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<blockquote data-quote="Maxperson" data-source="post: 9202000" data-attributes="member: 23751"><p>The answers are 1) as long as the DM says it takes, and 2) whatever factors the DM decides and by as much as the DM decides.</p><p></p><p>The answers are 1) as long as the DM says it takes, and 2) danger is only one possible factor. It doesn't have to be present in every instance.</p><p></p><p>There's not. It's called DMing, which isn't a fallacy. The DM isn't "making it work." DMs decide DCs based on whatever factors they like and they decide how long something takes.</p><p></p><p>Only if you invoke the optional rule to roll for everything, which is in my opinion the worst option there. Better to just follow the rules and not roll for most things.</p><p></p><p>Then don't pick animal handling and take perception instead. Doubling up on something that is universally useful is better than something that is situational. Assuming animal handling isn't part of your character concept, in which case it's the best skill to take regardless of how often you use it. Of course, if it is part of your character concept, you as a player are going to create situations where it will be useful.</p><p></p><p>If it's part of my character concept, of course I will.</p><p></p><p>It is. It's pretty much only when it matters that my players actually care about the roll. If there's a meaningful consequence for failure, the roll is exciting whether they succeed or fail. If there's no meaningful consequence for failure, not only am I going against RAW by asking for a roll, but all I'm actually doing is wasting everyone's time and making the game boring.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9202000, member: 23751"] The answers are 1) as long as the DM says it takes, and 2) whatever factors the DM decides and by as much as the DM decides. The answers are 1) as long as the DM says it takes, and 2) danger is only one possible factor. It doesn't have to be present in every instance. There's not. It's called DMing, which isn't a fallacy. The DM isn't "making it work." DMs decide DCs based on whatever factors they like and they decide how long something takes. Only if you invoke the optional rule to roll for everything, which is in my opinion the worst option there. Better to just follow the rules and not roll for most things. Then don't pick animal handling and take perception instead. Doubling up on something that is universally useful is better than something that is situational. Assuming animal handling isn't part of your character concept, in which case it's the best skill to take regardless of how often you use it. Of course, if it is part of your character concept, you as a player are going to create situations where it will be useful. If it's part of my character concept, of course I will. It is. It's pretty much only when it matters that my players actually care about the roll. If there's a meaningful consequence for failure, the roll is exciting whether they succeed or fail. If there's no meaningful consequence for failure, not only am I going against RAW by asking for a roll, but all I'm actually doing is wasting everyone's time and making the game boring. [/QUOTE]
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