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D&D is a Team Sport. What are the positions?
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<blockquote data-quote="payn" data-source="post: 9176988" data-attributes="member: 90374"><p>I told you not to tell me to just do this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite17" alt=":LOL:" title="Laugh :LOL:" loading="lazy" data-shortname=":LOL:" /> Seriously though, I do not want a tactics based game that requires roles be maintained to work. PF2 followed the 4E path, but its much worse. They try and fool you into thinking its not path based. They do this by offering optimal path A and B. Path C is available, but its obviously bad, reinforcing the idea to stay on the path. Furthermore, they made multiclassing such a PITA, thats its again difficult to get off the intended path.</p><p></p><p>Anyways, I dont want a mechanically tactical battle sim for my fantasy RPG. I want flexibility in every class and feat choice. I understand this makes the game a bit more ambiguous and less mechanically predictable and thats not cool with some folks. Though im a much more strategic focused player than a tactical one. Its a matter of preference. As I mentioned in another thread this morning, I like mechanics under the hood where if tuned correctly, I dont have to think about them. I dont want to have to turn a wrench while driving to get to where im going. I especially, dont want to be turning a wrench, while the passenger wipes the window clear, and the back seater signals the turns, etc...</p></blockquote><p></p>
[QUOTE="payn, post: 9176988, member: 90374"] I told you not to tell me to just do this :LOL: Seriously though, I do not want a tactics based game that requires roles be maintained to work. PF2 followed the 4E path, but its much worse. They try and fool you into thinking its not path based. They do this by offering optimal path A and B. Path C is available, but its obviously bad, reinforcing the idea to stay on the path. Furthermore, they made multiclassing such a PITA, thats its again difficult to get off the intended path. Anyways, I dont want a mechanically tactical battle sim for my fantasy RPG. I want flexibility in every class and feat choice. I understand this makes the game a bit more ambiguous and less mechanically predictable and thats not cool with some folks. Though im a much more strategic focused player than a tactical one. Its a matter of preference. As I mentioned in another thread this morning, I like mechanics under the hood where if tuned correctly, I dont have to think about them. I dont want to have to turn a wrench while driving to get to where im going. I especially, dont want to be turning a wrench, while the passenger wipes the window clear, and the back seater signals the turns, etc... [/QUOTE]
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D&D is a Team Sport. What are the positions?
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