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Dragonblood taking Dragon feats
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<blockquote data-quote="Daenur" data-source="post: 3595365" data-attributes="member: 52983"><p>Okay, so I know this is my first post. I wanted to make it decent. Greetings all.</p><p></p><p>The premise of this question is that I have a character concept involving (possibly breaking)the Dragonborn race from Races of the Dragon, also visible at <a href="http://www.wizards.com/default.asp?x=dnd/iw/20060105b&page=1" target="_blank">Wizards of the Coast</a> .</p><p></p><p><u><strong>Question</strong></u></p><p>Can a dragonblood character take feats that have the dragon type as a prerequisite, so long as they meet all other prerequisites? (not True Dragon)</p><p></p><p>Sources for reference include:</p><ul> <li data-xf-list-type="ul">Monster Manual 3.5</li> <li data-xf-list-type="ul">Draconomicon</li> <li data-xf-list-type="ul">Dragon Magic</li> <li data-xf-list-type="ul">Races of the Dragon</li> </ul><p></p><p><em><strong>Relevant Citations:</strong></em></p><p></p><p>[sblock='Type' defined as per Monster Manual (MM p5)]Type determines how magic affects a creature; for example, the hold animal spell affects only creatures of the animal type. Type determines certain features, such as Hit Dice size, base attack bonus, base saving throw bonuses, and skill points. For quick reference, the Glossary gives a full description of the features and traits of each type and subtype.[/sblock]</p><p>[sblock=Monsters by type (and subtype) (MM p4)]Dragon: dragons, dragon turtle, pseudodragon, wyvern.[/sblock]</p><p>[sblock=Dragon Type (MM p308)]A dragon is a reptilelike creature, usually winged, with magical or unusual abilities.</p><p>Features: A dragon has the following features</p><p>- 12-dided Hit Dice</p><p>- base attack bonus equal to total Hit Dice (as fighter).</p><p>- Good Fortitude, Reflex, and Will saves</p><p>- Skill points equal to (6 + Int modifier, minimum 1) per Hid Die, with quadruple skill points for the first Hid Die</p><p>Traits: A dragon posesses the folowing traits (unless otherwise noted in the description of a particular kind).</p><p>- Darkvision out to 60 feet and low-light vision.</p><p>- Immunity to magic sleep effects and paralysis effects.</p><p>- Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry.</p><p>- Proficient with no armor.</p><p>- Dragons eat, sleep, and breathe.[/sblock]</p><p>[sblock=Regarding dragonblood races. (RotD p4)]Being a member of dragonblood race goes much deeper than merely speaking Draconic or having scales. Races of the dragon are those with strong ties to their dragon progenitors. They look, feel, and often behave in ways that reflect their mighty draconic heritage.[/sblock]</p><p>[sblock=Humanoid (dragonblood) (RotD p8)]Humanoid (dragonblood): Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth. For all effects related to race, a dragonborn is considered a dragon and a member of her original race.[/sblock]</p><p>[sblock=The Dragonkind Races (RotD p4)]Just as City of the Spider Queen expanded and enumerated the various spiderkind races, Races of the Dragon defines several existing races as dragonkind and adds some new ones. (Some of the stranger creatures, such as the ravid and the spell weaver, work very well as spawn of Tiamat—mortal enemies of the dragon born who serve Bahamut.) The dragonkind races detailed in various D&D books (some of them appearing in more than one source) are as follows.</p><p>Races of the Dragon: Dragonborn, spellscale, kobold, draconic creatures, half-dragons.</p><p>Draconomicon: Dragonkin, dragonnel, elemental drakes, faerie dragon, fang dragon, spiked felldrake, landwyrms, planar dragons, shadow dragon, storm drake, draconic creatures,</p><p>half-dragons.</p><p>Fiend Folio: Sea drake, sunwyrm.</p><p>Monster Manual: True dragons, behir, dragon turtle, kobold, pseudodragon, ravid, wyvern.</p><p>Monster Manual II: Gem dragons, felldrakes, frost salamander, hellfire wyrm, linnorms, spellweaver.</p><p>Monster Manual III: Ambush drake, dracotaur, dragon eel, rage drake, ssvaklor.</p><p></p><p>DRAGONBLOOD SUBTYPE</p><p>If a race possesses the dragonblood subtype, it has a strong affinity to dragons—which means that spells, effects, powers, and abilities that affect or target dragons also affect it. The subtype qualifies a creature to use magic items normally only usable by dragons, and qualifies the creature to take feats that have the subtype as a prerequisite. The dragonblood subtype also makes creatures subject to harmful effects that affect dragons.</p><p>The dragonblood subtype does not confer the dragon type or any traits associated with that type. For instance, it does not give a creature frightful presence. Dragons automatically qualify for any classes, prestige classes, racial substitution levels, feats, powers, or spells that require the dragonblood subtype. Races presented in this book that</p><p>have the dragonblood subtype include dragonborn, spellscale, kobold, and draconic creatures. Should a creature acquire the dragon type, it loses the dragonblood subtype.</p><p></p><p>DRAGON-DESCENDED RACES</p><p>This term refers to a narrower category of dragonkind races.</p><p>Dragon-descended races are those that use either the halfdragon</p><p>or draconic creature templates.[/sblock]</p><p></p><p><u><strong>My thoughts...</strong></u></p><p></p><p>Potential feats in question...</p><p></p><p>[sblock=ENDURE BLOWS <MONSTROUS>]You are adept at lessening the effects of blows.</p><p>Prerequisites: Con 19, dragon type, Toughness.</p><p>Benefit: You gain damage reduction 2/—. This stacks with any damage reduction you have from other sources. Damage reduction cannot reduce damage below 0.[/sblock]</p><p></p><p>[sblock=AWAKEN SPELL RESISTANCE <MONSTROUS>]You gain spell resistance.</p><p>Prerequisites: Con 13, dragon type.</p><p>Benefit: You gain innate spell resistance equal to your racial Hit Dice.</p><p>Special: If your racial Hit Dice increase after you gain this feat, your spell resistance increases as well. If you have this feat and you also have (or later gain) spell resistance</p><p>as a racial ability, your spell resistance is equal to your new Hit Dice total or your racial spell resistance +2, whichever is higher. You can take this feat multiple times. Each time you take the feat, your innate spell resistance increases by 2.[/sblock]</p><p></p><p>[sblock=AWAKEN FRIGHTFUL PRESENCE <MONSTROUS>]You gain frightful presence.</p><p>Prerequisites: Cha 11, dragon type.</p><p>Benefit: You gain the frightful presence special ability with a radius in feet equal to 5 × 1/2 your racial Hit Dice. The ability takes effect automatically whenever you attack,</p><p>charge, or fly overhead. Creatures within the radius are subject to the effect if they can see you and have fewer Hit Dice than your racial Hit Dice. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 your racial HD + your Cha modifier) remains immune to your frightful presence for 24 hours. On a failure, creatures with 4 or fewer Hit Dice becomepanicked for 4d6 rounds and those with 5 or more Hit Dice become shaken for 4d6 rounds. Dragons ignore the frightfulpresence of other dragons.\Special: If you have both this feat and you have (or later gain) the frightful presence ability, your frightful</p><p>presence radius either increases by 50% or increases to 5 feet × 1/2 your racial Hit Dice, whichever figure is higher. The save DC against your frightful presence also increases by 2.[/sblock]</p><p>This also means that 'dragon' items not otherwise noted as humanoid should be allowed to said character. (wheter they are available or not).</p><p></p><p>My conclusion is that for any feat or ability that would have dragon as a type prerequisite should be allowed for a dragonblood character meeting all other prerequisites.</p><p></p><p></p><p>I submit this to the powers that be and await your response.</p><p></p><p>P.S. Feel free to kibitz on the formatting. I am not traditionally a forum junky and as such am open to all advice, not limited to just this question.</p></blockquote><p></p>
[QUOTE="Daenur, post: 3595365, member: 52983"] Okay, so I know this is my first post. I wanted to make it decent. Greetings all. The premise of this question is that I have a character concept involving (possibly breaking)the Dragonborn race from Races of the Dragon, also visible at [URL=http://www.wizards.com/default.asp?x=dnd/iw/20060105b&page=1]Wizards of the Coast[/URL] . [U][B]Question[/B][/U] Can a dragonblood character take feats that have the dragon type as a prerequisite, so long as they meet all other prerequisites? (not True Dragon) Sources for reference include: [list] [*]Monster Manual 3.5 [*]Draconomicon [*]Dragon Magic [*]Races of the Dragon [/list] [I][B]Relevant Citations:[/B][/I] [sblock='Type' defined as per Monster Manual (MM p5)]Type determines how magic affects a creature; for example, the hold animal spell affects only creatures of the animal type. Type determines certain features, such as Hit Dice size, base attack bonus, base saving throw bonuses, and skill points. For quick reference, the Glossary gives a full description of the features and traits of each type and subtype.[/sblock] [sblock=Monsters by type (and subtype) (MM p4)]Dragon: dragons, dragon turtle, pseudodragon, wyvern.[/sblock] [sblock=Dragon Type (MM p308)]A dragon is a reptilelike creature, usually winged, with magical or unusual abilities. Features: A dragon has the following features - 12-dided Hit Dice - base attack bonus equal to total Hit Dice (as fighter). - Good Fortitude, Reflex, and Will saves - Skill points equal to (6 + Int modifier, minimum 1) per Hid Die, with quadruple skill points for the first Hid Die Traits: A dragon posesses the folowing traits (unless otherwise noted in the description of a particular kind). - Darkvision out to 60 feet and low-light vision. - Immunity to magic sleep effects and paralysis effects. - Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry. - Proficient with no armor. - Dragons eat, sleep, and breathe.[/sblock] [sblock=Regarding dragonblood races. (RotD p4)]Being a member of dragonblood race goes much deeper than merely speaking Draconic or having scales. Races of the dragon are those with strong ties to their dragon progenitors. They look, feel, and often behave in ways that reflect their mighty draconic heritage.[/sblock] [sblock=Humanoid (dragonblood) (RotD p8)]Humanoid (dragonblood): Dragonborn are humanoids with the dragonblood subtype and any other subtypes they had before undergoing the Rite of Rebirth. For all effects related to race, a dragonborn is considered a dragon and a member of her original race.[/sblock] [sblock=The Dragonkind Races (RotD p4)]Just as City of the Spider Queen expanded and enumerated the various spiderkind races, Races of the Dragon defines several existing races as dragonkind and adds some new ones. (Some of the stranger creatures, such as the ravid and the spell weaver, work very well as spawn of Tiamat—mortal enemies of the dragon born who serve Bahamut.) The dragonkind races detailed in various D&D books (some of them appearing in more than one source) are as follows. Races of the Dragon: Dragonborn, spellscale, kobold, draconic creatures, half-dragons. Draconomicon: Dragonkin, dragonnel, elemental drakes, faerie dragon, fang dragon, spiked felldrake, landwyrms, planar dragons, shadow dragon, storm drake, draconic creatures, half-dragons. Fiend Folio: Sea drake, sunwyrm. Monster Manual: True dragons, behir, dragon turtle, kobold, pseudodragon, ravid, wyvern. Monster Manual II: Gem dragons, felldrakes, frost salamander, hellfire wyrm, linnorms, spellweaver. Monster Manual III: Ambush drake, dracotaur, dragon eel, rage drake, ssvaklor. DRAGONBLOOD SUBTYPE If a race possesses the dragonblood subtype, it has a strong affinity to dragons—which means that spells, effects, powers, and abilities that affect or target dragons also affect it. The subtype qualifies a creature to use magic items normally only usable by dragons, and qualifies the creature to take feats that have the subtype as a prerequisite. The dragonblood subtype also makes creatures subject to harmful effects that affect dragons. The dragonblood subtype does not confer the dragon type or any traits associated with that type. For instance, it does not give a creature frightful presence. Dragons automatically qualify for any classes, prestige classes, racial substitution levels, feats, powers, or spells that require the dragonblood subtype. Races presented in this book that have the dragonblood subtype include dragonborn, spellscale, kobold, and draconic creatures. Should a creature acquire the dragon type, it loses the dragonblood subtype. DRAGON-DESCENDED RACES This term refers to a narrower category of dragonkind races. Dragon-descended races are those that use either the halfdragon or draconic creature templates.[/sblock] [U][B]My thoughts...[/B][/U] Potential feats in question... [sblock=ENDURE BLOWS <MONSTROUS>]You are adept at lessening the effects of blows. Prerequisites: Con 19, dragon type, Toughness. Benefit: You gain damage reduction 2/—. This stacks with any damage reduction you have from other sources. Damage reduction cannot reduce damage below 0.[/sblock] [sblock=AWAKEN SPELL RESISTANCE <MONSTROUS>]You gain spell resistance. Prerequisites: Con 13, dragon type. Benefit: You gain innate spell resistance equal to your racial Hit Dice. Special: If your racial Hit Dice increase after you gain this feat, your spell resistance increases as well. If you have this feat and you also have (or later gain) spell resistance as a racial ability, your spell resistance is equal to your new Hit Dice total or your racial spell resistance +2, whichever is higher. You can take this feat multiple times. Each time you take the feat, your innate spell resistance increases by 2.[/sblock] [sblock=AWAKEN FRIGHTFUL PRESENCE <MONSTROUS>]You gain frightful presence. Prerequisites: Cha 11, dragon type. Benefit: You gain the frightful presence special ability with a radius in feet equal to 5 × 1/2 your racial Hit Dice. The ability takes effect automatically whenever you attack, charge, or fly overhead. Creatures within the radius are subject to the effect if they can see you and have fewer Hit Dice than your racial Hit Dice. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 your racial HD + your Cha modifier) remains immune to your frightful presence for 24 hours. On a failure, creatures with 4 or fewer Hit Dice becomepanicked for 4d6 rounds and those with 5 or more Hit Dice become shaken for 4d6 rounds. Dragons ignore the frightfulpresence of other dragons.\Special: If you have both this feat and you have (or later gain) the frightful presence ability, your frightful presence radius either increases by 50% or increases to 5 feet × 1/2 your racial Hit Dice, whichever figure is higher. The save DC against your frightful presence also increases by 2.[/sblock] This also means that 'dragon' items not otherwise noted as humanoid should be allowed to said character. (wheter they are available or not). My conclusion is that for any feat or ability that would have dragon as a type prerequisite should be allowed for a dragonblood character meeting all other prerequisites. I submit this to the powers that be and await your response. P.S. Feel free to kibitz on the formatting. I am not traditionally a forum junky and as such am open to all advice, not limited to just this question. [/QUOTE]
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