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Darksun Bow alternative materia
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<blockquote data-quote="Herobizkit" data-source="post: 6594036" data-attributes="member: 36150"><p>Dark Sun was originally designed to be D&D's "hard mode". Crappy living conditions, crappy materials for weapons/armor and high lethality were expected as part of the setting. Characters were granted extra stat boosts above and beyond the usual and players were encouraged to have a "character tree" of at least three characters who share and gain experience together to be ready to replace a fallen warrior.</p><p></p><p>In 5e, players are generally coddled and given 'fair' challenges as part of the base design. If your game is to have challenges well above the ken of standard characters, you really don't need to lessen the gear. The monster math is calculated with zero magic items assumed - so give 'em max hp and let the cannibal halflings sort the PC's out. :3</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6594036, member: 36150"] Dark Sun was originally designed to be D&D's "hard mode". Crappy living conditions, crappy materials for weapons/armor and high lethality were expected as part of the setting. Characters were granted extra stat boosts above and beyond the usual and players were encouraged to have a "character tree" of at least three characters who share and gain experience together to be ready to replace a fallen warrior. In 5e, players are generally coddled and given 'fair' challenges as part of the base design. If your game is to have challenges well above the ken of standard characters, you really don't need to lessen the gear. The monster math is calculated with zero magic items assumed - so give 'em max hp and let the cannibal halflings sort the PC's out. :3 [/QUOTE]
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