el-remmen
Moderator Emeritus
Oh man, the -itis is nothing to mess with.I think you did, but my oldmanitis may have kicked in.
Oh man, the -itis is nothing to mess with.I think you did, but my oldmanitis may have kicked in.
I also have the Health Estimate module, which provides Baldur's Gate 1+2-style "unharmed, injured, badly injured, near death" when you hover over a token. I should rename Badly Injured (<50%) to Bloodied but I can't bring myself to alter my beloved BG2s' terminology.I have a module that does this in Foundry- and the A5e foundry system has the feature included. So yeah I roll HP automatically for everything except bosses and named NPCs. For some reason I love the same type of enemies not having the same HP.
In-person games? Nope.
This is a really good way to do it. Short and sweet.I don't roll and use the average for most monsters, but if I want some to be minions I use the lowest possible result, and if I want one to be a boss I use the maximum possible result.