name of one of the families of Fey Nobles on one of the doors while he was looking at it, sort of worked into the decorations. With that information we went back to the other two doors and found the names of the other two Fey Noble houses. The three are Tiziano (whose eldest members are The Voice in the Hills and the Irresistible Flow), the Verdis (whose eldest members are the Blossoming Tree and the Enveloping Wind), and the Dantes (whose eldest members are the Unfathomed and the Seething Mountain).</p><p></p><p>We saved in the back of our mind going through one of the doors -- probably not the Dantes since either of the other seem like they’re probably nicer, based on the information we have.</p><p></p><p>We decided to finish out this complex by going back up through the hole in the ceiling to the floor above and heading to the giant-sized stairs, where we’d heard skittering noises earlier. As we went we checked and confirmed that the exit back to the amphitheater was still closed (it was).</p><p></p><p>The stairs were dimly lit (with the same phosphorescent/bioluminescent fungi we’d seen elsewhere in the dungeon) and opened out into a very very large room that looked perhaps like a throne room. We didn’t really get a chance to take in the details, because there were four of the grues and a gibbering mouther in it.</p><p></p><p>We focused first on the mouther, because it was the bigger threat -- Elderron cast a powerful magic missile at it, Vinya shot three of her sun bolts at it, and Elama cast a shatter spell and drew down the power of the tempest into it to give it maximum damage killing a couple of the grues. Marxine moved into the room and dodged, as did Aldalomiel (who still had her swords in her hands).</p><p></p><p>The mouther moved closer to us (slowly, slowly) and spit a blinding flash on Marxine and Mia. Mia was blinded by it. (Note: this worked out okay, because her player had to leave early and this left Mia not actively participating in the combat.)</p><p></p><p>Aldalomiel killed a grue and wound up next to the mouther. Elderron cast burning hands on one grue and the mouther, killing a grue. Vinya used her quarterstaff to take out the mouther and then punched the final grue into oblivion.</p><p></p><p>Then we were able to look around the room. There was a raised dais/platform at the far end of the room, with a few giant-scale steps leading up to it. There were humanoid-sized doors symmetrically placed on either side of the dais. On the dais was a rubble of broken wood. In the middle of the dais were giant-sized double doors. The room was decorated with frescoes of beautiful giants in the feywild.</p><p></p><p>We checked out the double doors and, seeing no traps or locks, Elama and Marxine worked together to open them. There was a large room on the other side, with an arch-shape inset on the far wall. The arch wasn’t an opening, just an arch of different stone, giant-height, with four tiles at the top of it and one blank space. There were more tiles on the floor. Elderron cast detect magic and determined that this was also powerful conjuration magic. The art in this room was also of noble giants and noble fey.</p><p></p><p>Marxine took a look at the tiles on the floor -- they were the size and weight of a dinner plate and had symbols on them. We laid out the ones we had and noticed that they had dwarven letters on them, but the four at the top of the arch didn’t look like they were getting ready to form any word that Marxine recognized.</p><p></p><p>Mia, recognizing the dwarven letters as the ones used to write giantish, thought maybe this was going to be a word in giantish.</p><p></p><p>Marxine went back to the previous room and looked at the rubble on the dais. Most of it was the ruins of a throne, but looking at the pieces of the throne she saw no sign of letters or a name.</p><p></p><p>We decided to explore the two humanoid-sized doors to either side of the dais. They were both the same -- they led to halls with 3 doors on each side and a double door at the end. The doors on the sides led to small rooms with broken and unusable bunk beds (8 to a room). The double door at the end of the hall led to a large, sunken bathing room. The bath had warm and really very unpleasant looking stagnant water in it -- it had been sitting at body temperature for a hundred years or more.</p><p></p><p>Ick.</p><p></p><p>So we left the baths, and the bunk rooms, undisturbed and went back to play with the arch and the tiles.</p><p></p><p>Elderron recognized the letters on the arch as forming part of a word that would be cognate for an old fey name. He found the tile on the floor necessary to make that complete and used his mage hand to put it up in the empty tile slot. Veins in the green marble arch began to glow and the arch filled with green mist.</p><p></p><p>We watched it slightly nervously for a minute, at which time the mist disappeared and the tile fell to the ground with a clatter (and without breaking).</p><p></p><p>Elderron cast another mage hand, picked up a tile at random, and put it in the empty slot. There was a low, sustained pinging noise then the tile fell to the ground, but there was no mist or anything.</p><p></p><p>We decided to take a long rest in the room with the arch. While the others were starting to set up camp, Vinya and Elama went to look for the stairs back out to the amphitheater in the mountains. They figured that it might be possible to un-jam the mechanism to open the door and have access to the stairs out again. They did not do so -- with the dungeon cleared out, it was kind of safe down there. They did go back and report this to the others.</p><p></p><p>The night passed without incident.</p><p></p><p></p><p>16 Marroin 749 (Campaign day 17)</p><p></p><p>The next morning, Vinya got Mia to teach her how to pronounce the name we were going to be making (the first one, cognate to the old Fey name) in proper giantish. Then Elderron used his mage hand to put the tile into the slot in the arch and we all walked through the green mist.</p><p></p><p>We came out of the mist into an identical room -- identical except that the huge double doors were open and broken. The arch had four different letters at the top and an empty slot for a fifth -- but there were no extra tiles on the floor.</p><p></p><p>So we weren’t going back that way.</p><p></p><p>The room on the other side of the broken double doors looked more broken up and with more rubble, including stone where apparently some of the passages had collapsed. We could see sunlight coming in through the stairs up. The art wasn’t the same as at the hall we’d left -- but the content (beautiful giants and fey) was basically the same.</p><p></p><p>We looked down the two side halls (with the bunkrooms and bath rooms) and the halls were caved in entirely.</p><p></p><p>We went up the stairs toward the light. At the top of the stairs were another pair of broken doors in the back of a cave facing east. We were seeing the sunrise in an unfamiliar location -- the terrain was rocky and hilly and the vegetation was drier and scrubbier than we’d left. It was cold and our breath blew out in clouds - wherever we were, it was still winter. There was a river glittering in the distance.</p><p></p><p>The curvature of the river suggested to Vinya that perhaps we were in the mountains east of the city Erlin, on the Hochor River. If so, we were perhaps fifteen days from Erlin.</p><p></p><p>Looking around the cave it appeared that this cave compound had been abandoned a century or centuries earlier.</p><p></p><p>It was also abundantly clear that there was no way back to where we’d come from. We just had to go forth and start traveling.</p></blockquote><p></p>
[QUOTE="prabe, post: 8080441, member: 7016699"] [SIZE=4] Session 8: Through the Circle[/SIZE] Dramatis Personae: Aldalómiel - Wood Elf Ranger (Hunter Conclave) Elama “Lamie” Galanodel- Wood Elf Cleric (Tempest) Vinya Anar - Wood Elf Monk (Way of the Sun Soul) Elderon - High Elf Wizard (Loremaster) Marxine Deepfoot - Dwarf Fighter (Champion) Mia - Firbolg Druid (Circle of the Land (Forest)) GM - Everyone Else 15 Marroin 749 (Campaign day 16) (immediately after) We were looking out of the big room with the scrap metal in it down the hall and saw a nasty-looking thing (a star spawn mangler) skittering up behind the hall. We could also hear some grues as well, their gibbering echoing into the room. The mangler was far enough down the hall that we couldn’t immediately engage them, which was probably for the best. Mia cast a faerie fire on the mangler, but it was more nimble than it seemed like it should be and avoided the effect. As it was dodging away a bunch of grues (5 of them) boiled out of the doorway behind the mangler. One of them ran up to Aldalomiel, who’d moved up into the hallway and was dodging, and bit in her general direction. Elderron shot that one with a firebolt. Lamie cast sacred flame on the mangler, but it again saved against it. Vinya shot a bolt of sunlight from the palm of her hand at the grue on Aldalomiel. Marxine moved forward as far as she could, trying to get into combat. The mangler slithered and slimed its way to Aldalomiel, unfolded and extruded a lot of bladed tentacles and arms and attacked her many times, missing with all of them -- some because she dodged the blows, some because it was swinging wildly. In return, she attacked the mangler with her two swords, hitting with both of them. Mia cast a Thunderwave on the mangler and two of the grues -- all of them took some damage from the thunderous noise, and one grue was pushed away from the party. The grues continued boiling forward, two of them attacking Vinya and one more going to Aldalomiel (since they were furthest forward in the party). Both of the grues hit Vinya. Elderron shot some magic missiles into the mangler. Elama cast bane on the mangler and two of the grues. Vinya used her quarterstaff and a punch on the grues on her, hitting the one that had been faerie fired. Marxine chugged past Vinya, putting a healing potion into Vinya’s hand as she went, then attacked the mangler on Aldalomiel. It turned around and attacked her with its six bladed tentacle/arms and hit her a couple of times. Aldalomiel attacked the mangler with her two swords again and again hit both times doing really a lot of damage. Which softened it up so that when Mia cast another thunderwave, it dropped, collapsing into itself. Two grues were pushed away from us and another one died in the thunder’s roar as well. The two that were pushed away ran back to Aldalomiel and attacked her, getting a hit. Elderron cast a sleep spell on the 4 remaining grues and the mangler, which we believed to be dead but weren’t totally sure. Two of the grues fell asleep. Elama dropped one of the grues that was still awake and Vinya killed the other one. Then we dispatched summarily the two sleepers. Vinya drank a healing potion and Elama cast cure wounds on Aldalomiel. We went back to the large room with all the scrap metal and found an exit on the other side of the room symmetrical to the entrance we were in. Aldalomiel, Vinya, and Elderron took a short rest while Marxine and Mia looked around at the room. The stone ceiling of the room looked unnaturally aged and weathered and showed signs of metal bands having been across the ceiling. Those bands were gone. The scrap metal in the room did not appear to be unnaturally aged or aging -- it’s just scrap. Elderron: How did the metal get here? The scrape marks on the floor that we’ve been following went through both doorways to this large room and we were not able to tell whether they were marks from the metal being dragged in or out. After our rest and exploration in the scrap metal room, we left by the other door and explored in that direction. This complex appears to be entirely symmetrical, which struck us all as strange for a chaos-infected place. The whole area had some very old elven-seeming decor -- it was non-representational but something like, but not exactly elven, lines and motifs. Marxine recognized it as not elven, but Fey. There was no furniture -- the only things we’d found in the complex were the pile of rubble (under the hole in the floor we’d come down through) and the scrap metal. In our explorations we found a door that couldn’t go anywhere but to the scrap metal room, in a place where there was no door in the scrap metal room. Elderron examined the door and found no traps or anything on it, so with most of us standing well back he used his mage hand to open it. Through the door was a 20’ square room (that would have to be IN the scrap metal room) made from an entirely different kind of stone than where we are. Vinya threw a rock into the room -- it just landed with an entirely predictable clatter. Then she held onto Marxine’s belt so that Marxine could lean into the room and touch the rocks. They were rocks. We took ten minutes for Elderron to cast detect magic and he detected potent conjuration magic at the doorway. He figured that this was a gateway or portal. Because of the Fey carvings and decorations on the door, we guess that it would be a portal to the Feywild. There was no indication that the Cultists of the Hunger Between Worlds were interested at all in this room, so we saved this doorway for later and went to another doorway we’d found and not yet explored while Elderron still had the detect magic going. In all we found three magical doors all radiating powerful conjuration magic (presumably portals to the Feywild), each with different decorations on them. Elderron spotted the name of one of the families of Fey Nobles on one of the doors while he was looking at it, sort of worked into the decorations. With that information we went back to the other two doors and found the names of the other two Fey Noble houses. The three are Tiziano (whose eldest members are The Voice in the Hills and the Irresistible Flow), the Verdis (whose eldest members are the Blossoming Tree and the Enveloping Wind), and the Dantes (whose eldest members are the Unfathomed and the Seething Mountain). We saved in the back of our mind going through one of the doors -- probably not the Dantes since either of the other seem like they’re probably nicer, based on the information we have. We decided to finish out this complex by going back up through the hole in the ceiling to the floor above and heading to the giant-sized stairs, where we’d heard skittering noises earlier. As we went we checked and confirmed that the exit back to the amphitheater was still closed (it was). The stairs were dimly lit (with the same phosphorescent/bioluminescent fungi we’d seen elsewhere in the dungeon) and opened out into a very very large room that looked perhaps like a throne room. We didn’t really get a chance to take in the details, because there were four of the grues and a gibbering mouther in it. We focused first on the mouther, because it was the bigger threat -- Elderron cast a powerful magic missile at it, Vinya shot three of her sun bolts at it, and Elama cast a shatter spell and drew down the power of the tempest into it to give it maximum damage killing a couple of the grues. Marxine moved into the room and dodged, as did Aldalomiel (who still had her swords in her hands). The mouther moved closer to us (slowly, slowly) and spit a blinding flash on Marxine and Mia. Mia was blinded by it. (Note: this worked out okay, because her player had to leave early and this left Mia not actively participating in the combat.) Aldalomiel killed a grue and wound up next to the mouther. Elderron cast burning hands on one grue and the mouther, killing a grue. Vinya used her quarterstaff to take out the mouther and then punched the final grue into oblivion. Then we were able to look around the room. There was a raised dais/platform at the far end of the room, with a few giant-scale steps leading up to it. There were humanoid-sized doors symmetrically placed on either side of the dais. On the dais was a rubble of broken wood. In the middle of the dais were giant-sized double doors. The room was decorated with frescoes of beautiful giants in the feywild. We checked out the double doors and, seeing no traps or locks, Elama and Marxine worked together to open them. There was a large room on the other side, with an arch-shape inset on the far wall. The arch wasn’t an opening, just an arch of different stone, giant-height, with four tiles at the top of it and one blank space. There were more tiles on the floor. Elderron cast detect magic and determined that this was also powerful conjuration magic. The art in this room was also of noble giants and noble fey. Marxine took a look at the tiles on the floor -- they were the size and weight of a dinner plate and had symbols on them. We laid out the ones we had and noticed that they had dwarven letters on them, but the four at the top of the arch didn’t look like they were getting ready to form any word that Marxine recognized. Mia, recognizing the dwarven letters as the ones used to write giantish, thought maybe this was going to be a word in giantish. Marxine went back to the previous room and looked at the rubble on the dais. Most of it was the ruins of a throne, but looking at the pieces of the throne she saw no sign of letters or a name. We decided to explore the two humanoid-sized doors to either side of the dais. They were both the same -- they led to halls with 3 doors on each side and a double door at the end. The doors on the sides led to small rooms with broken and unusable bunk beds (8 to a room). The double door at the end of the hall led to a large, sunken bathing room. The bath had warm and really very unpleasant looking stagnant water in it -- it had been sitting at body temperature for a hundred years or more. Ick. So we left the baths, and the bunk rooms, undisturbed and went back to play with the arch and the tiles. Elderron recognized the letters on the arch as forming part of a word that would be cognate for an old fey name. He found the tile on the floor necessary to make that complete and used his mage hand to put it up in the empty tile slot. Veins in the green marble arch began to glow and the arch filled with green mist. We watched it slightly nervously for a minute, at which time the mist disappeared and the tile fell to the ground with a clatter (and without breaking). Elderron cast another mage hand, picked up a tile at random, and put it in the empty slot. There was a low, sustained pinging noise then the tile fell to the ground, but there was no mist or anything. We decided to take a long rest in the room with the arch. While the others were starting to set up camp, Vinya and Elama went to look for the stairs back out to the amphitheater in the mountains. They figured that it might be possible to un-jam the mechanism to open the door and have access to the stairs out again. They did not do so -- with the dungeon cleared out, it was kind of safe down there. They did go back and report this to the others. The night passed without incident. 16 Marroin 749 (Campaign day 17) The next morning, Vinya got Mia to teach her how to pronounce the name we were going to be making (the first one, cognate to the old Fey name) in proper giantish. Then Elderron used his mage hand to put the tile into the slot in the arch and we all walked through the green mist. We came out of the mist into an identical room -- identical except that the huge double doors were open and broken. The arch had four different letters at the top and an empty slot for a fifth -- but there were no extra tiles on the floor. So we weren’t going back that way. The room on the other side of the broken double doors looked more broken up and with more rubble, including stone where apparently some of the passages had collapsed. We could see sunlight coming in through the stairs up. The art wasn’t the same as at the hall we’d left -- but the content (beautiful giants and fey) was basically the same. We looked down the two side halls (with the bunkrooms and bath rooms) and the halls were caved in entirely. We went up the stairs toward the light. At the top of the stairs were another pair of broken doors in the back of a cave facing east. We were seeing the sunrise in an unfamiliar location -- the terrain was rocky and hilly and the vegetation was drier and scrubbier than we’d left. It was cold and our breath blew out in clouds - wherever we were, it was still winter. There was a river glittering in the distance. The curvature of the river suggested to Vinya that perhaps we were in the mountains east of the city Erlin, on the Hochor River. If so, we were perhaps fifteen days from Erlin. Looking around the cave it appeared that this cave compound had been abandoned a century or centuries earlier. It was also abundantly clear that there was no way back to where we’d come from. We just had to go forth and start traveling. [/QUOTE]
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Erkonin (Campaign #2) [Session 45: Rajalmin's Agent]
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