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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="haakon1" data-source="post: 9256521" data-attributes="member: 25619"><p>Comparing what you do to what I do, for fun.</p><p></p><p>1) I don’t do, but players generally don’t get to Nova for 1 encounter and then sleep. There’s often a time constraint or active NPC/monster actions that make that not possible.</p><p></p><p>Right now, my players in my email TOEE campaign know there’s an ultimatum from the Viscount of Verbobonc for Hommlet‘s Rufus & Burne to surrender the Tower of Hommlet (and themselves and the PC's as prisoners) the day after tomorrow, so they need to finish their mission (3 of 4 gems acquired, in the last node) before they sleep, to get back and deal with that.</p><p></p><p>They didn’t recognize the hints that a mercenary army of Hobgoblins with Elephants is on its way, and will arrive a day early. Luckily, Rufus, Burne, and Spugnoir (NPC who was briefly with the party and was sent back to the Tower by the party to escort rescued civilians) figured it out and most of the village is fleeing to the Moathouse before the army arrives. (It helps to have players from other campaigns plot as the NPC factions!)</p><p></p><p></p><p></p><p>2) 100% my approach. The world is not is scaled to the PC’s levels, but there are hints or big warnings in some cases. I think this is traditional AD&D/Greyhawk style play.</p><p></p><p>Village guards will almost always be Warrior 1, and most wolves are wolves, but dragons are dragons.</p><p></p><p></p><p>3) I do 4d6, drop lowest, any order. One set of rolls, unless any stat is 6 or lower, in which case you may choose to reroll them all (not just the low one).</p><p></p><p></p><p>4) I don't usually fight this way, and neither do my players. Non-casters often do more damage. The enemy (and players) tend to focus either on what's doing the most damage, or what's easy pickings.</p><p></p><p></p><p>5) I use standard rules for magic item creation. My players never have enough money. With two domains to run that need investments in building buildings, recruiting, and gearing the recruits, and another PC building a monastery, money goes fast. Time is the other big investment for magic item creation. </p><p></p><p>Wealth by Level is a totally foreign concept to me. They get what they find and spend what they feel is necessary.</p><p></p><p>New PC's don't get Wealth by Level and their choice of stuff either. 5 PC's I've added above 1st level since 2021, they get whatever mundane gear makes sense, and basically 1-2 items special items of their choosing, or I'll give them something if they don't. It's an Earn-As-You-Go campaign. This is probably the one place I'm "tougher" than you.</p><p></p><p></p><p></p><p>6) Hmm, not sure what you mean, but yes, spells like Leomund's Secure Shelter, Sending, and Create Food & Water were considered game changers for my PC's.</p><p></p><p>Partially, that's because they have people to talk to elsewhere (thus Sending is critical) in complex plots like working with Rufus and Burne. Partially it's because attacks while resting happen, and I've done stuff like their first trip out of Keep on the Borderlands, some PC's nearly froze to death in the mountains because they didn't have enough tents, winter blankets, and cold weather clothing. That got across the "logistics matter" message clearly.</p><p></p><p></p><p>7) I haven't done that.</p></blockquote><p></p>
[QUOTE="haakon1, post: 9256521, member: 25619"] Comparing what you do to what I do, for fun. 1) I don’t do, but players generally don’t get to Nova for 1 encounter and then sleep. There’s often a time constraint or active NPC/monster actions that make that not possible. Right now, my players in my email TOEE campaign know there’s an ultimatum from the Viscount of Verbobonc for Hommlet‘s Rufus & Burne to surrender the Tower of Hommlet (and themselves and the PC's as prisoners) the day after tomorrow, so they need to finish their mission (3 of 4 gems acquired, in the last node) before they sleep, to get back and deal with that. They didn’t recognize the hints that a mercenary army of Hobgoblins with Elephants is on its way, and will arrive a day early. Luckily, Rufus, Burne, and Spugnoir (NPC who was briefly with the party and was sent back to the Tower by the party to escort rescued civilians) figured it out and most of the village is fleeing to the Moathouse before the army arrives. (It helps to have players from other campaigns plot as the NPC factions!) 2) 100% my approach. The world is not is scaled to the PC’s levels, but there are hints or big warnings in some cases. I think this is traditional AD&D/Greyhawk style play. Village guards will almost always be Warrior 1, and most wolves are wolves, but dragons are dragons. 3) I do 4d6, drop lowest, any order. One set of rolls, unless any stat is 6 or lower, in which case you may choose to reroll them all (not just the low one). 4) I don't usually fight this way, and neither do my players. Non-casters often do more damage. The enemy (and players) tend to focus either on what's doing the most damage, or what's easy pickings. 5) I use standard rules for magic item creation. My players never have enough money. With two domains to run that need investments in building buildings, recruiting, and gearing the recruits, and another PC building a monastery, money goes fast. Time is the other big investment for magic item creation. Wealth by Level is a totally foreign concept to me. They get what they find and spend what they feel is necessary. New PC's don't get Wealth by Level and their choice of stuff either. 5 PC's I've added above 1st level since 2021, they get whatever mundane gear makes sense, and basically 1-2 items special items of their choosing, or I'll give them something if they don't. It's an Earn-As-You-Go campaign. This is probably the one place I'm "tougher" than you. 6) Hmm, not sure what you mean, but yes, spells like Leomund's Secure Shelter, Sending, and Create Food & Water were considered game changers for my PC's. Partially, that's because they have people to talk to elsewhere (thus Sending is critical) in complex plots like working with Rufus and Burne. Partially it's because attacks while resting happen, and I've done stuff like their first trip out of Keep on the Borderlands, some PC's nearly froze to death in the mountains because they didn't have enough tents, winter blankets, and cold weather clothing. That got across the "logistics matter" message clearly. 7) I haven't done that. [/QUOTE]
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