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<blockquote data-quote="Searinox Nagharha" data-source="post: 7317328" data-attributes="member: 6802065"><p><strong>NAME:</strong>Searinox</p><p><strong>Race:</strong> Male Half-Elf</p><p><strong>Background:</strong> Clan Crafter</p><p><strong>Class:</strong> Wizard</p><p><strong>Allignment:</strong>Neutral Good</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"><strong>Stats;</strong></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"><strong>Strength</strong> 10 = +0</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"><strong>Dexterity</strong> 14 (13+1) = +2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"><strong>Constitution</strong> 13 = +1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"><strong>Charisma</strong> 13 (11+2) = +1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"><strong>Wisdom</strong> 5 = -3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"><strong>Intelligence</strong> 16 (15+1) = +3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=192719" target="_blank"></a></p><p></p><p></p><p>[sblock="FEATURES"]</p><p><strong>Armor:</strong> Light Armor</p><p><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows, Rapiers</p><p><strong>Size</strong> Medium</p><p><strong>Darkvision</strong>: 60 feet </p><p><strong>Fey Ancestry</strong>: Advantage on saves vs charms and magic can't put you to sleep.</p><p><strong>Skills:</strong> Acrobatics, Arcana, History, Insight, Investigation, Persuasion, Performance </p><p><strong>Languages:</strong> Common, Elvish, Sylvan, Dwarven</p><p><strong>Tools:</strong> Smithing Tools</p><p><strong>Background Feature: Respect of the Stout Folk</strong> As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance. </p><p>[/sblock]</p><p></p><p>[sblock="COMBAT"]</p><p><strong>HP:</strong> 14</p><p><strong>AC:</strong> 12(15 when Bladesinginging)</p><p><strong>Proficiancy:</strong> +2</p><p><strong>Speed:</strong> 30feet</p><p><strong>Initiative:</strong> +2</p><p><strong>Feats:</strong></p><p><strong>Class:</strong> Wizard</p><p><strong>Saving throws:</strong> Inteligence, Wisdom</p><p></p><p>Dagger: +4 To Hit, 1D4+2 Piercing</p><p>Rapier: +4 To Hit, 1D8+2 Piercing</p><p></p><p>Wizard Skills;</p><p><strong> Bladesinginging.</strong> </p><p>You can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits:</p><p></p><p>You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).</p><p>Your walking speed increases by 10 feet.</p><p>You have advantage on Dexterity (Acrobatics) checks.</p><p>You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).</p><p>You can use this feature twice. You regain these uses each time you complete a short or long rest.</p><p>[/sblock]</p><p></p><p>[sblock="MAGIC"]</p><p><strong>Attack Bonus:</strong> +5 To Hit</p><p><strong>Spell Save DC: </strong>13</p><p><strong>Prepaired:</strong></p><p><strong>Cantrips:</strong></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Booming_Blade" target="_blank">Booming Blade</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Mage_Hand" target="_blank">Mage Hand</a> <a href="http://engl393-dnd5th.wikia.com/wiki/Prestidigitation" target="_blank"></a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Prestidigitation" target="_blank">Prestidigitation</a></p><p></p><p><strong>First Level;</strong></p><p>Find Familiar, Ice Knife, Identify, Shield</p><p></p><p><strong>Spell Book:</strong></p><p><strong>First Level:</strong></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Absorb_Elements" target="_blank">Absorb Elements</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Detect_Magic" target="_blank">Detect Magic</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Find_Familiar" target="_blank">Find Familiar</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Ice_Knife" target="_blank">Ice Knife</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Identify" target="_blank">Identify</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Mage_Armor" target="_blank">Mage Armor</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Shield" target="_blank">Shield</a></p><p><a href="http://engl393-dnd5th.wikia.com/wiki/Tenser%27s_Floating_Disk" target="_blank">http://engl393-dnd5th.wikia.com/wiki/Tenser's Floating Disk</a></p><p></p><p>[/sblock]</p><p></p><p>[sblock="EQUIPMENT"]</p><p>Gold left; 52</p><p><strong>SpellBook</strong></p><p><strong>Arcane Focus</strong>: Four Ornate Throwing knives connected with a short chain to eachother.</p><p><strong>Weapons:</strong> Rapier, Dagger</p><p><strong>Backpack:</strong> </p><p>2 pieces of Chalk</p><p>3 empty Vials</p><p>Book of Lore</p><p>Bottle of ink </p><p>Ink Pen </p><p>20 Parchment </p><p>Bag of Sand </p><p>Small Knife </p><p>Bedroll</p><p>Smith's Tools</p><p>a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from</p><p>[/sblock]</p><p></p><p></p><p>[sblock="DESCRIPTION and HISTORY"]<strong>HISTORY:</strong> The first years of Searinox's live weren't terrible, beeing raised in a Human Settlement as a Half-Elf means that you will always be the odd one out. Not that he was excluded or shunned by other kids, but he was always 'pointy ear', 'Elf-boy', ect. But he had learned to live with it. At around age 5 unfortunatly, his Human mother fell ill and rather close after died of said illness. After this his Elven father decided to move back, back to his home town and take Searinox with him. At first Searinox was excited about this, he would miss the friends he had but due to how people saw him, he saw himself as an Elf. This however confidence was quickly crushed as while his father was greated rather warmly and with open arms, he was treated more as an outsider. More, as a Human. This was rather conflicting for himself, and he quickly found himself as an outsider. It seemed the only reason he was accepted at all was because of his Father.</p><p>And thus Searinox quickly found himself, more often then not, playing allong the woodlands. He was often warned that the forests could be dangerous, but since the only person he really had a relationship with was his father he didn't have much else to do.</p><p>One day however, he saw something on the edge of the forest. A small light edged him to follow, and curiosity quickly got the better of him and he did.</p><p>After what seemed like a few minutes he found himself in a wide open clearing, with a small gazebo at the center. At the gazebo sat a Elven girl, roughly the same age as Searinox. As he got closer she turned out to be alot nicer then the Elven children back 'Home' and the two quickly became friends. As the hours went past and it got dark, Searinox had decided that he should head back. When he did, he found that the way back was alot easier then he thought. Once he finally got home his Father was lost for words. What for him had seemed like a few hours had actually been 2 days. He himself had no idea what had happened and when the elders were getting angry at him that he was "breaking taboo" only turned him into more of an outsider. And in turn, the only companion he ever truely had was the Elven girl at the gazebo. Tethra was her name, and she was like the sister he never had.</p><p>After a few years however, a tragedy befell the village. After returning from another day out, he found the village ablaze. It had been swarmed by a great force and apparently about half the village was slain. Thats about the only thing he could figure out for soon after the villagers saw him he was quickly pinned as the Scapegoat for everything and the sole reason that the village was ravaged by 'evil fey'.</p><p>After running for what seemed for days from the villagers he eventually found himself back at the clearing where where he first met Tethra. There he told her what had happened and simply broke down. After which she offered him to live with her here, in the wilds. Seeing no real other option he agreed and thus spend his growing years beeing raised in the Wilds. During the course of the following years Tethra thought him how to Fight, how to use Magic and how to fuse the two together. He also found out that Tethra was actually a Fey creature bound to these woods, which he knew pained her greatly. Over the course of this time Searinox figured out that there might be a way for him to release her from this bond. Around her neck she wore a necklace, hanging from it was a single silver sliver. Part of a weapon that belonged Tethra and was shattered once the was bound, the pieces scattered far and wide. Searinox took it upon himself to find these pieces and release her from these unfair bonds. Leaving his Word behind in exchange for the necklace.</p><p>Once set out on his journey he in all fairness had no idea where to go, and for years aimlessly roamed around. At one point he had heared of the craftsmenship of the Stout Folk and quickly send out north. Hoping to find some guidance. Once there he started asking around for myths, legends, rumors, anything that could help him. He quickly found out that the Dwarves wouldn't quickly give away this information. Searinox however, also found himself quickly enthralled by the dwarven weaponsmiths. It was at this point a thought sparked in his mind, "If I am unable to find her weapon. Perhaps I can craft one for her?". And thus he set out to find a Dwarven Master to teach him the art of forging weaponry. It was a long search, and most wouldn't share there craft with a non-Dwarf. One dwarf saw the potential in Searinox, a rowdy happy go lucky dwarf he simply learned to know as Rafn Bladebeard.</p><p>His following years were rough but rewarding, and he quickly became known in close circles as the go to person for more finesse weapons and fine detailed work. He even turned his hand to the creation of weapons with magical effects, however this proved to be beyong his skills still.</p><p>After several years he felt the urge to move on, to continue his search for the parts of Tethra's weapon. Upon leaving Rafn bestowed him with his very own Maker's Mark Chisel, blending the blacksmiths double bladed war axe with a ravens feather.</p><p></p><p>and thus his tale continues here</p><p></p><p><strong>APPEARANCE:</strong> Searinox has a rather lean build, and stands about 5'10" tall. he has wavey dirty blond hair reaching his shoulders and a beard neatly trimmed along his jawline with the hair on his chin braided ending in a small Dwarven Bead. The only real indication of his Elven parent are his ears and his Purple hued eyes.</p><p></p><p><strong>PERSONALITY:</strong> </p><p><strong></strong></p><p><strong><em>Traits:</em></strong> "I believe anything worth doing is worth doing right. I can;t help it, I'm a Perfectionist." </p><p><strong><em>Ideal:</em></strong> "I work hard to be the best there is at Smithing."</p><p><strong><em>Flaw:</em></strong> "I'll do just about anything to get my hands on something rare or priceless</p><p><strong><em>Bond:</em></strong> "One day, I willl return to my guild and prove that I am the greatest artisan of them all."</p><p><strong>Important people:</strong></p><p>Tethra, Lady of Ravens. Childhood friend, taught him magic and how to fight </p><p>Rafn Bladebeard, Craftsmen. Teacher of weapon smithing</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Searinox Nagharha, post: 7317328, member: 6802065"] [B]NAME:[/B]Searinox [B]Race:[/B] Male Half-Elf [B]Background:[/B] Clan Crafter [B]Class:[/B] Wizard [B]Allignment:[/B]Neutral Good [URL="http://roll.coyotecode.net/lookup.php?rollid=192719"] [B]Stats; Strength[/B] 10 = +0 [B]Dexterity[/B] 14 (13+1) = +2 [B]Constitution[/B] 13 = +1 [B]Charisma[/B] 13 (11+2) = +1 [B]Wisdom[/B] 5 = -3 [B]Intelligence[/B] 16 (15+1) = +3 [/URL] [sblock="FEATURES"] [B]Armor:[/B] Light Armor [B]Weapons:[/B] Daggers, darts, slings, quarterstaffs, light crossbows, Rapiers [B]Size[/B] Medium [B]Darkvision[/B]: 60 feet [B]Fey Ancestry[/B]: Advantage on saves vs charms and magic can't put you to sleep. [B]Skills:[/B] Acrobatics, Arcana, History, Insight, Investigation, Persuasion, Performance [B]Languages:[/B] Common, Elvish, Sylvan, Dwarven [B]Tools:[/B] Smithing Tools [B]Background Feature: Respect of the Stout Folk[/B] As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance. [/sblock] [sblock="COMBAT"] [B]HP:[/B] 14 [B]AC:[/B] 12(15 when Bladesinginging) [B]Proficiancy:[/B] +2 [B]Speed:[/B] 30feet [B]Initiative:[/B] +2 [B]Feats:[/B] [B]Class:[/B] Wizard [B]Saving throws:[/B] Inteligence, Wisdom Dagger: +4 To Hit, 1D4+2 Piercing Rapier: +4 To Hit, 1D8+2 Piercing Wizard Skills; [B] Bladesinginging.[/b] You can invoke a secret elven magic called the Bladesong, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. You can also dismiss the Bladesong at any time you choose (no action required). While your Bladesong is active, you gain the following benefits: You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). Your walking speed increases by 10 feet. You have advantage on Dexterity (Acrobatics) checks. You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). You can use this feature twice. You regain these uses each time you complete a short or long rest. [/sblock] [sblock="MAGIC"] [B]Attack Bonus:[/B] +5 To Hit [B]Spell Save DC: [/B]13 [B]Prepaired:[/B] [B]Cantrips:[/B] [URL="http://engl393-dnd5th.wikia.com/wiki/Booming_Blade"]Booming Blade[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Mage_Hand"]Mage Hand[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Prestidigitation"] Prestidigitation[/URL] [B]First Level;[/B] Find Familiar, Ice Knife, Identify, Shield [B]Spell Book: First Level:[/B] [URL="http://engl393-dnd5th.wikia.com/wiki/Absorb_Elements"]Absorb Elements[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Detect_Magic"]Detect Magic[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Find_Familiar"]Find Familiar[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Ice_Knife"]Ice Knife[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Identify"]Identify[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Mage_Armor"]Mage Armor[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Shield"]Shield[/URL] [URL="http://engl393-dnd5th.wikia.com/wiki/Tenser%27s_Floating_Disk"]http://engl393-dnd5th.wikia.com/wiki/Tenser's Floating Disk[/URL] [/sblock] [sblock="EQUIPMENT"] Gold left; 52 [B]SpellBook Arcane Focus[/B]: Four Ornate Throwing knives connected with a short chain to eachother. [B]Weapons:[/B] Rapier, Dagger [B]Backpack:[/B] 2 pieces of Chalk 3 empty Vials Book of Lore Bottle of ink Ink Pen 20 Parchment Bag of Sand Small Knife Bedroll Smith's Tools a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from [/sblock] [sblock="DESCRIPTION and HISTORY"][B]HISTORY:[/B] The first years of Searinox's live weren't terrible, beeing raised in a Human Settlement as a Half-Elf means that you will always be the odd one out. Not that he was excluded or shunned by other kids, but he was always 'pointy ear', 'Elf-boy', ect. But he had learned to live with it. At around age 5 unfortunatly, his Human mother fell ill and rather close after died of said illness. After this his Elven father decided to move back, back to his home town and take Searinox with him. At first Searinox was excited about this, he would miss the friends he had but due to how people saw him, he saw himself as an Elf. This however confidence was quickly crushed as while his father was greated rather warmly and with open arms, he was treated more as an outsider. More, as a Human. This was rather conflicting for himself, and he quickly found himself as an outsider. It seemed the only reason he was accepted at all was because of his Father. And thus Searinox quickly found himself, more often then not, playing allong the woodlands. He was often warned that the forests could be dangerous, but since the only person he really had a relationship with was his father he didn't have much else to do. One day however, he saw something on the edge of the forest. A small light edged him to follow, and curiosity quickly got the better of him and he did. After what seemed like a few minutes he found himself in a wide open clearing, with a small gazebo at the center. At the gazebo sat a Elven girl, roughly the same age as Searinox. As he got closer she turned out to be alot nicer then the Elven children back 'Home' and the two quickly became friends. As the hours went past and it got dark, Searinox had decided that he should head back. When he did, he found that the way back was alot easier then he thought. Once he finally got home his Father was lost for words. What for him had seemed like a few hours had actually been 2 days. He himself had no idea what had happened and when the elders were getting angry at him that he was "breaking taboo" only turned him into more of an outsider. And in turn, the only companion he ever truely had was the Elven girl at the gazebo. Tethra was her name, and she was like the sister he never had. After a few years however, a tragedy befell the village. After returning from another day out, he found the village ablaze. It had been swarmed by a great force and apparently about half the village was slain. Thats about the only thing he could figure out for soon after the villagers saw him he was quickly pinned as the Scapegoat for everything and the sole reason that the village was ravaged by 'evil fey'. After running for what seemed for days from the villagers he eventually found himself back at the clearing where where he first met Tethra. There he told her what had happened and simply broke down. After which she offered him to live with her here, in the wilds. Seeing no real other option he agreed and thus spend his growing years beeing raised in the Wilds. During the course of the following years Tethra thought him how to Fight, how to use Magic and how to fuse the two together. He also found out that Tethra was actually a Fey creature bound to these woods, which he knew pained her greatly. Over the course of this time Searinox figured out that there might be a way for him to release her from this bond. Around her neck she wore a necklace, hanging from it was a single silver sliver. Part of a weapon that belonged Tethra and was shattered once the was bound, the pieces scattered far and wide. Searinox took it upon himself to find these pieces and release her from these unfair bonds. Leaving his Word behind in exchange for the necklace. Once set out on his journey he in all fairness had no idea where to go, and for years aimlessly roamed around. At one point he had heared of the craftsmenship of the Stout Folk and quickly send out north. Hoping to find some guidance. Once there he started asking around for myths, legends, rumors, anything that could help him. He quickly found out that the Dwarves wouldn't quickly give away this information. Searinox however, also found himself quickly enthralled by the dwarven weaponsmiths. It was at this point a thought sparked in his mind, "If I am unable to find her weapon. Perhaps I can craft one for her?". And thus he set out to find a Dwarven Master to teach him the art of forging weaponry. It was a long search, and most wouldn't share there craft with a non-Dwarf. One dwarf saw the potential in Searinox, a rowdy happy go lucky dwarf he simply learned to know as Rafn Bladebeard. His following years were rough but rewarding, and he quickly became known in close circles as the go to person for more finesse weapons and fine detailed work. He even turned his hand to the creation of weapons with magical effects, however this proved to be beyong his skills still. After several years he felt the urge to move on, to continue his search for the parts of Tethra's weapon. Upon leaving Rafn bestowed him with his very own Maker's Mark Chisel, blending the blacksmiths double bladed war axe with a ravens feather. and thus his tale continues here [B]APPEARANCE:[/B] Searinox has a rather lean build, and stands about 5'10" tall. he has wavey dirty blond hair reaching his shoulders and a beard neatly trimmed along his jawline with the hair on his chin braided ending in a small Dwarven Bead. The only real indication of his Elven parent are his ears and his Purple hued eyes. [B]PERSONALITY:[/B] [B] [I]Traits:[/I][/B] "I believe anything worth doing is worth doing right. I can;t help it, I'm a Perfectionist." [B][I]Ideal:[/I][/B] "I work hard to be the best there is at Smithing." [B][I]Flaw:[/I][/B] "I'll do just about anything to get my hands on something rare or priceless [B][I]Bond:[/I][/B] "One day, I willl return to my guild and prove that I am the greatest artisan of them all." [B]Important people:[/B] Tethra, Lady of Ravens. Childhood friend, taught him magic and how to fight Rafn Bladebeard, Craftsmen. Teacher of weapon smithing [/sblock] [/QUOTE]
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