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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="Aldarc" data-source="post: 9177288" data-attributes="member: 5142"><p>If so, it was poorly communication. </p><p></p><p>That said, I am not opposed to having classes designed to perform certain functions and playstyles: e.g., power source + roles. When new players came to play 4e and said that they wanted to play a mage that blasts things, it was easy to point to just point to the Sorcerer or Warlock, because that's what they were designed to do. That is the strength of such design. It's also why I like the core philosophy behind the Magic the Gathering colors as being informative of playstyle. Players will gravitate towards certain colors (and/or combinations thereof) for certain playstyles. I liked this in Monte Cook's Arcana Evolved, which had classes designed playstyles. Wanted to play the heavily armored Strength warrior? Pick the <em>Warmain</em>. Wanted to play the lightly armored Dexterity warrior? Pick the <em>Unfettered</em>. I want <em>more</em> of that rather than less. </p><p></p><p>My own preference, FWIW, would be for the <em>Fighter</em> to be the Martial Bruiser, then make a <em>Knight</em> into the Martial Defender/Tank. And I think that it would be great if the <em>Rogue</em> was the Martial Assassin or the <em>Ranger</em> was the Martial Marksman. So when you say - </p><p></p><p>- there is a part of me that thinks "<em>Don't threaten me with a good time!</em>" because of how I would love to see more of this style of role-based class design that I know that you dislike.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9177288, member: 5142"] If so, it was poorly communication. That said, I am not opposed to having classes designed to perform certain functions and playstyles: e.g., power source + roles. When new players came to play 4e and said that they wanted to play a mage that blasts things, it was easy to point to just point to the Sorcerer or Warlock, because that's what they were designed to do. That is the strength of such design. It's also why I like the core philosophy behind the Magic the Gathering colors as being informative of playstyle. Players will gravitate towards certain colors (and/or combinations thereof) for certain playstyles. I liked this in Monte Cook's Arcana Evolved, which had classes designed playstyles. Wanted to play the heavily armored Strength warrior? Pick the [I]Warmain[/I]. Wanted to play the lightly armored Dexterity warrior? Pick the [I]Unfettered[/I]. I want [I]more[/I] of that rather than less. My own preference, FWIW, would be for the [I]Fighter[/I] to be the Martial Bruiser, then make a [I]Knight[/I] into the Martial Defender/Tank. And I think that it would be great if the [I]Rogue[/I] was the Martial Assassin or the [I]Ranger[/I] was the Martial Marksman. So when you say - - there is a part of me that thinks "[I]Don't threaten me with a good time![/I]" because of how I would love to see more of this style of role-based class design that I know that you dislike. [/QUOTE]
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D&D is a Team Sport. What are the positions?
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