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Community
General Tabletop Discussion
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Does/Should D&D Have the Player's Game Experience as a goal?
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<blockquote data-quote="Oofta" data-source="post: 9235826" data-attributes="member: 6801845"><p>I've started a new campaign and the first couple of sessions didn't have a single combat. The group has been having a blast, exploring who their characters are, how they interact with each other, learning about their new situation. Other games have been, and will again be off and on, heavy combat.</p><p></p><p>People obviously play for very different reasons, but I very much try to paint a vibrant picture of the world around them, give the players interesting ways to interact with that world. But I also like to balance it with the tactical side of things and give them interesting obstacles to overcome whether that's all skill based or combat.</p><p></p><p>Obviously different systems will have a different focus, but personally I like the rules in D&D handling the crunchy bits like combat while providing a framework with skills but leave most of the PC interaction with the world more free form. I don't think focusing on player experience and D&D are necessarily mutually exclusive.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9235826, member: 6801845"] I've started a new campaign and the first couple of sessions didn't have a single combat. The group has been having a blast, exploring who their characters are, how they interact with each other, learning about their new situation. Other games have been, and will again be off and on, heavy combat. People obviously play for very different reasons, but I very much try to paint a vibrant picture of the world around them, give the players interesting ways to interact with that world. But I also like to balance it with the tactical side of things and give them interesting obstacles to overcome whether that's all skill based or combat. Obviously different systems will have a different focus, but personally I like the rules in D&D handling the crunchy bits like combat while providing a framework with skills but leave most of the PC interaction with the world more free form. I don't think focusing on player experience and D&D are necessarily mutually exclusive. [/QUOTE]
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Community
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Does/Should D&D Have the Player's Game Experience as a goal?
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