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Epic 6 3.5 Rebuild
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<blockquote data-quote="tricktroller" data-source="post: 8710278" data-attributes="member: 6746715"><p>Well you can still prestige. It's one of the feats. You get the class abilities of the prestige classes, making some of the ones that used to be useless be much more useful. Plus those will be getting some rewrites as well. </p><p></p><p>You also still get to pick between two class additions or getting star boosts and a feat. Races are still there as well and much more open to fit whatever you might want to roleplay. Like humans can give up bonus skill points to gain lowlight or dark vision, etc. </p><p></p><p>Do you mean that you no longer have to dip five classes plus a prestige class to get a class that does something special at level 10? Because that was absolutely the point of E6 at it's base and I further pushed it by making each class unique from the others and also being playable beyond a one level dip to get pounce from a barbarian or trapfinding from rogue so you can dip a level in trapsmith to get haste as a level one spell on your swordsage, etc.</p><p></p><p>I'm not saying you're wrong, I'm just saying there is still a lot of customization in this version. And you can still multiclass, you just don't get a class addition for your second class.</p><p></p><p>Also, thank you so much for looking it over and giving feedback!</p></blockquote><p></p>
[QUOTE="tricktroller, post: 8710278, member: 6746715"] Well you can still prestige. It's one of the feats. You get the class abilities of the prestige classes, making some of the ones that used to be useless be much more useful. Plus those will be getting some rewrites as well. You also still get to pick between two class additions or getting star boosts and a feat. Races are still there as well and much more open to fit whatever you might want to roleplay. Like humans can give up bonus skill points to gain lowlight or dark vision, etc. Do you mean that you no longer have to dip five classes plus a prestige class to get a class that does something special at level 10? Because that was absolutely the point of E6 at it's base and I further pushed it by making each class unique from the others and also being playable beyond a one level dip to get pounce from a barbarian or trapfinding from rogue so you can dip a level in trapsmith to get haste as a level one spell on your swordsage, etc. I'm not saying you're wrong, I'm just saying there is still a lot of customization in this version. And you can still multiclass, you just don't get a class addition for your second class. Also, thank you so much for looking it over and giving feedback! [/QUOTE]
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