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<blockquote data-quote="Scott Christian" data-source="post: 9290894" data-attributes="member: 6901101"><p>Take the words need out of your sentence and replace it with "can." Then replace the next part for "expecting the player to read the title of the book." And I have always clearly stated (especially at this point), it is both the DM's and player's responsibility during session zero to lay out their expectations before a full blown campaign. </p><p>If you want to argue that people going into a year or more long campaign shouldn't need to read and understand the context of a book they are using, and shouldn't communicate their expectations with each other, and shouldn't try to accommodate one another - then we disagree. </p><p></p><p>For the record, I have put forth no such claims that the DM "needs" to do anything. In fact, I have placed most of the responsibility on the player. And the reason is simple, the DM already has a lot to do. Asking a player to understand the context from which the character they are building comes from, and then compare it with the setting they are actually playing in, is not too much to ask. It should be an expectation. All I can say, is thank goodness the last five groups I have played with understand this perfectly. (Note: The only ones to not understand this are the high school students I oversee. They don't do this because very few of them read the books. They just look up the abilities online without any connection to where the ability/class/power/spell/etc. came from.)</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9290894, member: 6901101"] Take the words need out of your sentence and replace it with "can." Then replace the next part for "expecting the player to read the title of the book." And I have always clearly stated (especially at this point), it is both the DM's and player's responsibility during session zero to lay out their expectations before a full blown campaign. If you want to argue that people going into a year or more long campaign shouldn't need to read and understand the context of a book they are using, and shouldn't communicate their expectations with each other, and shouldn't try to accommodate one another - then we disagree. For the record, I have put forth no such claims that the DM "needs" to do anything. In fact, I have placed most of the responsibility on the player. And the reason is simple, the DM already has a lot to do. Asking a player to understand the context from which the character they are building comes from, and then compare it with the setting they are actually playing in, is not too much to ask. It should be an expectation. All I can say, is thank goodness the last five groups I have played with understand this perfectly. (Note: The only ones to not understand this are the high school students I oversee. They don't do this because very few of them read the books. They just look up the abilities online without any connection to where the ability/class/power/spell/etc. came from.) [/QUOTE]
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