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D&D Older Editions
Edition Experience: Did/Do You Play OD&D? How Was/Is It?
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<blockquote data-quote="Mannahnin" data-source="post: 8330172" data-attributes="member: 7026594"><p>I've been playing it pretty regularly over the last year. </p><p></p><p>I had only ever played a few sessions at conventions with it before, although as a kid in the 80s starting out, someone gave me a copy of Supplement I: Greyhawk, so that's been part of my gaming library ever since. It added a wonderful raw-straight-from-the-vein element to the confusing mix of Mentzer, Moldvay, and 1E books I initially acquired as a hodge-podge before finally finding a regular group to play with during 2E.</p><p></p><p>Both of the DMs I've played with in the last year have added some house rules to patch gaps, of course. One is a librarian and likes to solicit feedback from the players about rules & procedures to adopt. He's approaching it in part as a historical exercise; after the campaign had been running for a year using just the 1974 rules + his house rules, he started introducing bits of Greyhawk piecemeal, each voted on by the group. We've kept d6 hit dice and weapon damage, for example, though we've allowed the Thief and a somewhat weakened version of the Paladin.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8330172, member: 7026594"] I've been playing it pretty regularly over the last year. I had only ever played a few sessions at conventions with it before, although as a kid in the 80s starting out, someone gave me a copy of Supplement I: Greyhawk, so that's been part of my gaming library ever since. It added a wonderful raw-straight-from-the-vein element to the confusing mix of Mentzer, Moldvay, and 1E books I initially acquired as a hodge-podge before finally finding a regular group to play with during 2E. Both of the DMs I've played with in the last year have added some house rules to patch gaps, of course. One is a librarian and likes to solicit feedback from the players about rules & procedures to adopt. He's approaching it in part as a historical exercise; after the campaign had been running for a year using just the 1974 rules + his house rules, he started introducing bits of Greyhawk piecemeal, each voted on by the group. We've kept d6 hit dice and weapon damage, for example, though we've allowed the Thief and a somewhat weakened version of the Paladin. [/QUOTE]
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