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DnD cosmology - Which Edition do you prefer?
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<blockquote data-quote="Jer" data-source="post: 8616271" data-attributes="member: 19857"><p>Orbiting the Outlands/Concordant Opposition. The original concept was that they were orbiting the inner planes because they were the home of the gods, which in Western conception means they're "outer space" in some sense. But Jeff Grubb chucked that with the Manual of the Planes by plugging the "missing" hole in the cosmology creating the Neutral plane of Concordant Opposition that had gates to all of the other outer planes and sat in the middle of them all.</p><p></p><p>That fundamentally shifted the cosmology of the Outer Planes from revolving around the Prime Material and into revolving around itself. It doesn't really become apparent how much that change impacts things until Planescape took the idea and ran with it, but having the outer planes surrounding the Outlands means that they're almost divorced from the Prime except as a source of souls for the afterlife.</p><p></p><p></p><p>Right - even before the Planescape days the outer planes were all infinite in size. Their position on an alignment grid was conceptual, not physical. Planescape kept them infinite in size but added the idea of gates between neighboring planes so that the philosophers of Sigil could argue that the Great Wheel was a real thing, but also pointed out in various places that those same philosophers just ignore other gates on those planes that don't support their theory of a Great Wheel.</p><p></p><p>IMO the best part of the Great Wheel cosmology in Planescape is how the setting sets up that it's a "real" thing and then undermines it wherever it can by making it just a construct of philosophers arguing the entire thing into existence because in the Outer Planes belief creates reality.</p></blockquote><p></p>
[QUOTE="Jer, post: 8616271, member: 19857"] Orbiting the Outlands/Concordant Opposition. The original concept was that they were orbiting the inner planes because they were the home of the gods, which in Western conception means they're "outer space" in some sense. But Jeff Grubb chucked that with the Manual of the Planes by plugging the "missing" hole in the cosmology creating the Neutral plane of Concordant Opposition that had gates to all of the other outer planes and sat in the middle of them all. That fundamentally shifted the cosmology of the Outer Planes from revolving around the Prime Material and into revolving around itself. It doesn't really become apparent how much that change impacts things until Planescape took the idea and ran with it, but having the outer planes surrounding the Outlands means that they're almost divorced from the Prime except as a source of souls for the afterlife. Right - even before the Planescape days the outer planes were all infinite in size. Their position on an alignment grid was conceptual, not physical. Planescape kept them infinite in size but added the idea of gates between neighboring planes so that the philosophers of Sigil could argue that the Great Wheel was a real thing, but also pointed out in various places that those same philosophers just ignore other gates on those planes that don't support their theory of a Great Wheel. IMO the best part of the Great Wheel cosmology in Planescape is how the setting sets up that it's a "real" thing and then undermines it wherever it can by making it just a construct of philosophers arguing the entire thing into existence because in the Outer Planes belief creates reality. [/QUOTE]
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