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Discussing a new PF2 healing paradigm
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<blockquote data-quote="Dragonsbane" data-source="post: 8526599" data-attributes="member: 6775188"><p>This. Heal fully between encounters? Really? Sounds like an MMO to me. It REALLY removes verisimilitude. As if 5E healing isn't bad enough?</p><p></p><p>I must disagree with much of OP's views, including the apparent my way is the right/fun way to play.</p><p></p><p>My experience:</p><ul> <li data-xf-list-type="ul">My players often cannot fully heal after a battle. Healing is nerfed in my game (Treat Wounds 1/day on a subject, Focus healing spells only work 1/day on a subject)</li> <li data-xf-list-type="ul">I use random encounters, sometimes a great deal, even if players are not at 100% hp</li> <li data-xf-list-type="ul">There are rarely safe places to rest while in dungeons or similar environs</li> <li data-xf-list-type="ul">Wounded condition is not removable without a full rest</li> </ul><p></p><p>Our games (2 groups) are going strong. No TPKs (although in one group the sorcerer does go down now and then), no balance issues. Worst case is I click "weak" in Foundry on the monster, it lowers its numbers a little. Full rest before battles? I call bull****.</p><p></p><p>Additionally, if this post is answered (no big if not) I hope the OP can tone down his condescending attitude. Just because someone disagrees does not mean "they did not read the whole post". Not everyone has fun the same way. My tables would burst into laughter if I said they needed to heal after every fight, and the MMO comments would begin.</p></blockquote><p></p>
[QUOTE="Dragonsbane, post: 8526599, member: 6775188"] This. Heal fully between encounters? Really? Sounds like an MMO to me. It REALLY removes verisimilitude. As if 5E healing isn't bad enough? I must disagree with much of OP's views, including the apparent my way is the right/fun way to play. My experience: [LIST] [*]My players often cannot fully heal after a battle. Healing is nerfed in my game (Treat Wounds 1/day on a subject, Focus healing spells only work 1/day on a subject) [*]I use random encounters, sometimes a great deal, even if players are not at 100% hp [*]There are rarely safe places to rest while in dungeons or similar environs [*]Wounded condition is not removable without a full rest [/LIST] Our games (2 groups) are going strong. No TPKs (although in one group the sorcerer does go down now and then), no balance issues. Worst case is I click "weak" in Foundry on the monster, it lowers its numbers a little. Full rest before battles? I call bull****. Additionally, if this post is answered (no big if not) I hope the OP can tone down his condescending attitude. Just because someone disagrees does not mean "they did not read the whole post". Not everyone has fun the same way. My tables would burst into laughter if I said they needed to heal after every fight, and the MMO comments would begin. [/QUOTE]
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Discussing a new PF2 healing paradigm
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