Describe your last RPG session in more than 5 words.

Honor & Intrigue, Privateers of the Complications:

Abandon quest? GM turns friendlier.
Our Honor & Intrigue GM is a gifted player, and tends to forget that the rest of us aren't quite as lucky as him, and don't have insight into the forthcoming challenges . Yesterday, the quest for El Dorado appeared truly hopeless, and the players were seriously considering abandoning it. They'd all come to that conclusion independently.

The characters just don't have the supplies for the next part, and every attempt to gather them has been ruined by swarms of giant ants. A single worker ant is a dangerous fight for a PC, and dozens of soldier ants showed up. We just fled. The ants' behaviour has been weird enough that we couldn't make plans for avoiding them. The GM had made them so fearsome that the journey through the tunnels that must connect to their nest looked simply suicidal. The players all have decades of gaming experience: but the quest really looked hopeless.

The GM realised he was about to lose his plot line, and things started getting easier.
 

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GURPS 4e Weird War II, China-Burma-India theatre:

Politics, recruiting, travelling, insurance, cliff-hanger.
Politics: the Sikh prince in the party has been signing declarations of friendship and co-operation with other governments in the region around northern India. These include Indian princely states and Afghanistan. Today he got called in by his cousin, the Maharaja of Patiala State to ask about his objectives and firm up plans. During this, they started to devise a constitution for an independent India, rather different from the historical one.

Recruiting: During the previous session of this campaign, the party met with the new commander of the Indian Army, General Auchinleck, and were able to convince him that magic is returning to the world. Like any skilled general, he was keen to apply a new resource to his existing problems, and has created the Indian Corps of Religious Advisers. That will provide "religious advisers" to the troops who are actually magical support for the Army. Now it's necessary to recruit and train some, so the characters did a bit of that, through existing contacts and social structures. They had to stop because of the next mission their agency (Delhi Intelligence Bureau, the British India equivalent of MI5) had for them.

Travelling: this was to escort some Indian National Congress politicians to the current capital (as of February 1941) of Nationalist China, Chongqing. The politicians went there to learn more about the Sino-Japanese war, at the suggestion of the Delhi Intelligence Bureau, who are trying to get the INC to co-operate more when war breaks out between Japan and Britain. This is regarded as inevitable.

Insurance: They travelled in a Douglas DC-3, which belongs to the Sikh prince and is leased to and operated by Tata Airways. However, it is not insured against war damage, and Chongqing gets reasonably frequent air raids by the Japanese. So the air crew stayed at the airfield with the plane, and have orders to head for Kunming, to the south-west, if the air raid warning goes off. While Nationalist China is inefficient at many things, air raid warning works quite well, because the Japanese have to fly hundreds of kilometres over populated areas that have a functioning telephone and telegraph system.

Cliff-hanger: The PCs and the politicians spent the afternoon of their third day in Chongqing at Chiang Kai-Shek's afternoon social event. Two hours before dawn, the air-raid alarms started and we ended the session.
 
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Upstate and down the stairs!​

“I’m so embarrassed, I have a zit on my nose!” The woman looked, but saw only Devi’s swirling eyes…

The Ziegler Security Service team was used to working vacations, but this was ridiculous. They (mobbed-up magician Gia CM, hipster detective Zelda Saeki, gearhead/bad boy Professor Winston Callahan, and millionaire mystic Devika Velyapur) hadn't even arrived at Saratoga Springs when they heard about an attempted murder. Their friend Najah had allegedly tried to kill their other friend, her baby daddy Andy Lancaster.

(This news was delivered by their daughter Anizah, who had hopped on the back of a milk truck to meet them in Schenectady!)

The story: after a late night fight, Nadja had woken up early to throw her wheelchair-bound beau down the stairs. Of course, this didn't make sense. Nadja was an educated archaeologist, and knew her staffs’ schedule. If she was going to kill her wheelchair-bound husband, there is no way she would've been caught. The scene of the crime matched the description (Andy had been hurled down into the basement). There were only two other suspects: the housekeeper and the live-in manservant.

The group hired Najah an expensive lawyer, who allowed them to question her privately. (Callahan, seeing a fellow academic chained up like an ax murderer, made sure to voice his opinion to the "lapdogs of capital" operating the sergeant's desk, and nearly got decked.)

According to Najah, she and Andy had argued, but she had woken up late, same as her daughter… they had eaten a new dessert the night before, while Andy hadn't. Who made the dessert? The housekeeper!

Mrs. Duval was prim and proper, which made her no match for four scurrilous investigators. After a go-nowhere conversation, Devi followed her to a health spa. During a massage, she kept repeating the same story about her morning… Almost as if it was rehearsed. A whiny matron was no match for the former goddess of the Red Jasmine Cult, and Devi blasted the hypnosis right out of the woman's head. Mrs. Duval confessed to pushing her employer nearly to his death! But who had given her such a suggestion and why?

The other servant was quickly exonerated (and excoriated for his obvious crush on Najah). Gia suggested that she and Devika team up, putting Mrs. Duval into a state of cryptomnesia. They had never done it before, but the mystic synergy was successful. In an unused hotel conference room, they sent the caretaker back into the past, back to the moment she was strapped into a dentist chair and hypnotized by a weird eyed man with a German accent!

“Or an Austrian accent,” she admitted. “Don't make me do the voice.”

The spa’s hidden room had a secret tunnel, leading to the Yaddo artist’s colony! After a brief fracas with hypnotized gardeners, the group headed to the main house… Where they were dismayed to find a half dozen weirdos with walleyes, cross eyes, amblyopia, but not one with a German accent.

Zelda gathered the cops, the witnesses, and all the suspects into the dining room. The artists found this ridiculous, but Gia warmed up the crowd with some Borscht belt humor, Devi explained the financials, and the Japanese PI pointed out the exact right person as she walked slowly around… pointing at a fake Italian! Devi taunted the man, who lunged across the table at her and was swarmed by dozens of adults. (The rest of the detectives were not that impressed by this buffoonery.) Still, Dr. Johann Kopfschmidt bragged that he would simply sneak away for any punishment. He was well connected…

Outside, Devika asked the officers for a few minutes alone with the suspect. He was strong-willed, but the Red Jasmine Cult had schooled the Goddess on man’s fear. By the time she was done, the crook begged for a jail cell, anything to keep him away from those eyes! Devi herself turned away, almost sobbing from the power she had channeled. But dinner had cupcakes and you can’t be ruled by the past.

At the hospital, Callahan was in a puckish mood.

“Hey,” he whispered to Devi. “Ask the man if he can feel his legs.”

Although Andy was hurt, the family was reunited. Unfortunately, this attack wasn't random… It was all part of a larger puzzle, as the spa had been built by the group's nemesis, Aloria Midas. When they got to New York, it would be time for revenge.

I don’t practice Santorini​

When the mob asks a favor, expect fireworks. And firefights.

As Greece became a military dictatorship, criminals took notice. Gia CM was "asked" by the family to bail out a particularly talkative mob daughter from the island of Santorini. Luckily, the island had a great cover: an annual fireworks festival. It celebrated the volcanic founding of the island, and prevented any pesky air forces from coming around.

Rafe Lancaster and Zelda Saeki were invited along, the former getting them onto the island in his racing sailboat, and getting the best transportation available: mopeds.

The trio got there a half hour before the fireworks, but Zelda's excellent skills got them to the mountainside villa in no time flat. There was a misunderstanding at the door: their target, Agrippa Petrakis, was expecting extraction from the O'Rourke gang. Gia threw on an Irish accent and began warming up their target and her gorgeous bodyguard, Socrates. Rafe and Zelda lost focus, astounded by the Rembrandt in the hallway… Was this the original, or did Rafe have it? Before he could put his art history classes to use, the fireworks started… And the Japanese special forces came over the wall!

Gia has one true magic trick: the ability to vanish herself and another person. So as the troops stormed the living room… they found only a very confused bodyguard! Before they could start their "formal interrogation” (the kind that involves cigarette burns), Zelda volunteered to help search for the missing person. Which was awkward, because she wasn't good at lying… and didn't want to catch Gia!

Socrates, free to go, took the Rembrandt and fled into the night.

Rafe slinked out of the house and took his moped to the biggest villa on the island. Just his luck: it was being rented by his fellow Century Club member, Mack Silver! Always ready to help a friend, he offered Rafe the keys to the loudest, smelliest, only truck on the island. In case he needed a distraction.

Back at the villa, Gia struggled to find an escape opportunity. She got one when the police (or the “police”?) knocked on the door and started questioning the Japanese commandos. Gunfire!

The fireworks stopped momentarily, long enough for Rafe to SCREAM down the hill, intentionally hitting trash cans, his horn blaring La Cucaracha. Gia and Agrippa, now well acquainted, were able to slink out in the chaos. Their escape was slowed down, however, by the fact neither of them were any good at driving.

Zelda tried to escape, only to have an ancient vase explode next to her. Sniper! She dove for a fallen rifle, followed the line of fire, and squeezed off a shot toward a nearby basilica… Blowing up the scope of the assassin. She didn't have time to gloat though, as shards of glass from her own scope cut her face. Still, a sniper without a scope wasn't a threat, and she was able to meet the other three at the sailboat for extraction. Rafe had abandoned the car (sorry to Mack for all the tickets!). There was nothing to do but pop the ouzo and sail away.
 
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AD&D1.2e, Avalon campaign.

Recruited satyrs, prepared for journey.
Back to playing after a couple of weeks skipped due to GM's computer being sick. We recruited some satyrs, with a consequent rise in the ongoing innuendo level. Aster, our Priestess of Artemis who is charged with the mission to avoid civil war, got to take part in the convocation, and shifted the positions of the churches of Persephone and Hephaestus to a useful extent.

We made our plan for the journey to the capital of the Empire we're in, which will be for the whole collection of clerics, their guards and acolytes, sacred creatures, PCs and Empress' guards to travel on nightside. That will be faster and less conspicuous, and will allow us to appear on dayside near the capital, which should be impressive.
 

Daggerheart playtest.

Head desk. Head desk. Head
Yeah. They’re just 5E players trying to play 5E with 2d12 instead of a d20. The second there was even the hint of a problem that couldn’t be solved with either fighting or talking they literally gave up. A few threw up their hands and quit. FFS.
 

Viva Flatlantis!
A battle for souls in Sin City!

Someone strange arrived in the mail. Stanli, former warrior of Flatlantis, mailed himself to the ZSS New York office. The city had gone three-dimensional, and the soul-eating shademarks had disappeared!

Ivo, Rafe and Devika were on active duty this week. They began scouring international newspapers, but were called by an old client: Dr. Henry Starkweather. He’d become much less annoying, and was studying the paranormal in Las Vegas… were they up for some work?

In fairy tales, heroes have no hope of reward. Rafe Lancaster and his mentee were more realistic. They phoned ahead to Vegas, crashing with millionaire frenemy Buck Searsroe. Since they’d been there last, the city had turned into a late-night paradise, with three big casinos, all run by rival triplets, The Gillers. Freddie, fan of occultism and the “Daredevil King of Chance and Wealth” ran the Phantom Chalice. Megan was the “Relentless Queen of Trickery” and ruled the Elysium. Glenda Giller was the “Power hungry Monarch” of the 7 Crowns.

Freddie seemed the most aggressive. Some of his associates were ratcheting up the protection fees on Starkweather’s laundromat-turned-science-lab. Rafe played big shot, telling the mooks that Starkweather was a paying client and therefore not subject to shakedowns. Instead of pulling out their sidearms, the goons retreated.

Starkweather was grateful, and told the group about an abandoned general store outside of town. It was adversely possessed by numerous ghosts, including Delilah, a dead farmer's wife who had been haunting the area since before the American Revolution. The group went and tried out a few of Starkweather’s gadgets… until dozens of spirits emerged and vanished into the sunset.

Realizing that they were outmatched in terms of “basic fighting prowess,” the group turned to Ivo the smuggler. With their pooled resources, he acquired an honor guard of no-neck thugs.

Devi, a big hater of mafias, insisted they go to the first casino, the Phantom Chalice. They knew the way to get the big boss’s attention: throw around a lot of money. Something she, Lancaster and Ivo were all tremendously skilled at.

After winning and losing beaucoup bucks, Freddie Giller invited them to the high-roller table. He tried to throw his weight around, acting all tough. Then Rafe and Devika did the same thing. Freddie got even more explicit… but it became super awkward. Because his foes had a goon squad, he had no interest in entering a three-on-one tussle. Devi, realizing she had the upper hand, didn't want the reputational damage of ‘arriving in town and unbalancing the criminal underworld immediately’. Fred ordered up some carbonara for everybody and cooler heads prevailed. The ZSS trio would at least meet all the Gillers before rendering judgment.

The second Giller, Megan, was perfectly nice but didn't offer much new information.

The third one, Glenda at the Seventh Crown Casino, was audacious. Devi noticed how much Au was in circulation, and having her own gold mine, worked out a deal. After enjoying some excellent cookies, it was early in the morning and time to get to bed.

The Vegas Times had been an operation for three decades by 1935. But they had never had a weirder headline:
BRIGHT LIGHTS STEAL SHADOWS, LEAVING GUESTS COMATOSE.

All three casinos had been affected. The players went back to the Seventh Crown Casino, examining a victim. Stanli confirmed their fears: someone had taken not just the shadows but souls of the guests!

Norman Foster and Carole Lombard weren’t the only people who knew It Pays To Advertise. Rafe set aside some of his adventuring stipend to bribe local radio stations, who invited kooks of all stripes into the city. Anyone with ‘proven ghost-fighting expertise’ joined the ZSS posse.

Devi’s honed mental senses led the group to the Crown casino's basement. Not only was there an extremely well-protected Carolingian crown, the basement was filled with shadow-eating monsters! The shademarks were defeated with a mix of mystic might and supernatural science, with Ivo luring the creatures into a trap and Rafe firing off Starkweather’s technology.

The next stop was the general store, now suffused with the Flatlatean creatures. The tide turned when Rafe negotiated with the 250-year-old spirit as a businessman. There was something she wanted: attacking the group wasn't going to get it.

(“I think this whole thing is stupid,” argued Devika. “Ghosts are people resisting the natural reincarnation process.” Her belief was so strong, that many whose souls reunited with their bodies converted to Hinduism!)

After the battle, there was a vital clue: someone had moved the shademarks here as a distraction! The trail led back to Glenda, who tried to lock the group in the basement behind a solid gold door. Greedy Ivo wasn't deterred by the padlock though… He took out his tool kit and simply removed the door from its hinges!

Upstairs, Glenda (in a fancy chapeau) rallied her mystic allies and swarms of button men. It was then that Devika came up with a truly wonderful lie.
“Don't trust her! Look at those ghosts, she's clearly in cahoots with her brother!”

It was a credible accusation. Freddie was a fan of occultism, after all. The made men lost all control of the situation when Ivo yelled at the casino patrons,

“The building is collapsing, take what you can and run!”

The battle was pitched. Giller’s supernatural forces were soul-sucking monsters. The ragtag assembly of hired mercenaries and local ghost-hunting cranks couldn't fight back the unending hordes.

Luckily, they didn't have to. Devi hurled chips in every direction, swung off a roulette wheel and kicked the hat off Glenda's head. Underneath it was the crown from the basement, an artifact that controlled the shadows. With it removed, the creatures turned on their controller, turning her into a dusty pile of jewelry.

Rafe looked at the wrecked casino, shaking his head.
“What evil lurks in the hearts of men?”

Of course, after the calamity, it was time to get paid. Lancaster Industries had recently acquired lots right next to the Seventh Crown Casino. Since there were two equally rich siblings who wanted the property, it was time to hear the two sweetest words in the English language: bidding war. The remaining Gillers were happy to buy expansion space. Devi collected Starkweather's payment and sold the story to Life Magazine. Ivo raided the basement.
 

Lair of the Leopard Empress 01
Irzah, the fighter level 1, of the Dael Wrathi (Mediterranean-like human), is a member of the Free Fighters’ Guild. He wears soft leather (3) and carries a medium shield (2). He fights with a spear (4d6). His armour training doubles his protection value (-10). He gets +2 damage with his combat training. His total combat adds to damage is +13 (4d6 + 13). Currently in the jungle City of Pirates in Zornish, Irzah seeks employment at the Free Fighters’ Guild. With only 8 gold left, he will take any job.


Lair of the Leopard Empress 02
Irzah is on a mission to find and bring back a legendary jade skull with purple gem eyes. A mysterious woman, face hidden under a veil, gave him a pouch with 20 gold coins and instructions. Irzah waited for the night.

He stole a rowboat and made his way southeast towards a desert island, located three days away. During the trip, he used his spear to catch fish.


After landing on the island, Irzah was attacked by a zombie. He deflected the bash attack (special attack triggered) that would have sent him to the ground. Using his spear, the fighter utterly destroyed the zombie (exploding damage on doubles for 60 points + 13 bonus).

Irzah finds an oasis and decides to make camp for the night. Two hungry rock lizards attack him. The fight lasted five rounds. The lizards immobilized one of his arms twice (special attack triggered), but Irzah managed to get free and kill the two creatures. He remains unarmed because of his armour and shield. The rest of the night is uneventful.

 

AD&D1.2e, Avalon Campaign:

Crystal Balling yields useful clues.
We have assembled our collection of priests and sacred beasts. We took them to nightside, along with the Empress' captain who had orders to escort us to the capital, and his troops. He had not been aware of how many sacred beasts we'd got, and wanted to send a messenger on dayside, but we demurred, since with travel-boosting magic, the whole body could arrive as quickly as his messenger.

The journey went smoothly. The nearest thing to a problem was feeding the griffins, who were eyeing the large number of horses in the party, not to mention the centaurs and unicorns, but Create Food spells fed them adequately.

Arriving near the capital, it was becoming obvious that a way to tell what was happening dayside from nightside would be very helpful. Detect Invisibility didn't do it, so Rama, our wizard, went to dayside and committed her arrival point to memory. She found that she could see that from nightside with her crystal ball, so that was a problem solved.

Her appearance startled mundane residents of dayside who started panicking about a magus being around. A group of the Empress' guards showed up, were briefed on the situation, and sent for a senior officer. She had been aware that we were coming, but had not expected us so soon, and was impressed that we had come so far on nightside with no casualties. Overall, keeping the Empire slightly off-balance seems to be working.

An area on a parade ground outside the city walls was cleared for the whole party to appear: about 60 humans including the 5 PCs, all with horses, and about 70 sacred beasts of many types. This produced a lot of civilians from the city, to see all these wonderous creatures, plus food vendors and all the usual supporting cast. This is fine: we want to be seen as extraordinary, but friendly. We set up camp.

There had been advance arrangements for accommodation within the city for the priests, but not for the sacred creatures. Re-arrangements began to be made so that the creatures could be accommodated with the appropriate religion's priests complicated by the presence of some creatures sacred to gods who don't have priests present. We stayed in our camp on the parade ground overnight.

The next morning, one of the chamberlains who was working on the accommodation problem come to us with a different subject. The Empress will come out to see us about 10am to address us on the issues she wishes the conclave of priests to address. We were briefed on the ceremonial procedure, and asked about giving an address in reply. He asks what it would be about, and after consultation with the legal centaurs, we gave him a written summary. He headed back into the city, observed by Rama via the crystal ball.

He arrived at a meeting room which was evidently the HQ where our appearance is being managed. By their clothes and manners (the crystal ball does Clairaudience) there were two nobles, two military officers, a senior civil servant and a priest of Zeus. The priest was outraged that we should wish to respond, the nobles were happy about it, and the officers and civil servant were not worried. The priest's objections were ignored and the civil servant went to brief Her Majesty. Rama attempted to follow him with the crystal ball, but couldn't quite manage it.

We have the strong impression that the PCs are very powerful and magically sophisticated by local standards. We were summoned to the capital to sort out the matter of unauthorised entry into the Empire, but nobody has mentioned that subject since we arrived: they clearly have bigger issues on their minds.

We genuinely don't want to take over the Empire, although we probably could. We're all quite keen on the mission of preventing the wars that someone within the Empire is trying to start. Artemis gave that mission to Aster, which is helping a lot, but we'd have tried to do it anyway.

Said wars would be with the two smaller Greek-speaking human states to the west. The objective would be to add them to the Empire to strengthen it against the forthcoming invasions from minotaur and drow states to the east. We think that would waste a lot of lives and military resources, and an alliance is a better idea. The main force pushing for those wars seems to be the Temple of Zeus. We're suspicious they've been infiltrated by agents of the drow and/or minotaurs, as the church most receptive to such ideas that does leadership. We have caught two agents of the Temple of Zeus infiltrating other churches, and suspect there are more.
 
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Long one this week. But it's GREAT.

New readers may ask: Who are you people?! Or Where did this start?

Full Color Fury!​

The actress began running. Lala revved her motorcycle.

ZSS members came to Hong Kong at the behest of Shao Tong Zhang, better known as Runje Shaw, the eldest of the Shaw brothers and head of the Tianyi Film Company.

In 1934, the company opened a second studio in Hong Kong, to both expand their market and to subvert the ruling Kuomintang (KMT) party’s nationalistic directives that all films must be in Mandarin, and their ban on Wuxia and martial arts films for “promoting superstition and violent anarchy”.

Runje Shaw’s latest film, Wuxia epic Blades of Vermillion, starred 20-year old Cheng Xiu as the protagonist. Runje aimed to be the first person to release a full-color feature in Asia.

His company purchased seventy five canisters of experimental “Agfacolor Neu” film stock from Germany, but when youngest brother Run Run Shaw went to pick them up from the docks, the police were there. They opened the crate and it was filled with smuggled opium. The ZSS was told to find the film stock, and clear Run Run’s name.

This week, the ZSS was:
A returning Kabir Rupert OBE, detective Zelda Saeki, Capt. Semya Ivanova, and stuntwoman Gulia "La La" Santinella. All met Runje on set, when a strange man approached Cheng Xiu with a gun!
Lala grabbed the lighting rig and swung right into the man’s path. The captain grabbed a metal megaphone, and in commanding Cantonese, demanded that the loon drop the weapon and clear the set. Frightened, he complied immediately! Security arrested him, but when Zelda checked his gun… it was full of blanks! The whole crisis was a set up.

The man, Jack Quan, was deeply mentally ill, and said that he had a mission on behalf of the ‘Wo Shing Wo secret society of Heaven, Earth, and Humanity’, aka the local Triad. Hmm.

The mystery was murky, but with the captain’s contacts and Zelda’s investigation skill, a few things became clear. The triad had been pulling strings, and a rival studio was involved. A grateful Cheng Xiu invited the ZSS to a fancy dinner, where local big man Jian Qi Chang, also known as “Johnny Keychain”, strolled over.

But the captain and Kabir are some of the rudest, most cutting people on the planet, and interrupting their dinner plans was a big mistake.

“Johnny Keychain?” Laughed OBE Rupert. “You simply must meet my friend, Jim Wallet.”
Unlike most gangsters, Johnny was psychologically tough. But with Zelda proposing toasts and Lala prattling about Prosecco, he couldn’t keep up the witticisms. He raised his voice, and was absolutely humiliated when the waiter asked him to “dine alfresco.”

Xiu complimented the party on standing up to the guy, and gave them a lead for their investigation. There was a rival director in town named Zhang Shichuan, hoping to poach talent, and she could get them a meeting.

(As a side note, the group had already arranged a meeting with a bureaucrat from that studio… So they could sell them the local licensing rights to REVENGE OF THE BLACK PHARAOH!. They played the trailer for the studio purchaser as Captain Ivanova did all the voices in Mandarin. Despite barely liking any movie since Battleship Potemkin, Semya couldn’t resist some hard nose bargaining, and the group sold the rights.)

Cheng invited the investigators to meet the director, but it was a trap. For a moment, director Shichuan entertained the facade, before the room was flooded with Wo Shing Wo toughs. Finally, masked bodyguard Yao walked in, and gave the signal to black bag the ZSS with ether-soaked hoods.

The foursome came-to aboard a Junkers Ju 52 plane, modified with a bombing door. The party had their hands and feet bound with rope, the ends of which were strapped to a scrapped car engine. The door opened… they were high over the ocean. Yao waved goodbye, and rolled the engine out the hatch, giving the quartet an impromptu flying lesson.

As the JU 52 pulled away, another silver buzzing shadow appeared. It was an old 2-seater seaplane…piloted by Raymond “Jonsey” Jones! He had seen the group smuggled out of the meeting, followed them to the airfield… and assumed the worst. He had a trench knife and four parachutes stuffed into the rear seat. By the time he drew level with the group, they were 60 seconds from the ground.
It was a good thing that Lala was a stunt woman and not an ingénue. After Kabir cut her free, she was able to liberate the group, even “swimming” over to the plane and tossing everyone parachutes! Unfortunately, there was nowhere to land but Victoria Harbor, even if they landed at non-lethal velocities. Rupert used some of his family fortune to get the group new clothing and weaponry, while the others began the process of revenge.
[Another lucky fact: Lala has a stunt called Scalatore, representing her social-climbing ways. It gives her bonuses to suck up to or defend people who can help her movie career…which, because of the sale, was the entire party!]

Back on dry land, there were conspirators to handle. First, the foursome tracked down Xiu, finding her in a dingy flophouse. As a former ballerina, she was extremely acrobatic, dashing through the streets… But that meant little to Lala’s Matchless Silver Hawk. You can Sissonne all you want, you won’t beat a fiery redhead with a motorcycle.

When the group confronted the traitor, they found out that although she was married, she had a girlfriend…who was also Johnny Keychain’s girlfriend!

The blackmailed duo downplayed their involvement in the scheme, promising revenge on Johnny if the group could keep their secret.

Thus began a street campaign that Rupert dubbed ‘bad cop and worst cop’. He provided the Oxford wit; Ivanova cracked the whip, sometimes literally. Zelda searched people‘s homes and offices for the documents to make them flip, while Lala switched between “your only friend” and box-cutter-wielding loony. For people they couldn’t reach, they had tabloid reporter Gong “Gracie” Jie run blind items. Once they had everyone willing to flip, they put out notice to the Dragonhead of the Wo Shing Wo, and waited to meet him at an upscale watering hole.

(In their spare time, the ZSS were able to locate the film in a Wo Shing Wo warehouse, bribe the guards, and have studio stuntmen recover it. Nobody wanted to be carrying hundreds of pounds of film when a rival might drive-by with a Tommy gun!)
As brunch turned into lunch turned into late lunch, the criminal patriarch refused to show. But Zelda noticed that the elderly waiter was perhaps a bit too talkative...when he went to clear the plates, she spread the incriminating documents on the table. With a little editing, it looked like Johnny had used Triad opium to climb the ladder, making deals with out-of-town studios and attracting too much heat. The boss man cryptically asked if they could invite Johnny out to dinner, and Ivanova suggested “a quiet place on the docks.”

That evening, the ambush was set. Kabir and the captain waited in the open. Quite a few cars pulled up. Johnny Keychain emerged, wearing a fur coat and doused in jewelry.

He asked if this was going to escalate to violence, saying “There are laws for self-defense, even in China.”
The Russian smirked. “Even in China. So you admit your nation is bad.”

He responded to the insult with a smile of his own, pointing his gun at a hostage…his turncoat girlfriend!

Wrong move.

Kabir was the best judoka in the Princely State of Hyderabad. In a blur, he reached the gangster. He bent the gun arm behind the thug's back, then combined Johnny’s face and the pavement.

A block away, the headlights of a Mack truck flashed on. Lala drove right through Johnny’s backup, sending their sedans flying.

From a nearby rooftop, Zelda opened up with a rifle. She might’ve been the most conciliatory member of the party… but her father was a General. With each report of the rifle, more Triads were sent beyond the veil of tears.

Things were going well…until Johnny’s bodyguard Yao entered the fray. A martial arts master, he was focused enough to avoid all provocation, and moved too fast for judo. Even with the numbers advantage, the group barely made headway… fighting fair, that is.

[The bastard had the ability to block people’s chi, preventing them from using fate points. This massively reduced the group’s ability to block his hits or deliver solid ones of their own.]

Of course, no strategy is unbeatable. The group just had to crack his armor.

Captain Ivanova attacked his sense of duty, grabbing the unconscious Johnny and dragging him towards the river. Zelda aimed at Yao’s feet, corralling him towards the roadway…where Lala hit him with the truck! He slid across the pavement, surrendering, asking only to save his boss’s life.
The group, out of a mixture of respect and fear, allowed the bodyguard to save Johnny. Why?
Because they had done their homework. Everyone who had screwed them over, moved opium or stolen film, was getting a cement-and-iron apartment. The rival director, the arrogant hoodlums, the smugglers who put the deal together…
Of course, the triad would still exist, and the disloyal Cheng Xiu was forgiven instead of punished. In fact, she was still starring in a movie. But what did you expect, a Hollywood ending?

Lala:


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We're all quite keen on the mission of preventing the wars that someone within the Empire is trying to start. Artemis gave that mission to Aster, which is helping a lot, but we'd have tried to do it anyway.

Said wars would be with the two smaller Greek-speaking human states to the west. The objective would be to add them to the Empire to strengthen it against the forthcoming invasions from minotaur and drow states to the east. We think that would waste a lot of lives and military resources, and an alliance is a better idea. The main force pushing for those wars seems to be the Temple of Zeus. We're suspicious they've been infiltrated by agents of the drow and/or minotaurs, as the church most receptive to such ideas that does leadership. We have caught two agents of the Temple of Zeus infiltrating other churches, and suspect there are more.
Deception revealed, war plan aborted.
Well, that all turned out quite well.

The empress came out to address the convocation about 10:00 the day after we arrived. She's in her early forties, with a son in his early twenties. Her husband died in a war about ten years ago. There wasn't much ceremony.

She read a speech welcoming the convocation and assigning it tasks, which were nothing to do with the purpose for which it had been formed, and did not seem urgent. A priest of Zeus from her entourage, Comakos, would chair the discussions. Aster responded, explaining the concerns over the role of the Church of Zeus with respect to the other churches, the policy towards the other Greek states, and the prophecy sent by Artemis giving Aster this mission. The Empress was clearly unaware of any of this.

Comakos made his first mistake, saying that all prophecy is at the discretion of Zeus. Aster thanked him for the endorsement, and mentioned that she had the Bow of Apollo, which shows truth and deception. The Empress wasn't aware of that either and asked for a demonstration. The crowd were warned not to look at it, and the demonstration was given. Comakos was shown in the form of a drow; several people noticed that and called the Empress' attention to it. The demonstration was repeated with the Empress watching Comakos, and with that confirmed, she had him arrested and taken away for questioning.

Aster, Rama, Hamsa, the leaders of the Apollo and Poseidon delegations, and the city's High Priestess of Artemis went to a private meeting with the Empress. The rest of the party started work with the empire's civil servants to move the convocation off the parade ground and into pavilions in the fields and orchards nearby, for the comfort and privacy of the sacred creatures. The Great Swans of Aphrodite did aerial scouting for that.

In the meeting, the Empress apologised for her poor briefing. She had been intending to take the smaller Greek states. Aster explained the risk of dissipating military strength, and the advantages of alliance. The Empress has sent for the High Priest of Zeus to ask him what's been going on, although it will be at least three days before he arrives. It is known that church as been infiltrating other churches, so Comakos probably wasn't the sole instigator of the war policy. By the afternoon, there was confirmation that he is human and a Priest of Zeus, and he's admitted to being in the pay of the drow. He remains under interrogation.

The empress wants Aster to address her staff to see if there are more traitors. The head of the Apollo delegation approved of that idea. The Empress's guards will also be checked, although she's more confident in them.

After lunch, the Empress and advisers come out to meet the convocation, and make plans. The first of the states to work on is Themisia, immediately to the west of the empire. Diplomacy may be difficult, because the adjacent province of the empire was an independent state until the empire took it over in a war about 10 years ago. The Empress' plan is for her son to marry into the royal family of Themisia and live there, at least until the alliance is solid and the war won. The word "hostage" was not used, but that's the idea.

The PCs, with some of the convocation and sacred creatures, will take that message to Themisia once the situation with the Temple of Zeus is clearer.

There was no violence, the whole session was talking and demonstrating truths. We're on the road to preventing some inter-human wars, and foiling the plans of the drow and minotaurs to enslave the human population. A pretty good day's work!
 
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