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<blockquote data-quote="Oofta" data-source="post: 8705074" data-attributes="member: 6801845"><p>I only make a handful of changes, they're either for balance, fun for players or to make my life easier DM. </p><p></p><p>For example:</p><p><strong>Balance</strong>: Ability items add to, do not replace ability scores. I don't want that PC with an 8 strength to suddenly be the strongest member in the party by putting on gauntlets.</p><p><strong>Fun for players</strong>: I don't care how many thrown weapons you draw in a round, versatile bows so strength based PCs have a decent ranged option. </p><p><strong>DM</strong>: for purposes of pacing and verisimilitude, I use the alternate rest rules where a short rest is overnight and a long rest is a week or more. I almost never do dungeons, so spreading out that mystery/exploration/espionage/etc. over the course of a few days just makes more sense to me.</p><p></p><p></p><p></p><p>I've always run campaigns in my home world. I find it easier than running modules because I just need high level ideas and then run a very sand-box style campaign. It's easier for me to come up with a handful of individuals and organizations along with their agendas than to understand a module well enough to run things on the fly when the PCs go off the rails. The PCs always seem to go off the rails.</p><p></p><p>I also enjoy the creative aspects of creating a world and it's lore. That leads into the next question...</p><p></p><p></p><p></p><p>The world needs to make sense to me. While I may allow exceptions if people ask, I think there are already too many playable races with just the base rules. I want unique cultures, I want to know how those races fit into the bigger picture of the world. I don't want every other PC to be from some hidden valley somewhere that has an unsustainably small population.</p><p></p><p></p><p>I generally don't limit combos except for cleric/warlock. I don't see people being dedicated to two different supernatural beings. On a related note I limit warlock patrons because I don't want to deal with evil PCs that sold their soul to the devil or having some looming threat that the PCs know will never, ever happen.</p><p></p><p>I allow most books other than the ones that are setting specific. So no Eberron dragon marks for example.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8705074, member: 6801845"] I only make a handful of changes, they're either for balance, fun for players or to make my life easier DM. For example: [B]Balance[/B]: Ability items add to, do not replace ability scores. I don't want that PC with an 8 strength to suddenly be the strongest member in the party by putting on gauntlets. [B]Fun for players[/B]: I don't care how many thrown weapons you draw in a round, versatile bows so strength based PCs have a decent ranged option. [B]DM[/B]: for purposes of pacing and verisimilitude, I use the alternate rest rules where a short rest is overnight and a long rest is a week or more. I almost never do dungeons, so spreading out that mystery/exploration/espionage/etc. over the course of a few days just makes more sense to me. I've always run campaigns in my home world. I find it easier than running modules because I just need high level ideas and then run a very sand-box style campaign. It's easier for me to come up with a handful of individuals and organizations along with their agendas than to understand a module well enough to run things on the fly when the PCs go off the rails. The PCs always seem to go off the rails. I also enjoy the creative aspects of creating a world and it's lore. That leads into the next question... The world needs to make sense to me. While I may allow exceptions if people ask, I think there are already too many playable races with just the base rules. I want unique cultures, I want to know how those races fit into the bigger picture of the world. I don't want every other PC to be from some hidden valley somewhere that has an unsustainably small population. I generally don't limit combos except for cleric/warlock. I don't see people being dedicated to two different supernatural beings. On a related note I limit warlock patrons because I don't want to deal with evil PCs that sold their soul to the devil or having some looming threat that the PCs know will never, ever happen. I allow most books other than the ones that are setting specific. So no Eberron dragon marks for example. [/QUOTE]
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