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<blockquote data-quote="Hussar" data-source="post: 9340229" data-attributes="member: 22779"><p>Sorry, I may be confusing you with the fifteen other people who keep telling me to change how I want the game to go. See, from my perspective, this is what I see:</p><p></p><p>Me: The game would be improved if it was run at a faster pace since many games end before a satisfactory conclusion.</p><p>Response 1 - No, you're wrong. The journey is the reward and you should just be happy with what you got.</p><p>Response 2 - No, you're wrong. You just want to go from combat to combat, and not do any role play.</p><p>Response 3 - No, you're wrong. Nothing that ever happens in an RPG is ever a waste of time.</p><p>Response 4 - No, you're wrong. Gaming is about "emergent" stories. Totally different from authored stories.</p><p></p><p>Personally, I really love #4 because, well, it ignores the fact that emergent or not, without a climax, you don't actually have a story. You have a setting. You have characters, but, you don't have a story.</p><p></p><p>At no point does anyone say, "Hey, Y'know what? Maybe if we tightened the campaign up a bit, stripped out those sessions where we "didn't get any closer to ... saving the day", we might, just maybe, actually have a complete campaign. But, no. Instead, I have everyone tripping over themselves to tell me how wrong I am for wanting DM's to maybe skip a few things, just so we DO get closer to saving the day. Because, for me, a session where we didn't get closer? That's a total waste of time because it means we're one more step closer to the campaign failing.</p><p></p><p>I mean, FFS, our Ravenloft campaign ended in the middle of a freaking combat. The DM just vanished into the ether and never came back. Real life stepped on him hard. I get that. But, poof. Campaign gone. No warning. No word. Just showed up for the game next week and... no DM. Our recent Avernus campaign ended while crossing a bridge. We'd resolved nothing. I'm not talking about campaigns trailing off because the DM wants to move on to something else, so, we've kinda sorta come to a conclusion (although that's common enough too). I'm talking about how the campagn ends three sentences after the Ring Wraiths stab Frodo.</p><p></p><p>Every time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9340229, member: 22779"] Sorry, I may be confusing you with the fifteen other people who keep telling me to change how I want the game to go. See, from my perspective, this is what I see: Me: The game would be improved if it was run at a faster pace since many games end before a satisfactory conclusion. Response 1 - No, you're wrong. The journey is the reward and you should just be happy with what you got. Response 2 - No, you're wrong. You just want to go from combat to combat, and not do any role play. Response 3 - No, you're wrong. Nothing that ever happens in an RPG is ever a waste of time. Response 4 - No, you're wrong. Gaming is about "emergent" stories. Totally different from authored stories. Personally, I really love #4 because, well, it ignores the fact that emergent or not, without a climax, you don't actually have a story. You have a setting. You have characters, but, you don't have a story. At no point does anyone say, "Hey, Y'know what? Maybe if we tightened the campaign up a bit, stripped out those sessions where we "didn't get any closer to ... saving the day", we might, just maybe, actually have a complete campaign. But, no. Instead, I have everyone tripping over themselves to tell me how wrong I am for wanting DM's to maybe skip a few things, just so we DO get closer to saving the day. Because, for me, a session where we didn't get closer? That's a total waste of time because it means we're one more step closer to the campaign failing. I mean, FFS, our Ravenloft campaign ended in the middle of a freaking combat. The DM just vanished into the ether and never came back. Real life stepped on him hard. I get that. But, poof. Campaign gone. No warning. No word. Just showed up for the game next week and... no DM. Our recent Avernus campaign ended while crossing a bridge. We'd resolved nothing. I'm not talking about campaigns trailing off because the DM wants to move on to something else, so, we've kinda sorta come to a conclusion (although that's common enough too). I'm talking about how the campagn ends three sentences after the Ring Wraiths stab Frodo. Every time. [/QUOTE]
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