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<blockquote data-quote="Maxperson" data-source="post: 9202270" data-attributes="member: 23751"><p>13th!!! Never said that.</p><p></p><p>This is patently false. DMs don't have the bandwidth to describe all the different multitudes of monsters that players encounter in great detail. Describing the lich in great detail even though it looks just like an every day skeleton doesn't make it different to the PCs.</p><p></p><p>DM: "You see 20 skeletons walking towards you. The first skeleton is wearing....(DM drones on for a half an hour)....and the 20th skeleton..."</p><p></p><p>That's a good way to end a campaign early.</p><p></p><p>14th!!! Never said that.</p><p></p><p>Did you notice that every monster and NPC in that movie had great detail, and not just the "boss?"</p><p></p><p>And it is. The vast majority of fights are just throw away encounters and even most "boss" fights don't actually change the story. Social interactions, though, can get armies moving where they otherwise wouldn't and persuade NPCs that had no interest in getting involved to get involved, and, and, and... Exploration finds you information that you need to change things.</p><p></p><p>Generally the order of impact on the story is combat------>exploration----->social.</p><p></p><p>15th!!! Never said that.</p><p></p><p>You did. You are comparing the impact of stats on ability checks. You don't get to arbitrarily give the high stat guy proficiency and the 0 stat bonus guy nothing. That doesn't tell you the impact of stats on ability checks. Both have to have proficiency or neither do.</p><p></p><p>The difference between 10 and 16 is +3 or 15%. That comes to about 1 extra success every 7 attempts. So if the high stat guy would succeed 4 times in 7, the low stat guy succeeds 3 times. That's a blip that isn't even noticeable given the randomness of die rolls. Over a huge number of rolls you will see that +1 extra success, but in the short term of a campaign you can't tell.</p><p></p><p>Do you see? +3 is so trivial that you literally can't tell it's there. Bounded accuracy for the win!! Stat bonuses and penalties don't mean much of anything in 5e.</p><p></p><p>If you'd respond to what I say instead of what you make up for me, I wouldn't have to keep telling you that you are twisting what I am saying.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9202270, member: 23751"] 13th!!! Never said that. This is patently false. DMs don't have the bandwidth to describe all the different multitudes of monsters that players encounter in great detail. Describing the lich in great detail even though it looks just like an every day skeleton doesn't make it different to the PCs. DM: "You see 20 skeletons walking towards you. The first skeleton is wearing....(DM drones on for a half an hour)....and the 20th skeleton..." That's a good way to end a campaign early. 14th!!! Never said that. Did you notice that every monster and NPC in that movie had great detail, and not just the "boss?" And it is. The vast majority of fights are just throw away encounters and even most "boss" fights don't actually change the story. Social interactions, though, can get armies moving where they otherwise wouldn't and persuade NPCs that had no interest in getting involved to get involved, and, and, and... Exploration finds you information that you need to change things. Generally the order of impact on the story is combat------>exploration----->social. 15th!!! Never said that. You did. You are comparing the impact of stats on ability checks. You don't get to arbitrarily give the high stat guy proficiency and the 0 stat bonus guy nothing. That doesn't tell you the impact of stats on ability checks. Both have to have proficiency or neither do. The difference between 10 and 16 is +3 or 15%. That comes to about 1 extra success every 7 attempts. So if the high stat guy would succeed 4 times in 7, the low stat guy succeeds 3 times. That's a blip that isn't even noticeable given the randomness of die rolls. Over a huge number of rolls you will see that +1 extra success, but in the short term of a campaign you can't tell. Do you see? +3 is so trivial that you literally can't tell it's there. Bounded accuracy for the win!! Stat bonuses and penalties don't mean much of anything in 5e. If you'd respond to what I say instead of what you make up for me, I wouldn't have to keep telling you that you are twisting what I am saying. [/QUOTE]
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