Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death From Massive Damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 713683" data-attributes="member: 4937"><p>Henry: That would certainly solve the problem, but unless you are planning on a really grim and gritty campaign it might be overkill. You also bring up the problem (again) of why are you arbitrarily separating damage based on your perception of absolutes. If lava does con damage, why don't fire spells do con damage? If falls do con damage, why don't critical hits? Why not just switch over to a vitality point system and be done with it?</p><p></p><p>Lesser Restoration is 1d3 points.</p><p></p><p>I use to solve this problem by making damage cumulative per 10' of the fall, at setting the upper limit much higher. That way, a 60' fall is an impressive 21d6 damage and the upper limit (I use to use 30d6, but 40d6 would probably be better for 3rd ed.) was enough to scare anyone. </p><p></p><p>But the more I think about this, the more I think that d20 damage per 10' of fall divided by d6 is a better system. That way a 60' fall does on average about 20 damage (not that different than the standard rules), but has a scary upper limit of 120 and a lucky lower limit of 1. The only real hestitation I have to adopting such a system is that it makes pit traps really unpredictable. A 30' pit trap doing 9 damage about half the time is mostly a nuisance, but that (roughly) one time in six that it does 30 or more damage can really disrupt your adventure. Still, it has been ages since I killed anyone with a pit trap anyway...</p></blockquote><p></p>
[QUOTE="Celebrim, post: 713683, member: 4937"] Henry: That would certainly solve the problem, but unless you are planning on a really grim and gritty campaign it might be overkill. You also bring up the problem (again) of why are you arbitrarily separating damage based on your perception of absolutes. If lava does con damage, why don't fire spells do con damage? If falls do con damage, why don't critical hits? Why not just switch over to a vitality point system and be done with it? Lesser Restoration is 1d3 points. I use to solve this problem by making damage cumulative per 10' of the fall, at setting the upper limit much higher. That way, a 60' fall is an impressive 21d6 damage and the upper limit (I use to use 30d6, but 40d6 would probably be better for 3rd ed.) was enough to scare anyone. But the more I think about this, the more I think that d20 damage per 10' of fall divided by d6 is a better system. That way a 60' fall does on average about 20 damage (not that different than the standard rules), but has a scary upper limit of 120 and a lucky lower limit of 1. The only real hestitation I have to adopting such a system is that it makes pit traps really unpredictable. A 30' pit trap doing 9 damage about half the time is mostly a nuisance, but that (roughly) one time in six that it does 30 or more damage can really disrupt your adventure. Still, it has been ages since I killed anyone with a pit trap anyway... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death From Massive Damage?
Top