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Dungeons of Castle Blackmoor, anyone?
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<blockquote data-quote="Treebore" data-source="post: 3104019" data-attributes="member: 10177"><p>Extra note: I didn't look for typoes, those usually are not bad enough to bother me.</p><p></p><p>As for Castle Blackmoor, here is a quick and dirty "opinion" I gave on another board (Note: Do not take this "opinion" as being negative, it isn't.)</p><p></p><p>"One of you asked my opinion about the Blackmoor Castle book. Well, I did some reading through it. The biggest dissappointment to me was the size of each level. They are only about 22 to 25 encounter areas in the early levels getting down to 10 to 12 encounter areas in the lowest levels. </p><p>i can see the reason for this, though. Space. For them to do this Castle the way I would have liked it they probably would have had to triple the size of the book. </p><p>I would like to have seen this Castle given the same scope as is being done with Castles Zagyg, which will have tons of maps, etc... </p><p></p><p>Other than that I like the approach taken to how this castle was laid out. Each of the twenty levels corresponds to level of the characters. It may have been better to go by CR, but still, I think it is a smart game plan. They also have some randomization where monsters from the lower (higher level) will come up and surprise unwary players. So if the players get too comfortable with each level of the dungeon being "their level" these random monsters can definitely throw a wrench in their expectations. </p><p></p><p>So over all I think this is a good book/adventure module, but it isn't anything like I was expecting, but admittedly my expectations have been jaded by what I have read being done by Gygax and TLG on the Castle Zagyg (Castle Greyhawk) project, which is much more in depth than this treatment. For example they are doing 3 books, or maybe a huge boxed set, because there are so friggin many maps. </p><p></p><p>To be honest, if I wasn't at GenCon when I bought this, and basically in the mindset to blow money, I wouldn't have paid the $35.00 for this. I would have waited until I found it at the steepest discount I could find on the internet, then bought it. </p><p></p><p>I mean, this isn't really the "Castle Blackmoor" this is the "20 Dungeon Levels of Castle Blackmoor". Really not what I was hoping to see, but good for what was designed. So I was dissappointed in that this isn't what I was hoping, but for a 20 level Dungeon crawl it is pretty good."</p><p></p><p>There ends my opinion. I am also not a "Balckmoor fan", I just play in it and bought the books at GenCon, and as usual, opinions vary. So don't judge this book solely by my opinion, take the time to look at it yourself.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3104019, member: 10177"] Extra note: I didn't look for typoes, those usually are not bad enough to bother me. As for Castle Blackmoor, here is a quick and dirty "opinion" I gave on another board (Note: Do not take this "opinion" as being negative, it isn't.) "One of you asked my opinion about the Blackmoor Castle book. Well, I did some reading through it. The biggest dissappointment to me was the size of each level. They are only about 22 to 25 encounter areas in the early levels getting down to 10 to 12 encounter areas in the lowest levels. i can see the reason for this, though. Space. For them to do this Castle the way I would have liked it they probably would have had to triple the size of the book. I would like to have seen this Castle given the same scope as is being done with Castles Zagyg, which will have tons of maps, etc... Other than that I like the approach taken to how this castle was laid out. Each of the twenty levels corresponds to level of the characters. It may have been better to go by CR, but still, I think it is a smart game plan. They also have some randomization where monsters from the lower (higher level) will come up and surprise unwary players. So if the players get too comfortable with each level of the dungeon being "their level" these random monsters can definitely throw a wrench in their expectations. So over all I think this is a good book/adventure module, but it isn't anything like I was expecting, but admittedly my expectations have been jaded by what I have read being done by Gygax and TLG on the Castle Zagyg (Castle Greyhawk) project, which is much more in depth than this treatment. For example they are doing 3 books, or maybe a huge boxed set, because there are so friggin many maps. To be honest, if I wasn't at GenCon when I bought this, and basically in the mindset to blow money, I wouldn't have paid the $35.00 for this. I would have waited until I found it at the steepest discount I could find on the internet, then bought it. I mean, this isn't really the "Castle Blackmoor" this is the "20 Dungeon Levels of Castle Blackmoor". Really not what I was hoping to see, but good for what was designed. So I was dissappointed in that this isn't what I was hoping, but for a 20 level Dungeon crawl it is pretty good." There ends my opinion. I am also not a "Balckmoor fan", I just play in it and bought the books at GenCon, and as usual, opinions vary. So don't judge this book solely by my opinion, take the time to look at it yourself. [/QUOTE]
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