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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Imaro" data-source="post: 9240176" data-attributes="member: 48965"><p>We're not talking about perfection, we're talking about a pointless/arbitrary system that would have the same merit (honestly, probably even less) than if a DM decided on a case by case basis how to handle particular magic items.</p><p></p><p></p><p></p><p>Emphasis mine: So is it easy... or hard?? </p><p></p><p>So now we are adding magic item guidelines in every D&D campaign setting... but wait... wouldn't it vary even by adventure... again how powerful is a ring of water breathing vs a wand of flight if your adventure is taking place totally underwater? So now what every adventure published needs to rate all the magic items in 5e as well... This idea is absurd when a DM with a modicum of common sense (and I mean you're claiming it's not hard) can figure out the ramifications of certain magic items for his campaign and adventures better than anyone else. </p><p></p><p></p><p></p><p>Didn't you just reference 4e in the previous paragraph?</p><p></p><p>If the game was that robust why did we need the inherent bonuses? Regardless you're not actually refuting my point... This is also a testament that magic items in and of themselves in that edition, by your own words were only "minor fluctuations in power". The point is in 5e they are actual rewards that increase power above the baseline as opposed to being necessary to maintain the baseline.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9240176, member: 48965"] We're not talking about perfection, we're talking about a pointless/arbitrary system that would have the same merit (honestly, probably even less) than if a DM decided on a case by case basis how to handle particular magic items. Emphasis mine: So is it easy... or hard?? So now we are adding magic item guidelines in every D&D campaign setting... but wait... wouldn't it vary even by adventure... again how powerful is a ring of water breathing vs a wand of flight if your adventure is taking place totally underwater? So now what every adventure published needs to rate all the magic items in 5e as well... This idea is absurd when a DM with a modicum of common sense (and I mean you're claiming it's not hard) can figure out the ramifications of certain magic items for his campaign and adventures better than anyone else. Didn't you just reference 4e in the previous paragraph? If the game was that robust why did we need the inherent bonuses? Regardless you're not actually refuting my point... This is also a testament that magic items in and of themselves in that edition, by your own words were only "minor fluctuations in power". The point is in 5e they are actual rewards that increase power above the baseline as opposed to being necessary to maintain the baseline. [/QUOTE]
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