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Dragon Reflections #62
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<blockquote data-quote="M.T. Black" data-source="post: 8822853" data-attributes="member: 6782171"><p><strong>Dragon Publishing</strong> released <strong>Dragon </strong>issue 62 in June 1982. It is 84 pages long and has a cover price of $3.00. In this issue, we have half-orcs, dragons, and spellbooks!</p><p></p><p style="text-align: center">[ATTACH=full]266405[/ATTACH]</p><p></p><p>In the editorial, publisher Jake Jacquet shares the results of a recent readership survey. About 7,000 people responded: 95% were male, the average age was 16, 80% were students, and the vast majority preferred heroic fantasy games, with science fiction games a strong second. The average age is younger than I expected, but the other stats don't surprise me. In the same column, editor Kim Mohan notes that this is the sixth anniversary of the magazine. Happy birthday, <strong>Dragon</strong>!</p><p></p><p>This month's special attraction is a <strong>Top Secret</strong> adventure called "Chinatown: The Jaded Temple." The agents must investigate the titular temple and recover a stolen isotope called, ahem, Dragonium. Jerry Epperson wrote the adventure and went on to create supplements for <strong>Mayfair</strong>, <strong>Steve Jackson</strong>, and <strong>TSR</strong>.</p><p></p><p>It's traditional now to have dragon-related articles on the magazine's anniversary. There are three new dragons in this issue: the faerie dragon by Brian Jaeger, the steel dragon by Pat Reinken, and the grey dragon, also by Reinken. The faerie dragon has been included in every edition of D&D since. Rounding out this feature is "Bazaar of the Bizarre," with Roger Moore explaining how to create armor from evil dragon hide.</p><p></p><p>The "Gangbusters! Design Notes" by Mark Acres gives an overview of a new RPG by <strong>TSR</strong>. In <strong>Gangbusters</strong>, you play the role of law enforcement, reporters, and criminals in 1920s America. There is, naturally, a significant focus on the organized crime that grew out of Prohibition. It is a percentile-based RPG system, but I think <strong>TSR </strong>would have been better off adopting a house system approach like several other companies were. Designer Mark Acres later joined <strong>Pacesetter</strong> before drifting out of the industry in the early 90s.</p><p></p><p>In "Page from the Mages," Ed Greenwood describes four spell books, with names such as <em>Mhzentul's Runes</em> and <em>The Book of the Silver Talon</em>. Included with each book is a description of its physical form, history, and contents. It's a fun, creative column, and Greenwood wrote several sequels over the subsequent years.</p><p></p><p>Also by Ed Greenwood is "The Scribe," a new NPC class. Although many of these purportedly "NPC only" classes found their way to the gaming table as PCs, in this instance, the class is very academically focused and of little use in the dungeon.</p><p></p><p>In "Half-orcs," Roger Moore moves beyond the "rude and crude" stereotype to explore the culture and motivations of this race. Perhaps most importantly, it describes the influence of the cult of Gruumsh, the orcish god first introduced in <strong>Deities & Demigods</strong>. Moore follows up with "The gods of the orcs," which details Shargaas, Yurtrus, Bahgtru, and Ilneval. These are seminal articles since much of this information became firmly embedded in <strong>D&D </strong>lore.</p><p></p><p>"The Feline Phantom" is a short story by Gordon Linzer about a tiger with an unusual paranormal ability. It is nicely written with a gentle little mystery at its heart. Linzer was the founder and editor of <strong>Space and Time Magazine</strong>, which published speculative fiction.</p><p></p><p>The final feature is "Zadron's Pouch of Wonders" by Phil Meyers and Steve Bill, which they describe as a "magical grab-bag inside which a great variety of magic items can be found." There are some standard magic items inside as well as some imaginative new ones, such as enchanted eggs and cards.</p><p></p><p>On to the regular features! In "From the Sorcerer's Scroll," Gary Gygax shares a collection of rules about spell books. It covers how much they cost, how many spells they hold, and their physical dimensions. The material is pragmatic rather than inspiring, but I remember using it back in the day.</p><p></p><p>"Sage Advice" returns with the usual assortment of rule-bending <strong>D&D</strong> questions: </p><p></p><p></p><p></p><p>In "Leomund's Tiny Hut," Len Lakofka is concerned about tough player characters bullying the owners of local shops. So he proposes several minor spells (which he calls "mysteries") to bolster their mercantile defenses. Some fun ideas include the <em>Hound </em>spell, which allows any animal to bark like a large dog!</p><p></p><p>"Dragon's Augury" reviews two games this month. <strong>Fifth Frontier War</strong> by <strong>GDW </strong>is "a good game, but it may be a bit involved for some players." Meanwhile, <strong>The Free City of Haven</strong> by <strong>Gamelords </strong>is "the best fantasy city ever published."</p><p></p><p>"Off the Shelf" has capsule reviews for six new fiction books. <em>Revenge of the Horseclans</em> by Robert Adams is "one of the best" in the series. In <em>Rite of Passage, </em>Alexei Panshin has created "a totally lived-in world, and populated it with real, understandable people." <em>War of Omission</em> by Kevin O'Donnell, Jr. is "a frightful book." <em>The Gray Prince</em> by Jack Vance is "a highly entertaining novel." <em>The Napoleons of Eridanus</em> by Pierre Barbet "deserves attention." Finally, <em>The Warlock Unlocked</em> by Christopher Stasheff is "funfilled, exciting, and amusing."</p><p></p><p>This month's cover was by Larry Elmore and is one of my favorites. Interior artists include Jim Holloway, Phil Foglio, Kyle Miller, Paul Sonju, Roger Raupp, Harry Quinn, Dave Trampier, and David Larson.</p><p></p><p>And that's a wrap! A quality issue with my favorite article being "Pages from the Mages." Next month, we have bandits, the barbarian class, and an adventure by Larry DiTillio!</p></blockquote><p></p>
[QUOTE="M.T. Black, post: 8822853, member: 6782171"] [B]Dragon Publishing[/B] released [B]Dragon [/B]issue 62 in June 1982. It is 84 pages long and has a cover price of $3.00. In this issue, we have half-orcs, dragons, and spellbooks! [CENTER][ATTACH type="full"]266405[/ATTACH][/CENTER] In the editorial, publisher Jake Jacquet shares the results of a recent readership survey. About 7,000 people responded: 95% were male, the average age was 16, 80% were students, and the vast majority preferred heroic fantasy games, with science fiction games a strong second. The average age is younger than I expected, but the other stats don't surprise me. In the same column, editor Kim Mohan notes that this is the sixth anniversary of the magazine. Happy birthday, [B]Dragon[/B]! This month's special attraction is a [B]Top Secret[/B] adventure called "Chinatown: The Jaded Temple." The agents must investigate the titular temple and recover a stolen isotope called, ahem, Dragonium. Jerry Epperson wrote the adventure and went on to create supplements for [B]Mayfair[/B], [B]Steve Jackson[/B], and [B]TSR[/B]. It's traditional now to have dragon-related articles on the magazine's anniversary. There are three new dragons in this issue: the faerie dragon by Brian Jaeger, the steel dragon by Pat Reinken, and the grey dragon, also by Reinken. The faerie dragon has been included in every edition of D&D since. Rounding out this feature is "Bazaar of the Bizarre," with Roger Moore explaining how to create armor from evil dragon hide. The "Gangbusters! Design Notes" by Mark Acres gives an overview of a new RPG by [B]TSR[/B]. In [B]Gangbusters[/B], you play the role of law enforcement, reporters, and criminals in 1920s America. There is, naturally, a significant focus on the organized crime that grew out of Prohibition. It is a percentile-based RPG system, but I think [B]TSR [/B]would have been better off adopting a house system approach like several other companies were. Designer Mark Acres later joined [B]Pacesetter[/B] before drifting out of the industry in the early 90s. In "Page from the Mages," Ed Greenwood describes four spell books, with names such as [I]Mhzentul's Runes[/I] and [I]The Book of the Silver Talon[/I]. Included with each book is a description of its physical form, history, and contents. It's a fun, creative column, and Greenwood wrote several sequels over the subsequent years. Also by Ed Greenwood is "The Scribe," a new NPC class. Although many of these purportedly "NPC only" classes found their way to the gaming table as PCs, in this instance, the class is very academically focused and of little use in the dungeon. In "Half-orcs," Roger Moore moves beyond the "rude and crude" stereotype to explore the culture and motivations of this race. Perhaps most importantly, it describes the influence of the cult of Gruumsh, the orcish god first introduced in [B]Deities & Demigods[/B]. Moore follows up with "The gods of the orcs," which details Shargaas, Yurtrus, Bahgtru, and Ilneval. These are seminal articles since much of this information became firmly embedded in [B]D&D [/B]lore. "The Feline Phantom" is a short story by Gordon Linzer about a tiger with an unusual paranormal ability. It is nicely written with a gentle little mystery at its heart. Linzer was the founder and editor of [B]Space and Time Magazine[/B], which published speculative fiction. The final feature is "Zadron's Pouch of Wonders" by Phil Meyers and Steve Bill, which they describe as a "magical grab-bag inside which a great variety of magic items can be found." There are some standard magic items inside as well as some imaginative new ones, such as enchanted eggs and cards. On to the regular features! In "From the Sorcerer's Scroll," Gary Gygax shares a collection of rules about spell books. It covers how much they cost, how many spells they hold, and their physical dimensions. The material is pragmatic rather than inspiring, but I remember using it back in the day. "Sage Advice" returns with the usual assortment of rule-bending [B]D&D[/B] questions: In "Leomund's Tiny Hut," Len Lakofka is concerned about tough player characters bullying the owners of local shops. So he proposes several minor spells (which he calls "mysteries") to bolster their mercantile defenses. Some fun ideas include the [I]Hound [/I]spell, which allows any animal to bark like a large dog! "Dragon's Augury" reviews two games this month. [B]Fifth Frontier War[/B] by [B]GDW [/B]is "a good game, but it may be a bit involved for some players." Meanwhile, [B]The Free City of Haven[/B] by [B]Gamelords [/B]is "the best fantasy city ever published." "Off the Shelf" has capsule reviews for six new fiction books. [I]Revenge of the Horseclans[/I] by Robert Adams is "one of the best" in the series. In [I]Rite of Passage, [/I]Alexei Panshin has created "a totally lived-in world, and populated it with real, understandable people." [I]War of Omission[/I] by Kevin O'Donnell, Jr. is "a frightful book." [I]The Gray Prince[/I] by Jack Vance is "a highly entertaining novel." [I]The Napoleons of Eridanus[/I] by Pierre Barbet "deserves attention." Finally, [I]The Warlock Unlocked[/I] by Christopher Stasheff is "funfilled, exciting, and amusing." This month's cover was by Larry Elmore and is one of my favorites. Interior artists include Jim Holloway, Phil Foglio, Kyle Miller, Paul Sonju, Roger Raupp, Harry Quinn, Dave Trampier, and David Larson. And that's a wrap! A quality issue with my favorite article being "Pages from the Mages." Next month, we have bandits, the barbarian class, and an adventure by Larry DiTillio! [/QUOTE]
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